NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Teachers1
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Durak, Hatice Yildiz – Journal of Educational Computing Research, 2020
Learning the basic concepts of programming and its foundations is considered as a challenging task for students to figure out. It is a challenging process for lecturers to learn these concepts, as well. The current literature on programming training abounds with the examples of a wide range of methods employed. Within this context, one of the…
Descriptors: Educational Technology, Technology Uses in Education, Programming, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bezuidenhout, Hanrie S.; Henning, Elizabeth – Pythagoras, 2022
The current quantitative study, a naturalistic field experiment, was conducted in a public primary school in Soweto, Johannesburg, with the objective to examine how children's achievement on four assessments at the beginning of Grade R, namely their numeracy, their mathematics-specific vocabulary, their executive functions, and their logical…
Descriptors: Programming Languages, Public Schools, Elementary School Students, Grade 1
Peer reviewed Peer reviewed
Direct linkDirect link
Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
Rachmatullah, Arif – ProQuest LLC, 2021
This dissertation conducted a science classroom intervention using two instructional approaches, computational modeling and paper-based pictorial modeling, in the context of food webs. A series of research papers were written on the impact of the intervention on students' attitudes and learning, and on teachers via professional development and…
Descriptors: Teaching Methods, Science Instruction, Food, Intervention
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rose, Simon P.; Habgood, M. P. Jacob; Jay, Tim – Electronic Journal of e-Learning, 2017
Programming tools are being used in education to teach computer science to children as young as 5 years old. This research aims to explore young children's approaches to programming in two tools with contrasting programming interfaces, ScratchJr and Lightbot, and considers the impact of programming approaches on developing computational thinking.…
Descriptors: Young Children, Computer Science Education, Programming, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
He, Wu; Yen, Cherng-Jyh – Journal of Information Systems Education, 2014
More and more information technology (IT) programs are offering distance learning courses to their students. However, to date, there are a very limited number of published articles in the IT education literature that compare how different methods of delivering distance course relate to undergraduate students' learning outcomes in IT software…
Descriptors: Programming, Computer Software, Computer Science Education, Participant Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Rodrigo, Ma. Mercedes T.; Andallaza, Thor Collin S.; Castro, Francisco Enrique Vicente G.; Armenta, Marc Lester V.; Dy, Thomas T.; Jadud, Matthew C. – Journal of Educational Computing Research, 2013
In this article we quantitatively and qualitatively analyze a sample of novice programmer compilation log data, exploring whether (or how) low-achieving, average, and high-achieving students vary in their grasp of these introductory concepts. High-achieving students self-reported having the easiest time learning the introductory programming…
Descriptors: Programming, High Achievement, Introductory Courses, Qualitative Research
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Robins, Anthony – Computer Science Education, 2010
Compared to other subjects, the typical introductory programming (CS1) course has higher than usual rates of both failing and high grades, creating a characteristic bimodal grade distribution. In this article, I explore two possible explanations. The conventional explanation has been that learners naturally fall into populations of programmers and…
Descriptors: Programming, Learning Processes, Grading, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Lau, Wilfred W. F.; Yuen, Allan H. K. – Computers & Education, 2011
In the 21st century, the ubiquitous nature of technology today is evident and to a large extent, most of us benefit from the modern convenience brought about by technology. Yet to be technology literate, it is argued that learning to program still plays an important role. One area of research in programming concerns the identification of…
Descriptors: Foreign Countries, Academic Achievement, Information Technology, Least Squares Statistics
Peer reviewed Peer reviewed
Direct linkDirect link
Rogerson, Christine; Scott, Elsje – Journal of Information Technology Education, 2010
This paper examines how students' experiences of learning to program are affected by feelings of fear, using a phenomenological approach to elicit rich descriptions of personal experiences from the narratives of final year undergraduate students. In the course of reviewing current work concerning learning or teaching programming, certain focal…
Descriptors: Undergraduate Students, Experiential Learning, Information Systems, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Lau, Wilfred W. F.; Yuen, Allan H. K. – Computers & Education, 2010
It has been advocated that pedagogical content knowledge as well as subject matter knowledge are important for improving classroom instructions. To develop pedagogical content knowledge, it is argued that understanding of students' mental representations of concepts is deemed necessary. Yet assessing and comparing mental model of each individual…
Descriptors: Identification, Mathematics Instruction, Pedagogical Content Knowledge, Cognitive Style
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Previous Page | Next Page »
Pages: 1  |  2