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Flores, Alfinio; Cauto, Kevin M. – Mathematics Teacher, 2012
This article will describe two activities in which students conduct experiments with random numbers so they can see that having at least one repeated birthday in a group of 40 is not unusual. The first empirical approach was conducted by author Cauto in a secondary school methods course. The second empirical approach was used by author Flores with…
Descriptors: Probability, Secondary School Students, Secondary School Mathematics, Mathematics Instruction
McLoughlin, M. Padraig M. M. – Online Submission, 2008
The author of this paper submits the thesis that learning requires doing; only through inquiry is learning achieved, and hence this paper proposes a programme of use of a modified Moore method in a Probability and Mathematical Statistics (PAMS) course sequence to teach students PAMS. Furthermore, the author of this paper opines that set theory…
Descriptors: Curriculum Design, Inquiry, Active Learning, Logical Thinking

Crouse, Richard – Mathematics Teacher, 1974
Examples are presented of mathematics lessons which are motivated through mathematical curiosities found in "Ripley's Believe It Or Not." (JP)
Descriptors: Curiosity, Instruction, Mathematical Enrichment, Motivation

Johnson, Donovan A. – School Science and Mathematics, 1974
Mathematics in nature and in the technological world is discussed. Outdoor activities with mathematical content are listed. (JP)
Descriptors: Geometric Concepts, Instruction, Learning Activities, Mathematical Applications

Milligan, Constance F.; Milligan, Jerry L. – Mathematics Teacher, 1983
Brief articles on a linguistic approach to learning mathematics vocabulary, designing cross-figure puzzles, an activity with probability, and a problem with an erroneous solution are included in this section. (MNS)
Descriptors: Learning Activities, Mathematical Enrichment, Mathematical Vocabulary, Mathematics Instruction

Duncan, David R.; Litwiller, Bonnie H. – Mathematics Teacher, 1981
Three questions dealing with hypothesis testing are presented. Activities that can be best worked with calculators as tools are detailed and suggestions for extensions of these problems are given. (MP)
Descriptors: Hypothesis Testing, Instructional Materials, Mathematical Applications, Mathematical Enrichment

Rector, Robert E. – Mathematics Teacher, 1987
Game theory is appropriate as a topic for an honors seminar for high school students. Matrices provide a model for analyzing certain situations involving conflict, and probability theory can be used to determine the best strategies for the players. Variations on the ancient game of morra are discussed. (MNS)
Descriptors: Game Theory, Games, Mathematical Applications, Mathematical Enrichment

Chancellor, Dinah, Ed. – Arithmetic Teacher, 1992
Presents activities in problem solving for levels K-2, 3-5, and 6-8 for each week of the month of March. Activities include open-ended problems and games that engage students' intellect and interest while working individually and cooperatively. (MDH)
Descriptors: Educational Games, Elementary Secondary Education, Enrichment Activities, Learning Activities

Litwiller, Bonnie H.; Duncan, David R. – School Science and Mathematics, 1992
Presents four cases of real-world probabilistic situations to promote more effective teaching of probability. Calculates the probability of obtaining six of six different prizes successively in six, seven, eight, and nine boxes of cereal, generalizes the problem to n boxes of cereal, and offers suggestions to extend the problem. (MDH)
Descriptors: Enrichment Activities, Learning Activities, Mathematical Applications, Mathematical Enrichment

Schwartzman, Steven – Mathematics Teacher, 1993
Discusses the surprising result that the expected number of marbles of one color drawn from a set of marbles of two colors after two draws without replacement is the same as the expected number of that color marble after two draws with replacement. Presents mathematical models to help explain this phenomenon. (MDH)
Descriptors: College Mathematics, Games, Higher Education, Learning Activities
CEMREL, Inc., St. Louis, MO. – 1979
This Comprehensive School Mathematics Program (CSMP) guide is divided into three major parts. The first, the Languages of Strings and Arrows, opens with a suggested lesson order. Major sections cover instructional approaches for: (1) Games with Strings, (2) Necklaces, and (3) The Table Game. A Series of appendices is included. Part 2, Geometry and…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometric Constructions
Austin, Joe Dan, Ed. – 1991
This book provides applications for use in the secondary school mathematics curriculum by selecting related articles appearing in the "Mathematics Teacher" during the last 15 years. The articles are grouped into chapters that reflect the main secondary school mathematics courses and categorized by the highest level of mathematics needed…
Descriptors: Algebra, Arithmetic, Calculus, Enrichment Activities

Hatfield, Larry L. – Mathematics Teacher, 1992
Presents a gamelike context that provides general-mathematics students the opportunity to explore situations involving chance and develop reasoning about probability. Provides three worksheets for activities that promote components of the NCTM's Curriculum and Evaluation Standards for School Mathematics. (MDH)
Descriptors: Class Activities, Cooperative Learning, Discovery Learning, Educational Games

Easterday, Kenneth; Smith, Tommy – School Science and Mathematics, 1992
Proposes an alternative means of approximating the value of complex integrals, the Monte Carlo procedure. Incorporating a discrete approach and probability, an approximation is obtained from the ratio of computer-generated points falling under the curve to the number of points generated in a predetermined rectangle. (MDH)
Descriptors: Calculus, Computer Assisted Instruction, Computer Uses in Education, Enrichment Activities

Tunis, Harry B., Ed. – Mathematics Teacher, 1993
Describes three activities to teach mathematical concepts involving probabilities related to outcomes using "Sicherman" and other dice; geometric representations of algebraic identities; and the volume of a cone. (MDH)
Descriptors: Algebra, Enrichment Activities, Geometric Concepts, Learning Activities
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