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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
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Ziadat, Ayed H.; Al Ziyadat, Mohammad T. – International Education Studies, 2016
The main purpose of this study was to determine the effectiveness of a training program based on the six hats model in developing creative thinking skills and academic achievements in the Arabic language for gifted and talented Jordanian students. The study sample consisted of 59 gifted male and female students of the 7th grade from King Abdullah…
Descriptors: Creative Thinking, Thinking Skills, Academic Achievement, Semitic Languages
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Hu, Weiping; Wu, Baojun; Jia, Xiaojuan; Yi, Xinfa; Duan, Chunyan; Meyer, Winter; Kaufman, James C. – Journal of Creative Behavior, 2013
The "Learn to Think" (LTT) Intervention Program was developed for raising thinking abilities of primary and secondary school students. It has been implemented in more than 300 schools, and more than 200,000 students took part in the experiment over a 10"year span. Several longitudinal intervention studies showed that LTT could…
Descriptors: Learning Motivation, Intervention, Secondary School Students, Learning Strategies
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Alias, Norlidah; Siraj, Saedah; Daud, Mohd Khairul Azman Md; Hussin, Zaharah – Turkish Online Journal of Educational Technology - TOJET, 2013
The study examines the effectiveness of Facebook based learning to enhance creativity among Islamic Studies students in the secondary educational setting in Malaysia. It describes the design process by employing the Isman Instructional Design Model. A quantitative study was carried out using experimental method and background survey. The…
Descriptors: Program Effectiveness, Student Attitudes, Instructional Design, Statistical Analysis
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Robbins, Tina L.; Kegley, Kathleen – Thinking Skills and Creativity, 2010
Although the importance of teaching creativity in higher education has been widely recognized, empirical research addressing the success of such attempts, has been scant. The purpose of this study is to develop and evaluate the effects of an online Creative Thinking Program. The program included a series of modules whose design, content and…
Descriptors: Electronic Learning, Creativity, Self Efficacy, Educational Media