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Showing 1 to 15 of 38 results Save | Export
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Pangaribuan, Tagor; Manik, Sondang – English Language Teaching, 2018
This research held at SMA HKBP 1 Tarutung North Sumatra on the research result of test XI[superscript 2] and XI[superscript 2] students, after they got treatment in teaching writing in recount text by using buzz group and clustering technique. The average score (X) was 67.7 and the total score buzz group the average score (X) was 77.2 and in…
Descriptors: Writing Instruction, Teaching Methods, Intermode Differences, Writing Processes
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Bolkan, San; Griffin, Darrin J. – Communication Education, 2018
In this study, we investigated how various teaching behaviors influence student interest as a situational variable. Specifically, we studied how behaviors related to "catch" interest (i.e., ephemeral aspects of the learning environment such as instructor humor, nonverbal immediacy, intellectual stimulation) and "hold" interest…
Descriptors: Teaching Methods, Student Interests, Classroom Environment, Student Empowerment
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Baker, David Scott; Underwood, James, III; Thakur, Ramendra – Marketing Education Review, 2017
This study aimed to establish a pedagogical positioning of a business marketing simulation as a grounded learning teaching tool and empirically assess the dimensions of cognitive absorption related to grounded learning effectiveness in an iterative business simulation environment. The method/design and sample consisted of a field study survey…
Descriptors: Marketing, Simulation, Predictor Variables, Instructional Effectiveness
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Leighton, Jacqueline P.; Bustos Gómez, María Clara – Educational Psychology, 2018
Formative assessments and feedback are vital to enhancing learning outcomes but require that learners feel at ease identifying their errors, and receiving feedback from a trusted source--teachers. An experimental test of a new theoretical framework was conducted to cultivate a pedagogical alliance to enhance students' (a) trust in the teacher, (b)…
Descriptors: Trust (Psychology), Well Being, Error Patterns, Formative Evaluation
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Rose, Simon P.; Habgood, M. P. Jacob; Jay, Tim – Electronic Journal of e-Learning, 2017
Programming tools are being used in education to teach computer science to children as young as 5 years old. This research aims to explore young children's approaches to programming in two tools with contrasting programming interfaces, ScratchJr and Lightbot, and considers the impact of programming approaches on developing computational thinking.…
Descriptors: Young Children, Computer Science Education, Programming, Educational Games
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Zendler, Andreas; Klaudt, Dieter; Seitz, Cornelia – International Journal of Research in Education and Science, 2018
This study contributes on instructional methods from a validation technical point of view. The focus is on the evaluation of instructional methods in relation to knowledge processes in the act of learning. In questionnaires, computer science teachers, mathematics teachers, and English teachers evaluated 20 instructional methods in terms of…
Descriptors: STEM Education, Teaching Methods, English Instruction, Science Instruction
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Touati, Achraf; Baek, Youngkyun – Journal of Educational Computing Research, 2018
This study investigated students' perceptions of competence and enjoyment of a mobile game within the context of mobile game-based learning. The proposed model showed that perceived competence and game attitude were the main predictors of enjoyment, while no direct relationship was found between perceived competence and gaming achievement. The…
Descriptors: Student Attitudes, Competence, Self Concept, Educational Games
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Bolkan, San; Goodboy, Alan K. – Communication Education, 2015
Instructors' use of humor is generally a positive influence on student outcomes. However, examinations of humor have found that specific types of messages may not impact, or may even reverse, its positive effect. Instructional humor processing theory (IHPT) has been used to explain how humor impacts student learning. The current study sought to…
Descriptors: Teaching Methods, Humor, Educational Theories, Predictor Variables
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
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Kerkman, Dennis D.; Johnson, Andrew T. – InSight: A Journal of Scholarly Teaching, 2014
This article examines a technique for engaging critical thinking on multiple-choice exams. University students were encouraged to "challenge" the validity of any exam question they believed to be unfair (e.g., more than one equally correct answer, ambiguous wording, etc.). The number of valid challenges a student wrote was a better…
Descriptors: Multiple Choice Tests, Critical Thinking, Undergraduate Students, Predictor Variables
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Aldrich, Rosalie S. – Communication Teacher, 2015
Students need to have a basic understanding of research methods before obtaining a communication degree in order to become an intelligent consumer of research--someone who is able to read, understand, explain, and critically evaluate communication and other research reported in scholarly journals as well as in the popular press. These skills are…
Descriptors: Predictor Variables, Identification, Student Improvement, Educational Practices
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Zhai, Xuesong; Gu, Jibao; Liu, Hefu; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology & Society, 2017
Recent years have witnessed an increasing interest in the flipped classroom model, and many flipped programs have been funded and implemented to explore the effectiveness of this new model. However, previous studies centering on comparative assessment have indicated that it is not always entirely successful in terms of promoting students'…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
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Zafra-Gómez, José Luis; Román-Martínez, Isabel; Gómez-Miranda, María Elena – Assessment & Evaluation in Higher Education, 2015
The aim of this study is to determine the impact of inquiry-based learning (IBL) on students' academic performance and to assess their satisfaction with the process. Linear and logistic regression analyses show that examination grades are positively related to attendance at classes and tutorials; moreover, there is a positive significant…
Descriptors: Active Learning, Inquiry, Academic Achievement, Student Attitudes
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Madson, Laura; Trafimow, David; Gray, Tara; Gutowitz, Michael – Journal of Faculty Development, 2014
What makes some faculty members more likely to use interactive engagement methods than others? We use the theory of reasoned action to predict faculty members' use of interactive engagement methods. Results indicate that faculty members' beliefs about the personal positive consequences of using these methods (e.g., "Using interactive…
Descriptors: Teaching Methods, Interaction, College Faculty, Teacher Attitudes
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Abeysekera, Indra – Asia-Pacific Journal of Cooperative Education, 2015
The role of work-integrated learning in student preferences of instructional methods is largely unexplored across the accounting curriculum. This study conducted six experiments to explore student preferences of instructional methods for learning, in six courses of the accounting curriculum that differed in algorithmic rigor, in the context of a…
Descriptors: Accounting, Student Attitudes, Preferences, Teaching Methods
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