Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Biotechnology | 4 |
Program Effectiveness | 4 |
Teaching Methods | 4 |
Science Instruction | 3 |
Educational Technology | 2 |
Genetics | 2 |
Biology | 1 |
College Instruction | 1 |
Community Development | 1 |
Comparative Analysis | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Source
Bioscience Education e-Journal | 1 |
Education Sciences | 1 |
International Review of… | 1 |
Journal of Research in… | 1 |
Author
Cheaney, James D. | 1 |
Ingebritsen, Thomas S. | 1 |
Merle-Johnson, Dominike | 1 |
Montgomery, Beronda L. | 1 |
Orhan, Tugce Yagmur | 1 |
Romine, William L. | 1 |
Sadler, Troy D. | 1 |
Sahin, Nurettin | 1 |
Stuart, Parker E. | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
High Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
National Assessment of… | 1 |
What Works Clearinghouse Rating
Orhan, Tugce Yagmur; Sahin, Nurettin – Education Sciences, 2018
The current study presents an evaluation of the laboratory instructional tasks prepared based on innovative teaching approaches (research-inquiry, problem solving, project, argumentation and web-based interdisciplinary learning approaches) designed to enhance science teachers' biotechnology knowledge, awareness and laboratory experiences. The…
Descriptors: Science Laboratories, Science Instruction, Teaching Methods, Biotechnology
Sadler, Troy D.; Romine, William L.; Stuart, Parker E.; Merle-Johnson, Dominike – Journal of Research in Science Teaching, 2013
Video games have become a popular medium in our society, and recent scholarship suggests that games can support substantial learning. This study stems from a project in which we created a video game enabling students to use biotechnology to solve a societal problem. As students engaged in the game, they necessarily interacted with the underlying…
Descriptors: Video Games, Educational Games, Educational Technology, Teaching Methods
Montgomery, Beronda L. – Bioscience Education e-Journal, 2004
A 2-credit service-learning biotechnology course designed as a general education elective for students of all majors and at all levels was offered as an 8-week, half-semester course. The course met for a total of 3 hours of lecture/discussion and 2 hours of service-learning workshop weekly, during which students participated in discussions about…
Descriptors: Course Evaluation, Undergraduate Students, Experiential Learning, Lecture Method
Cheaney, James D.; Ingebritsen, Thomas S. – International Review of Research in Open and Distance Learning, 2005
Problem-based learning (PBL) is the use of a "real world" problem or situation as a context for learning. The present study explores the use of PBL in an online biotechnology course. In the PBL unit, student groups dealt with the ethical, legal, social, and human issues surrounding pre-symptomatic DNA testing for a genetic disease. Issues…
Descriptors: Genetic Disorders, Testing, Problem Based Learning, Program Effectiveness