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Erin C. Yang; Robby Divine; Christine S. Kang; Sidney Chan; Elijah Arenas; Zoe Subol; Peter Tinker; Hayden Manninen; Alicia Feichtenbiner; Talal Mustafa; Julia Hallowell; Isiac Orr; Hugh Haddox; Brian Koepnick; Jacob O'Connor; Ian C. Haydon; Karla-Luise Herpoldt; Kandise Van Wormer; Celine Abell; David Baker; Alena Khmelinskaia; Neil P. King – Journal of Chemical Education, 2022
Undergraduate research experiences can improve student success in graduate education and STEM careers. During the COVID-19 pandemic, undergraduate researchers at our institution and many others lost their work-study research positions due to interruption of in-person research activities. This imposed a financial burden on the students and…
Descriptors: Undergraduate Students, Teaching Methods, COVID-19, Pandemics
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior analyses and…
Descriptors: Computer Science Education, Program Implementation, Program Development, Educational Technology
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Garrett, Frances; Price, Matt; Strazds, Laila; Walker, Dawn – Canadian Journal of Learning and Technology, 2019
This report introduces a two-week workshop on web coding and environmental sustainability at a school for girls in Northeastern India. Our discussion of this teaching project reviews issues that shaped the project's development, outlines resources required for implementation, and summarizes the workshop's curriculum. High-speed Internet will soon…
Descriptors: Coding, Teaching Methods, Females, Sustainability
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Acharya, Sushil; Manohar, Priyadarshan; Wu, Peter; Schilling, Walter – Journal of Education and Learning, 2017
Imparting real world experiences in a software verification and validation (SV&V) course is often a challenge due to the lack of effective active learning tools. This pedagogical requirement is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains. Realizing the…
Descriptors: School Business Relationship, Industry, Computer Software, Active Learning
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Saulnier, Bruce – Information Systems Education Journal, 2014
A paradigm is presented for student learning outcome assessment in information systems education. Successful deployment of the paradigm is illustrated using the author's home institution. The paradigm is consistent with both the scholarship of teaching and learning and the scholarship of assessment. It is concluded that the deployment of the…
Descriptors: Information Systems, Computer Science Education, Teaching Methods, College Students
Andersen, Renate; Ponti, Marisa – Distance Education, 2014
This article presents an empirical study of an open educational course in an online peer-to-peer university (P2PU). P2PU is a nonprofit organization offering free educational opportunities. Focus is on how peers are part of creating course content in a Web 2.0 environment. Massive open online courses (MOOCs) have evolved into two different…
Descriptors: Open Education, Barriers, Educational Opportunities, Online Courses
Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics
Hess, Caryl A. – 1990
This article describes a preservice teacher-training curriculum in computer technology, "OPEN," currently being implemented at the University of Akron, and the program's successful results. A survey, preservice teacher course evaluations, and curriculum research contributed to the development and implementation of the OPEN computer program for…
Descriptors: Computer Literacy, Computer Science Education, Higher Education, Preservice Teacher Education
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
Gunther, Marilyn, Ed. – 1978
The booklet contains transcripts of ten presentations given at a workshop on consumer economics in Michigan. The main objective of the workshop was to explore ways of improving the training of undergraduate and graduate education majors and the inservice training of secondary and middle school teachers in the areas of personal and family finance.…
Descriptors: Community Role, Computer Science, Conference Reports, Consumer Economics
Hardin County Board of Education, Elizabethtown, KY. – 1984
Traditionally, the fundamental goal of all American education has been to provide students with adequate competencies in reading, writing, and mathematics. A year-long project, conducted at three high schools in Hardin County, Kentucky, provided for the development of a fourth basic: computer skills. Through this project, computer skills were…
Descriptors: Basic Skills, Computer Assisted Instruction, Computer Literacy, Computer Science Education
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