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Fan Zhang; Shengbin Li; Qian Zhao; Zhipeng Huo – Education and Information Technologies, 2025
Prioritizing student satisfaction in higher education is crucial for delivering an educational experience that caters to students' needs, ultimately leading to improved learning outcomes and fostering gradual progress. In this paper, to identify the interactive teaching approach that best aligns with student expectations for a class of freshmen…
Descriptors: College Freshmen, Student Satisfaction, Interaction, Teaching Methods
Aslan, Serkan – International Journal of Psychology and Educational Studies, 2022
Educational beliefs influence teachers' designing teaching environment, teaching methods and techniques they apply in the classroom, the strategies they use in classroom management and the measurement-evaluation tools they prefer. In this regard, teachers' educational beliefs can be said to affect their curriculum design orientations. Curricula…
Descriptors: Elementary School Teachers, Teacher Attitudes, Curriculum Design, Preferences
I. Gde Putu Agus Pramerta; Anak Agung Istri Yudhi Pramawati; Luh Ketut Sri Widhiasih; Luh Ayu Made Gayatri Dewantari Mas; Kadek Ayu Melly Andari – Educational Process: International Journal, 2025
Background/purpose: While reading skills are important in EFL classrooms, EFL students in Indonesia encounter various challenges. Therefore, the present study aimed to provide insights related to the needs and perceptions of EFL students in reading courses. In addition, the study also explores how curriculum design and pedagogical practices can be…
Descriptors: Foreign Countries, Reading Instruction, English (Second Language), College Freshmen
Laura Lohman – Educational Technology & Society, 2024
What do you do when employees want sustained, in-person, dialogic learning opportunities, but the realities of their work prevent participation in such learning events? Microlearning can offer an important solution to this conundrum but also requires careful navigation between design recommendations, learner preferences, learning objectives tied…
Descriptors: Teaching Methods, Instructional Design, Workplace Learning, Inclusion
Marin, Katherine Ariemma; White, Stephanie J. – School Science and Mathematics, 2023
Middle and high school students are part of Generation Z (birth years 1997-2012), a group that is emerging as very different from their parents and teachers. This article considers ways that generational research about Generation Z learners and NCTM's Effective Mathematics Teaching Practices can be used to inform and innovate practice in the…
Descriptors: Teaching Methods, Mathematics Instruction, Age Groups, Instructional Design
Niemi, Kreeta – Education Inquiry, 2021
Finnish education has recently experienced reforms with respect to guidelines forming the curriculum framework for basic education and school architecture. Since 2016, all new schools incorporate open and flexible design, at least to some extent. The more open school design challenges the conventional organisation of space and pre-defined…
Descriptors: Futures (of Society), Educational Change, Curriculum Development, Architecture
Bulut, Ayhan – International Journal of Research in Education and Science, 2022
This study aims to examine preferences of teachers for curriculum design approaches in terms of various variables. In this study, the relational survey model, one of the quantitative research methods, was used. The population of the study consists of branch teachers working in all types and levels in public schools in the central districts of a…
Descriptors: Foreign Countries, Public School Teachers, Elementary School Teachers, Secondary School Teachers
Huimin Yang – International Journal of Web-Based Learning and Teaching Technologies, 2025
In view of the traditional teaching mode, this study focuses on the application of big data in personalized English teaching in colleges and universities. It aims at improving the teaching effect by using big data. By combining personalized teaching and big data theory, this paper analyzes the current situation of college English teaching,…
Descriptors: Data Use, Second Language Instruction, Teaching Methods, English (Second Language)
Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Marnewick, Carl; Chetty, Jacqui – International Journal of Educational Technology in Higher Education, 2021
Gamification is used in various disciplines to elucidate complex problems. These disciplines are typically the science, technology, engineering, and mathematics disciplines. It is not known whether gamification can be used to teach research methodology. MinecraftEDU was used to create games to explain the various concepts within research…
Descriptors: Educational Games, Game Based Learning, Teaching Methods, Research Methodology
Fawaz Ali Ahmed Qasem; Muhammad Alasmari – Education and Information Technologies, 2025
Several countries have experienced all types of education, face-to-face, blended learning, fully online teaching, either before the COVID-19 pandemic, during COVID-19 quarantine period, or post COVID-19 quarantine. Most of the countries have returned to ordinary life after the developing of the COVID-19 vaccine, and various academic institutions…
Descriptors: Blended Learning, Online Courses, In Person Learning, Pandemics
Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
Rosar, Michaela; Lipka, Alexander; Weidlich, Joshua; Bastiaens, Theo – International Journal on E-Learning, 2018
This quasi-experimental study compares preferences for the amount of instructional guidance between creative and noncreative learners. Instructional guidance is implemented as a two-level factor represented as two variants of a visual design task, only differing in the amount of verbal guidance they gave. Dependent preference outcomes were…
Descriptors: Creativity, Web Based Instruction, Questionnaires, Comparative Analysis
Nicole L. Weber; Kristen Gay – Online Learning Consortium, 2024
As the higher education landscape undergoes rapid transformation, educators continue to seek best practices for creating quality digital, blended, and online learning experiences. However, disparate definitions of quality and differing instructor and student preferences complicate this work. This report addresses the pressing need to bridge the…
Descriptors: Higher Education, Educational Change, Student Attitudes, In Person Learning
Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits

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