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Showing 1 to 15 of 24 results Save | Export
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Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Informatics in Education, 2023
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage from the material or drop out. The purpose of this study is to demonstrate that novice student…
Descriptors: Prior Learning, Programming, Computer Science Education, Markov Processes
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Shin, Yoonhee; Song, Donggil – Journal of Educational Computing Research, 2022
This study explores the effect of self-regulated learning support on learners' cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups:…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Problem Solving
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Lasater, Robert S.; Joseph, Anny-Claude; Cummiskey, Kevin – Teaching Statistics: An International Journal for Teachers, 2023
In this paper, we provide instructors with an approach for a classroom activity for students in an introductory data science or statistics course who have little or no statistical programming experience. We designed this activity to help students improve their statistical literacy while exploring a social justice problem-the gender wage gap. To…
Descriptors: Gender Differences, Salary Wage Differentials, Visual Aids, Statistics Education
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Dayal, Vikram – International Journal of Mathematical Education in Science and Technology, 2023
Epidemiological models have enhanced relevance because of the COVID-19 pandemic. In this note, we emphasize visual tools that can be part of a learning module geared to teaching the SIR epidemiological model, suitable for advanced undergraduates or beginning graduate students in disciplines where the level of prior mathematical knowledge of…
Descriptors: Biology, Visual Aids, Epidemiology, Science Instruction
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Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
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Noh, Jiyae; Lee, Jeongmin – Educational Technology Research and Development, 2020
Around the world, programming education is actively promoted by such factors as economic and technical requirements. The use of a robot in programming education could help students understand computer-science concepts more easily. In this study we designed a course in programming a robot for elementary school students and investigated its…
Descriptors: Thinking Skills, Elementary School Students, Robotics, Programming
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Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance
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Bezuidenhout, Hanrie S.; Henning, Elizabeth – Pythagoras, 2022
The current quantitative study, a naturalistic field experiment, was conducted in a public primary school in Soweto, Johannesburg, with the objective to examine how children's achievement on four assessments at the beginning of Grade R, namely their numeracy, their mathematics-specific vocabulary, their executive functions, and their logical…
Descriptors: Programming Languages, Public Schools, Elementary School Students, Grade 1
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McCord, Rachel; Jeldes, Isaac – Computer Science Education, 2019
Background and Context: Flipped classrooms are becoming more widely adopted across engineering higher education contexts. In degree programs where enrollment is increasing and undergraduate curricula are packed with content, pedagogies that allow more time for actively participate in classroom activities are being highly sought after to aid in…
Descriptors: Computer Software, Computer Science Education, Blended Learning, Intervention
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Ueno, Maomi; Miyazawa, Yoshimitsu – IEEE Transactions on Learning Technologies, 2018
Over the past few decades, many studies conducted in the field of learning science have described that scaffolding plays an important role in human learning. To scaffold a learner efficiently, a teacher should predict how much support a learner must have to complete tasks and then decide the optimal degree of assistance to support the learner's…
Descriptors: Scaffolding (Teaching Technique), Prediction, Probability, Comparative Analysis
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Liu, Zhongxiu; Zhi, Rui; Hicks, Andrew; Barnes, Tiffany – Computer Science Education, 2017
Debugging is an over-looked component in K-12 computational thinking education. Few K-12 programming environments are designed to teach debugging, and most debugging research were conducted on college-aged students. In this paper, we presented debugging exercises to 6th-8th grade students and analyzed their problem solving behaviors in a…
Descriptors: Problem Solving, Middle School Students, Student Behavior, Programming
Banerjee, Gargi; Murthy, Sahana; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2015
Multiple studies report that Computer Science (CS) instructors face problems on how to integrate visualizations in their teaching. This problem gets compounded for instructors in technology-constrained classrooms that are common in developing countries. In these classrooms, students are not able to interact with visualization directly; instead,…
Descriptors: Active Learning, Computer Science Education, Visualization, Teaching Methods
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Feng, Yanxue; Webb, Stuart – Studies in Second Language Acquisition, 2019
This study used a pretest-posttest-delayed posttest design at one-week intervals to determine the extent to which written, audio, and audiovisual L2 input contributed to incidental vocabulary learning. Seventy-six university students learning EFL in China were randomly assigned to four groups. Each group was presented with the input from the same…
Descriptors: Vocabulary Development, Prior Learning, Second Language Learning, Second Language Instruction
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Hooshyar, D.; Ahmad, R. B.; Yousefi, M.; Yusop, F. D.; Horng, S.-J. – Journal of Computer Assisted Learning, 2015
Intelligent tutoring and personalization are considered as the two most important factors in the research of learning systems and environments. An effective tool that can be used to improve problem-solving ability is an Intelligent Tutoring System which is capable of mimicking a human tutor's actions in implementing a one-to-one personalized and…
Descriptors: Flow Charts, Intelligent Tutoring Systems, Educational Technology, Teaching Methods
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