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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Budgett, Stephanie; Pfannkuch, Maxine – Teaching and Learning Research Initiative, 2016
This report summarises the research activities and findings from the TLRI-funded project entitled "Visualising Chance: Learning Probability Through Modelling." This exploratory study was a 2-year collaboration among two researchers, two conceptual software developers/interactive graphics experts, three university lecturers/practitioners,…
Descriptors: Statistics, Probability, Mathematical Models, Computer Software
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Bollen, Laurens; van Kampen, Paul; Baily, Charles; Kelly, Mossy; De Cock, Mieke – Physical Review Physics Education Research, 2017
The ability to switch between various representations is an invaluable problem-solving skill in physics. In addition, research has shown that using multiple representations can greatly enhance a person's understanding of mathematical and physical concepts. This paper describes a study of student difficulties regarding interpreting, constructing,…
Descriptors: Symbols (Mathematics), Computer Graphics, Knowledge Representation, Problem Solving
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Fitzgerald, Neil; Li, Luisa – Journal of Chemical Education, 2015
An undergraduate analytical chemistry course has been adapted to a flipped course format. Course content was provided by video clips, text, graphics, audio, and simple animations organized as concept maps using the cloud-based presentation platform, Prezi. The advantages of using Prezi to present course content in a flipped course format are…
Descriptors: Undergraduate Students, Courseware, Concept Mapping, Course Content
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Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
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Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
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Budinski, Natalija; Takaci, Djurdjica – International Journal for Technology in Mathematics Education, 2011
This paper proposes modelling based learning as a tool for learning and teaching mathematics. The example of modelling real world problems leading to the exponential function as the solution of differential equations is described, as well as the observations about students' activities during the process. The students were acquainted with the…
Descriptors: Foreign Countries, World Problems, Mathematics Instruction, Problem Solving
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Mohler, James L.; Miller, Craig L. – Engineering Design Graphics Journal, 2008
As the result of a qualitative investigation into spatial ability, a teaching technique called mentored sketching was found to be effective for teaching visualization skills to freshman engineering students. This contribution describes the technique, how it evolved, and comments made by students as to its effectiveness. While mentored sketching…
Descriptors: Spatial Ability, Teaching Methods, Freehand Drawing, Visualization
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Manches, Andrew; O'Malley, Claire; Benford, Steve – Computers & Education, 2010
This research aims to explore the role of physical representations in young children's numerical learning then identify the benefits of using a graphical interface in order to understand the potential for developing interactive technologies in this domain. Three studies are reported that examined the effect of using physical representations…
Descriptors: Young Children, Computer Interfaces, Problem Solving, Mathematics Instruction
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Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
Rieber, Lloyd P. – 1983
This study investigated the effectiveness of LOGO's turtle graphics in both providing a model of systematic thought and in teaching simple geometry to young children in the second grade. The treatment given to 25 second grade students in the experimental group consisted of programming with LOGO's turtle graphics using four Apple II+…
Descriptors: Computer Assisted Instruction, Computer Graphics, Courseware, Geometry
Friesen, Chuck; And Others – 1984
Developed to assist primary school teachers who wish to implement LOGO and One-Key LOGO (OKL) in their schools, this document consists of a LOGO resource manual and 92 color-coded activity cards designed to guide a pre-reader or primary child through a series of problem solving steps. After a brief introduction, which contains computer terminology…
Descriptors: Computer Graphics, Computer Literacy, Computer Software, Cues
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Microsoft Works 2.0": word processing, data processing, and telecommunications, grades 7 and up; (2) "AppleWorks GS": word processor, database, spreadsheet, graphics, and telecommunications, grades 3-12, Apple IIGS; (3) "Choices, Choices: On the Playground, Taking Responsibility":…
Descriptors: Computer Graphics, Computer Software Reviews, Computer Uses in Education, Critical Thinking
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