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Zhimin Luo; Babar Nawaz Abbasi; Chong Yang; Jiayin Li; Ali Sohail – Education and Information Technologies, 2024
This paper presents a systematic review of the literature on evaluation and program planning strategies for technology integration in education. The aim of the review was to examine the evidence on different types of strategies that can be used to design, implement, assess, and improve technology integration in educational settings, as well as the…
Descriptors: Technology Integration, Computer Uses in Education, Technology Planning, Strategic Planning
Tokuhama-Espinosa, Tracey – Teachers College Press, 2021
This practical resource draws on the best of neuroscience to inform decisionmaking about digital learning. We live in unprecedented times that have pushed schools to make many decisions that have been postponed for years. For the first time since the inception of public education, teachers have been invited to redesign the learning landscape by…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Technology Integration
Meepung, Tippawan; Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2021
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Interaction
Burns, Monica – ASCD, 2021
In a world awash in technology, what EdTech skills and strategies should educators focus on to ensure they are making the best use of online spaces for classroom learning? How can they navigate through the overwhelming number of options in digital tools and spaces? How can they guide students in learning best practices? EdTech consultant Monica…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Teacher Competencies
Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Wang Jinwen; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
The purpose of this research is to study (i) the history and knowledge development of papercutting in Western Henan, and (ii) the process of studying cultural heritage learning design and development of cultural and creative products. Qualitative research methods were used. Field data were collected through research documents and surveys,…
Descriptors: Foreign Countries, Paper (Material), Handicrafts, Folk Culture
Ronghua Zhou; Sabariah Md Rashid; Sijia Cheng – Cogent Education, 2024
The recent economic success of China has been largely driven by the entrepreneurial potential cultivated within its education sectors. However, higher education institutions' efforts in fostering entrepreneurship and innovation seem not to meet employees' expectations. Among issues of entrepreneurship education at China universities and vocational…
Descriptors: Vocational Education, Entrepreneurship, Universities, Innovation
FitzGerald, Elizabeth; Kucirkova, Natalia; Jones, Ann; Cross, Simon; Ferguson, Rebecca; Herodotou, Christothea; Hillaire, Garron; Scanlon, Eileen – British Journal of Educational Technology, 2018
Personalisation of learning is a recurring trend in our society, referred to in government speeches, popular media, conference and research papers and technological innovations. This latter aspect--of using personalisation in technology-enhanced learning (TEL)--has promised much but has not always lived up to the claims made. Personalisation is…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Student Needs
Adlof, Suzanne M.; Baron, Lauren S.; Scoggins, Joanna; Kapelner, Adam; McKeown, Margaret G.; Perfetti, Charles A.; Miller, Elaine; Soterwood, Jeanine; Petscher, Yaacov – Language, Speech, and Hearing Services in Schools, 2019
Purpose: Improving vocabulary knowledge is important for many adolescents, but there are few evidence-based vocabulary instruction programs available for high school students. The purpose of this article is to describe the iterative development of the DictionarySquared research platform, a web-based vocabulary program that provides individualized…
Descriptors: Adolescents, Vocabulary Development, Web Based Instruction, Teaching Methods
Powell, Bryan – Journal of Historical Research in Music Education, 2023
The presence of popular music education in schools has expanded significantly in the past two decades within the United States in part due to the expansion of modern band programming. Initially developed and propagated by the non-profit organization Little Kids Rock (LKR), modern band is a term used to describe school-based ensembles that use…
Descriptors: Educational History, Music Education, Music Activities, Program Development
Fernandez, Manuel – Higher Learning Research Communications, 2017
This essay presents and discusses the developing role of virtual and augmented reality technologies in education. Addressing the challenges in adapting such technologies to focus on improving students' learning outcomes, the author discusses the inclusion of experiential modes as a vehicle for improving students' knowledge acquisition.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Barriers
Huang, Dinglei; Manouchehri, Azita – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
The advancement of online technologies in recent years has increased the number of teacher learning opportunities offered in virtual environments. The development of the online medium for educational purposes has raised challenges for organizing and conducting professional development for teachers, especially relative to the ways subject matter…
Descriptors: Mathematics Teachers, Online Courses, Educational Technology, Technology Uses in Education
Walkington, Candace – Grantee Submission, 2020
This paper responds to a 2016 systematic literature review of the research on learning games by Ke (2016). The review paper unpacked the idea of intrinsic integration in learning games, analyzing important emergent themes. The key ideas and the value of this review are discussed in the context of the recent shift to virtual instruction. The…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Huang, Ronghuai; Spector, J. Michael; Yang, Junfeng – Lecture Notes in Educational Technology, 2019
The aim of this book is to prepare students with knowledge and skills to understand the organizational needs and requirements of educational technology. Students should be able to use and manage both existing and emerging technologies effectively and be able to apply associated pedagogies to suit the environment, but also evaluate and manage…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Higher Education

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