Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Creative Thinking | 5 |
Predictor Variables | 5 |
Teaching Methods | 5 |
Academic Achievement | 2 |
Creativity | 2 |
Design | 2 |
Foreign Countries | 2 |
Middle School Students | 2 |
Undergraduate Students | 2 |
Access to Computers | 1 |
Associative Learning | 1 |
More ▼ |
Source
Creativity Research Journal | 1 |
European Journal of… | 1 |
Journal of Computer Assisted… | 1 |
Journal of Educational… | 1 |
SAGE Open | 1 |
Author
Bilen, Kadir | 1 |
Calvillo, Dustin P. | 1 |
Chang, Yu-Shan | 1 |
Chen, Yi-Ching | 1 |
Chuang, Meng-Jung | 1 |
Elkilany, Elsayed Abdelwahed | 1 |
Ercan, Orhan | 1 |
Hamlen, Karla R. | 1 |
Penaloza, Alan A. | 1 |
Yousef, Wael | 1 |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Junior High Schools | 3 |
Middle Schools | 3 |
Postsecondary Education | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
High Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Computer Attitude Scale | 1 |
What Works Clearinghouse Rating
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Elkilany, Elsayed Abdelwahed; Yousef, Wael – SAGE Open, 2021
While a consensus has emerged on the importance of creativity in graphic design and multimedia field, little systematic research has attempted to understand its facilitators or inhibitors in the graphic and multimedia education across colleges and universities. The current investigation surveys a sample of experts as well as professors teaching…
Descriptors: Graphic Arts, Design, Creativity, Multimedia Materials
Hamlen, Karla R. – Journal of Educational Computing Research, 2014
The purpose of this study was to investigate relationships between strategies students use to overcome challenges in both video games and homework assignments, and whether or not these are predictors of academic performance in school. Data were collected through an online survey of students, primarily in middle and high school, assessing both…
Descriptors: Video Games, Predictor Variables, Teaching Methods, Homework
Penaloza, Alan A.; Calvillo, Dustin P. – Creativity Research Journal, 2012
An incubation effect occurs when taking a break from a problem helps solvers arrive at the correct solution more often than working on it continuously. The forgetting-fixation account, a popular explanation of how incubation works, posits that a break from a problem allows the solver to forget the incorrect path to the solution and finally access…
Descriptors: Problem Solving, Scores, Psychology, Teaching Methods
Ercan, Orhan; Bilen, Kadir – European Journal of Educational Research, 2014
Advances in computer technologies and adoption of related methods and techniques in education have developed parallel to each other. This study focuses on the need to utilize more than one teaching method and technique in education rather than focusing on a single teaching method. By using the pre-test post-test and control group semi-experimental…
Descriptors: Foreign Countries, Web Based Instruction, Teaching Methods, Academic Achievement