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Panpan Yang; Wenlan Zhang – Innovation in Language Learning and Teaching, 2025
Augmented reality (AR) is an immersive, interactive, and engaging advanced information technology and it is widely used in language learning. Although several studies have evaluated the effectiveness of AR in EFL learners' language gains, these research findings are inconsistent. Therefore, this study conducted a meta-analysis to analyze to what…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
Ormandy, Elisabeth; Schwab, Janella C.; Suiter, Samantha; Green, Nicole; Oakley, Janice; Osenkowski, Pamela; Sumner, Christine – American Biology Teacher, 2022
Animal dissection is practiced to varying degrees around the world and is particularly prevalent in North America throughout all levels of education. However, a growing number of studies suggest that nonanimal teaching methods (NAMs) (e.g., virtual anatomy tools and three-dimensional models) are better for achieving learning goals compared to…
Descriptors: Animals, Laboratory Procedures, Teaching Methods, Computer Simulation
Punar Özçelik, Nermin; Yangin Eksi, Gonca; Baturay, Meltem Huri – Participatory Educational Research, 2022
With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Second Language Instruction
Bridges, Shannon A.; Robinson, Olivia P.; Stewart, Elizabeth W.; Kwon, Dongjin; Mutua, Kagendo – Journal of Special Education Technology, 2020
Independent living is recognized as a marker of adulthood. For individuals with intellectual and developmental disabilities, however, the need for continued support in completing daily living tasks reduces the likelihood of achieving independence in this domain. Barriers to living independently include increased dependence on family and support…
Descriptors: Simulated Environment, Computer Simulation, Teaching Methods, Daily Living Skills
Batdi, Veli; Talan, Tarik – Turkish Journal of Education, 2019
The purpose of this study is to determine the effect of augmented reality (AR) applications on academic success through meta-analytic and thematic analysis. 51 items from 45 studies conducted between 2013 and 2019 were examined in different databases on the effect size of AR in relation on academic success, education level, and duration of the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Program Effectiveness
Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Lesser, Lawrence M.; Wagler, Amy E.; Salazar, Berenice – Statistics Education Research Journal, 2016
English language learners (ELLs) are a rapidly growing part of the student population in many countries. Studies on resources for language learners--especially Spanish-speaking ELLs--have focused on areas such as reading, writing, and mathematics, but not introductory probability and statistics. Semi-structured qualitative interviews investigated…
Descriptors: Postsecondary Education, Spanish Speaking, English (Second Language), English Language Learners
Reaburn, Robyn – Statistics Education Research Journal, 2014
This study aimed to gain knowledge of students' beliefs and difficulties in understanding p-values, and to use this knowledge to develop improved teaching programs. This study took place over four consecutive teaching semesters of a one-semester tertiary statistics unit. The study was cyclical, in that the results of each semester were used to…
Descriptors: Introductory Courses, Statistics, Postsecondary Education, Beliefs
Herro, Danielle; Kiger, Derick; Owens, Carl – Journal of Digital Learning in Teacher Education, 2013
Mobile technologies permeate the lives of 21st century citizens. From smart-phones to tablet computers, people use these devices to navigate personal, social, and career responsibilities. Educators recognize the instructional potential of mobiles and are seeking ways to effectively utilize these technologies in support of learning. Research is…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Educational Technology
Twining, Peter – British Journal of Educational Technology, 2009
This paper describes and reflects on the development of the Schome Park Programme (SPP), which was established with the specific aim of extending our thinking about schome, which aims to be the optimal educational system for the 21st century. In an earlier stage of the Schome Initiative, it became clear that people find it almost impossible to…
Descriptors: Postsecondary Education, Research Methodology, Educational Philosophy, Educational Innovation
Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
Polzella, Donald J.; And Others – 1987
Modern aircrew training devices (ATDs) are equipped with sophisticated hardware and software capabilities, known as advanced instructional features (AIFs), that permit a simulator instructor to prepare briefings, manage training, vary task difficulty/fidelity, monitor performance, and provide feedback for flight simulation training missions. The…
Descriptors: Computer Simulation, Computer Software, Flight Training, Military Training
Lewis, Jeremy R. T. – 1989
This critical review of 13 political science software simulations and tutorials rates the programs both by quality of presentation and by educational content. Courseware does have a truly interactive nature yet allows the student to be in an active mode of control. The software programs reviewed feature a variety of graphic, textual, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Courseware
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