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Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
Hossein Kargar Behbahani; Sedigheh Karimpour – Education and Information Technologies, 2025
This study examined the effect of mobile-mediated dynamic assessment on reading comprehension and reading fluency skills of Iranian L2 learners. With 50 Iranian L2 learners, randomly assigned to the experimental and control groups, a pretest-posttest control group design was used. Whereas the control group received traditional instructor…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Reading Comprehension
Guillaume Decormeille; Thomas Geeraerts; Médéric Descoins; Nathalie Huet – Applied Cognitive Psychology, 2025
Screen-based simulation (SBS) can complement traditional nursing courses. We compared the effect of innovative virtual environments not widespread in French nursing schools on self-efficacy, quiz performance, and self-regulated learning behaviors. This quasi-experimental study involved 1183 student nurses. Participants were divided into an…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Computer Simulation
Hamad, Asma Lutfi; Abouelnaga, Hayah Mohamed; Metwally, Ahmed Baz Mohamed; ShoShan, Hany; Moawad, Nisren Farouk – Journal of Language and Linguistic Studies, 2022
The present study came through its topic: The Importance of E-learning in teaching Mathematics to explore the use of students in the educational learning process, I tried to add to the results of previous studies by revealing more the nature of the use of the Internet as well as the nature of e-learning among students. The researcher attempted to…
Descriptors: Electronic Learning, Educational Technology, Foreign Countries, Mathematics Instruction
Office of Educational Technology, US Department of Education, 2024
Technology can be a powerful tool to help transform learning. It has the potential to empower students to expand their learning beyond the confines of the traditional classroom, support self-directed learning, help educators tailor learning experiences to individual student needs, and support students with disabilities. Technology also has the…
Descriptors: Technology Uses in Education, Global Approach, Electronic Learning, Computer Assisted Instruction
Jalen N. Heggs – ProQuest LLC, 2023
This qualitative phenomenological research study aimed to explore the experiences and perceptions middle school English Language Arts educators held concerning the implementation of one-to-one portable Chromebooks. Additionally, this research study sought to provide insight into how one-to-one portable Chromebooks are integrated into teaching and…
Descriptors: Language Arts, English Teachers, Middle School Teachers, Program Effectiveness
Cheng, Xiaoqiao – Science Insights Education Frontiers, 2021
Internet teaching using electronic teaching software or other multimedia can play a certain role in promoting academic performance, just like traditional teaching. Therefore, the problem is not that schools do not use computers or the Internet, but how to best use them, and should explore what methods are most effective for what kind of students…
Descriptors: Computer Assisted Instruction, Internet, Educational Technology, Technology Uses in Education
Hironori Takeuchi; Kenji Matsuura; Tetsushi Ueta; Tomohito Wada – Journal of Educational Multimedia and Hypermedia, 2025
Basketball tactical patterns are typically taught using tools such as 2D tactical boards. Rapid decision-making in a team depends on the ability to connect two-dimensional (2D) third-person positions with three-dimensional (3D) first-person perspectives. This study develops a support system that offers a virtual environment to enhance the…
Descriptors: Computer Simulation, Visual Aids, Team Sports, Decision Making Skills
Demszky, Dorottya; Liu, Jing; Hill, Heather C.; Jurafsky, Dan; Piech, Chris – Annenberg Institute for School Reform at Brown University, 2021
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource intensive in most educational contexts. We develop an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage teaching practice that…
Descriptors: Automation, Feedback (Response), Online Courses, Teaching Methods
Rosario, Martín G. – Journal of Learning and Teaching in Digital Age, 2021
Conventional teaching methods, such as 2-dimensional PowerPoint presentations, are among the most common anatomy teaching tools. However, these methods do not allow depth perception of anatomical structures. Therefore, the purpose of this article is to report the incorporation and student's perception of a 3D anatomy app to an Occupational Therapy…
Descriptors: Anatomy, Occupational Therapy, Teaching Methods, Educational Technology
Furtado, Julio; Oliveira, Sandro Ronaldo Bezerra; Chaves, Rafael Oliveira – International Journal of Information and Communication Technology Education, 2021
In organizations that are seeking a high degree of maturity, it is necessary to achieve a statistical control of software processes and to know their behavior and operational performance. The approach adopted for the research involves reading articles and experience performance reports, practical cases, discussion, the use of games and simulators,…
Descriptors: Undergraduate Students, Computer Science Education, Teaching Methods, Computer Software
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Salame, Youness; Léger, Pierre-Majorique; Charland, Patrick; Merveilleux Du Vignaux, Maÿlis; Durand, Emmanuel; Bouillot, Nicolas; Pardoen, Mylène; Deslandes-Martineau, Marion; Sénécal, Sylvain – Computers in the Schools, 2022
This research reports empirical evidence of the pedagogical benefits of using two interactive types of immersive spherical dome screens (large and small). Results are drawn from an experiment measuring the emotional, cognitive, perceptual/attitudinal states, and learning outcomes of 102 participants divided into control/experimental groups and…
Descriptors: Interaction, Teaching Methods, Educational Technology, Technology Uses in Education
Deborah Ann Coleman-Void – ProQuest LLC, 2022
Reading comprehension is the foundation of academic success as well as becoming a necessity of developing self-sufficient life skills. Lack of proficient reading skills are looming over middle grade students' ability to comprehend reading material across content areas. However, a lack of the skills needed to sustain a moderately productive life is…
Descriptors: Computer Software, Reading Comprehension, Reading Skills, Reading Programs

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