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Markle, Josh – For the Learning of Mathematics, 2022
Tentativeness is often framed as a deficit, synonymous with timidity or a lack of confidence. In this article, I situate the notion of tentativeness in an enactivist framework and describe its role as both a strategy and affordance in a spatial visualization exercise. Drawing on insights from mathematics education and ecological psychology, I…
Descriptors: Spatial Ability, Visualization, Mathematics Instruction, Teaching Methods
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Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
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White, P. J.; Kennedy, Con – Industry and Higher Education, 2022
Creative problem-solving has been identified as one of the most critical future-proof skillsets we can develop in our society. When educating future designers, entrepreneurship skills are now considered essential; however, designers find it difficult to establish themselves as entrepreneurs. Therefore, graduate designers are increasingly in need…
Descriptors: Creativity, Problem Solving, Entrepreneurship, Design
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Morelock, John R.; Salado, Alejandro; Lakeh, Arash Baghaei; Richards, Trevor K. – Advances in Engineering Education, 2021
In undergraduate engineering education, students are often overexposed to problem-solving methods that are unrepresentative of how engineers solve problems in practice. For decision-making problems, in particular, students are commonly taught to compare alternative solutions using known and provided information. However, many real-world…
Descriptors: Engineering Education, Teaching Methods, Educational Games, Simulation
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Chen, Wenzhi – International Journal of Technology and Design Education, 2016
Design is a powerful weapon for modern companies so it is important to have excellent designers in the industry. The purpose of this study is to explore the learning problems and the resources that students use to overcome problems in undergraduate industrial design studio courses. A survey with open-type questions was conducted to collect data.…
Descriptors: Design, Learning Processes, Undergraduate Students, Industrial Arts
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Cennamo, Katherine; Brandt, Carol; Scott, Brigitte; Douglas, Sarah; McGrath, Margarita; Reimer, Yolanda; Vernon, Mitzi – Interdisciplinary Journal of Problem-based Learning, 2011
The ill-structured nature of design problems makes them particularly challenging for problem-based learning. Studio-based learning (SBL), however, has much in common with problem-based learning and indeed has a long history of use in teaching students to solve design problems. The purpose of this ethnographic study of an industrial design class,…
Descriptors: Problem Based Learning, Design, Problem Solving, Teaching Methods
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Williams, P. John; Iglesias, Juan; Barak, Moshe – International Journal of Technology and Design Education, 2008
An increasing variety of professional educational and training disciplines are now problem based (e.g., medicine, nursing, engineering, community health), and they may have a corresponding variety of educational objectives. However, they all have in common the use of problems in the instructional sequence. The problems may be as diverse as a…
Descriptors: Problem Based Learning, Technology Education, Secondary Schools, Teacher Education
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Hackbert, Peter H.; Glotzback, Tim; Mahoney, Gary – American Journal of Business Education, 2009
This paper illustrates three academic units collaborative process to solve a design problem in the development of new wood products for the Historic Boone Tavern Hotel, Berea, Kentucky. The Boone Tavern Hotel chronology and renovation needs after 99 years are summarized. The Berea College Student Crafts Program is then described and the need for a…
Descriptors: Case Studies, Creative Activities, Entrepreneurship, Woodworking
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Kelley, Todd R.; Wicklein, Robert C. – Journal of Industrial Teacher Education, 2009
This article presents a descriptive study designed to determine the national status of secondary technology education curriculum content and assessment practices as they relate to engineering design. The results of this study were divided into a three-part article series. Although this study focused on the larger construct of the national status…
Descriptors: Design, Program Effectiveness, Engineering, Engineering Education
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Kelley, Todd R.; Wicklein, Robert C. – Journal of Industrial Teacher Education, 2009
Based on the efforts to infuse engineering practices within the technology education curriculum it is appropriate to now investigate how technology education teachers are assessing engineering design activities within their classrooms. This descriptive study drew a full sample of high school technology teachers from the current International…
Descriptors: Instructional Effectiveness, Engineering, Technology Education, Evaluation Methods
Melo, Louie – Sch Shop, 1969
Descriptors: Curriculum, Industrial Arts, Laboratory Techniques, Problem Solving
Muller, Arthur E.; Lort, Arthur T. – School Shop, 1972
Auto ramps are the focus of this design and mass-production exercise. (Editor)
Descriptors: Industrial Arts, Learning Activities, Problem Solving, Skills
Lolla, Raymond S.; Miller, D. Glen – Man/Society/Technology, 1980
Using the design and production of a ceramic container as a student activity, the authors present a method to involve industrial arts students in creative problem solving. Students are provided with a problem that requires them to inventory their industrial arts facilities and available materials to solve the problem. (CT)
Descriptors: Ceramics, Industrial Arts, Problem Solving, School Shops
Resnick, Harold S. – Amer Vocat J, 1970
Students in two teams compete to design a product and mass-produce it. (Editor)
Descriptors: Decision Making Skills, Educational Games, Industrial Arts, Problem Solving
Huss, William E. – Man/Society/Technology-A Journal of Industrial Arts Education, 1971
Wisdom is the result of problem-solving experiences. (GEB)
Descriptors: Change Agents, Educational Objectives, Industrial Arts, Problem Solving
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