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Jesse Honsky; Marjorie N. Edguer; Elizabeth R. Click; Suzanne Rusnak; Barbara Burgess Van Aken; Matthew A. Salerno; Kristen A. Berg – Journal of American College Health, 2025
Objective: The aims of this pilot study were--first, to assess the impact of a brief classroom-based mindfulness program on students' reported levels of mindfulness, well-being, and stress; and, second, to understand students' experiences of participating in the program. Participants: Students at a private midwestern research-intensive university,…
Descriptors: Metacognition, Pilot Projects, Research Universities, Program Evaluation
Whitney McIntyre Miller; Lisa Hilt; Rabab Atwi; Nick Irwin – Journal of Peace Education, 2024
In 2020, Euphrates Institute piloted the Peace Practice Alliance (PPA), a virtual six-month program that brings together an international cohort of peacebuilders to learn peace leadership theories and develop related skills and practices. The program framework is based on integral peace leadership, which focuses on four interrelated areas of…
Descriptors: Peace, Teaching Methods, Leadership Training, Communities of Practice
Tasha D. Jackson – ProQuest LLC, 2024
The College of Technology at Wilmington University launched the Virtual Instructor Pilot Program (VIPP) in Fall 2022 to address the shortage of qualified adjunct instructors for on-campus courses following the COVID-19 pandemic. This study assessed the VIPP's effectiveness by analyzing student academic performance in on-campus courses with remote…
Descriptors: Pilot Projects, Program Effectiveness, Distance Education, On Campus Students
Brimo, Danielle; Schuele, C. Melanie; Lund, Emily – Reading and Writing: An Interdisciplinary Journal, 2022
Children with developmental language disorder (DLD) exhibit weaknesses in the syntactic aspects of language that affect their spoken language (i.e., speaking and listening) and written language (i.e., reading and writing). Speech-language pathologists (SLP) who work with children with DLD are the team member with the greatest expertise in syntax.…
Descriptors: Pilot Projects, Speech Language Pathology, Syntax, Graduate Students
Hardesty, Karla J.; Crew, Abigail R.; Schell, Beez L. A. – Intersection: A Journal at the Intersection of Assessment and Learning, 2022
In an institution where assessment was viewed as meaningless box-checking for the purpose of accreditation, a new reflective assessment practice changed 15 faculty members' perception of assessment in a single semester. Piloted with an interdisciplinary graduation requirement for Cultural Competency, the new assessment practice became a powerful…
Descriptors: Cultural Awareness, College Faculty, Teacher Attitudes, Evaluation Methods
Buzick, Heather M.; Stone, Elizabeth A.; Jackson, G. Tanner – Educational Testing Service, 2020
Ethics education can provide an opportunity to educators to learn how to fulfill their professional responsibilities with regard to ethics, including making decisions that protect students' welfare. The "ProEthica"® program is a professional development program for teachers and administrators. The basic intended intermediate outcomes of…
Descriptors: Ethical Instruction, Ethics, Teaching Methods, Decision Making
Ennis, Michael Joseph; Barchi, Kim Anne; Merello Astigarraga, Alfonso; Wimhurst, Andrew – Language Learning in Higher Education, 2022
Intensive language programs have increased in popularity in recent years. They are perceived as a means to help current or prospective university students improve their language competencies and academic skills in their medium(s) of instruction in a short amount of time prior to enrolment and/or parallel to their degree courses. However, there has…
Descriptors: Intensive Language Courses, Student Projects, Positive Attitudes, Second Language Learning
Örnekoglu Selçuk, Melis; Emmanouil, Marina; Grizioti, Marianthi; Van Langenhove, Lieva – Designs for Learning, 2022
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and…
Descriptors: Design, Research Methodology, Problem Solving, Games
Monteiro, Marta; Ricard, Richard J.; Ratanavivan, Wannigar – Journal of Research in Childhood Education, 2022
This pilot study explored the impact of an eight-session attentional skills training (AST) program for elementary-age school children. Twenty-four students, 3rd through 6th grade, participated in guidance sessions involving exposure to mindfulness exercises and video gaming activities designed to challenge visual attention, memory, and…
Descriptors: Metacognition, Video Games, Elementary School Students, Pilot Projects
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
MacDonald, Jo; Bright, Nicola; Alansari, Mohamed; Li, Mengnan – New Zealand Council for Educational Research, 2022
"Sorted in Schools, Te whai hua -- kia ora" is a financial capability programme for secondary school students in English-medium (EME) and Maori-medium (MME) education settings. The programme aims to equip all young New Zealanders for their financial future. The first resources were piloted in 2018, and schools and kura started to use the…
Descriptors: Secondary School Students, Language of Instruction, Malayo Polynesian Languages, Ethnic Groups
Soto, Xigrid; Seven, Yagmur; McKenna, Meaghan; Madsen, Keri; Peters-Sanders, Lindsey; Kelley, Elizabeth Spencer; Goldstein, Howard – Language, Speech, and Hearing Services in Schools, 2020
Purpose: This article describes the iterative development of a home review program designed to augment vocabulary instruction for young children (ages 4 and 5 years) occurring at school through the use of a home review component. Method: A pilot study followed by two experiments used adapted alternating treatment designs to compare the learning of…
Descriptors: Outcomes of Education, Vocabulary Development, Family Environment, Program Development
Soto, Xigrid; Seven, Yagmur; McKenna, Meaghan; Madsen, Keri; Peters-Sanders, Lindsey; Kelley, Elizabeth Spencer; Goldstein, Howard – Grantee Submission, 2020
Purpose: This paper describes the iterative development of a home review program designed to augment vocabulary instruction for young children (ages 4 and 5) occurring at school through the use of a home review component. Method: A pilot study followed by two experiments used adapted alternating treatment designs to compare the learning of…
Descriptors: Preschool Children, Vocabulary Development, Validity, Comparative Analysis
Bossavit, B.; Parsons, S. – Journal of Computer Assisted Learning, 2018
Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). This paper is a pilot study that explores and analyses an academic-based educational game that was co-designed with and for young people with ASD.…
Descriptors: Autism, Outcomes of Education, Computer Games, Teaching Methods
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software