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Brittney Heibel; Ryan Anderson; Merritt Drewery – Journal of Agricultural Education, 2023
The welding workforce is facing a deficit of skilled welders, highlighting the need to develop more efficient and effective welding training methods. Virtual reality (VR) technologies have been adopted to create VR welding simulations for educational and training purposes. The purpose of this literature review was to collect and analyze…
Descriptors: Computer Simulation, Welding, Training, Blended Learning
Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
Vlasios Kasapakis; Elena Dzardanova; Spyros Vosinakis; Androniki Agelada – Interactive Learning Environments, 2024
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the industry and research community. Their efforts lead to sophisticated technological solutions which allow high fidelity NVCs to be transferred from real…
Descriptors: Sign Language, Nonverbal Communication, Cues, Computer Simulation
Student, Sanford R. – Educational Researcher, 2022
Empirical growth benchmarks, as introduced by Hill, Bloom, Black, and Lipsey (2008), are a well-known way to contextualize effect sizes in education research. Past work on these benchmarks, both positive and negative, has largely avoided confronting the role of vertical scales, yet technical issues with vertical scales trouble the use of such…
Descriptors: Computer Simulation, Benchmarking, Effect Size, Intervention
Marshall, Ami – ProQuest LLC, 2018
Producing competent graduate advanced practice nurses who will be able to function in the current healthcare environment requires a quality education with the development of critical thinking through experiential learning. Simulation in undergraduate education has been extensively studied and shown to enhance the quality of nursing education. The…
Descriptors: Graduate School Faculty, Teacher Attitudes, Computer Simulation, Nursing Education
Scott, Ezequiel; Soria, Alvaro; Campo, Marcelo – IEEE Transactions on Learning Technologies, 2017
New ways of learning have emerged in the last years by using computers in education. For instance, many Virtual Learning Environments have been widely adopted by educators, obtaining promising outcomes. Recently, these environments have evolved into more advanced ones using 3D technologies and taking into account the individual learner needs and…
Descriptors: Educational Technology, Technology Uses in Education, Geometric Concepts, Simulated Environment
Radcliff, Phil – Action Learning: Research and Practice, 2017
This account of practice encompasses a pilot virtual action learning programme with a small group of learners. This was an 18-month extension to the one-week Leadership Open Programme that the participants had previously completed at the Business School. It includes insights from an evaluation study completed in early 2016. It considers in…
Descriptors: Capacity Building, Pilot Projects, Leadership Training, Experiential Learning
Salazar, Omar Cuevas; López, Ramona Imelda García; Garcia, Javier José Vales; Medina, Isidro Roberto Cruz – International Journal of Higher Education, 2017
The tutorship program is aimed at supporting students throughout their university career and its objective is to prevent future problems of adaptation in the educational ambience as well as intervening in matters of academic achievement. At the Instituto Tecnológico de Sonora (Technological Institute of Sonora) (ITSON), the individual tutorship…
Descriptors: Academic Achievement, Tutorial Programs, Statistical Analysis, Foreign Countries
Polys, Nicholas F.; Bacim, Felipe; Setareh, Mehdi; Jones, Brett D. – Engineering Design Graphics Journal, 2015
There has been a significant gap between the tools used for the design of a building's architectural form and those that evaluate the structural physics of that form. Seeking to bring the perspectives of visual design and structural engineering closer together, we developed and evaluated a design tool for students and practitioners to explore the…
Descriptors: Architecture, Design, Depth Perception, Computer Simulation
Chen, Chwen Jen; Teh, Chee Siong – Australasian Journal of Educational Technology, 2013
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired learning outcomes, careful consideration in the design of instruction for VR learning is crucial. In line with this concern, previous work proposed an instructional design model that prescribes instructional methods to guide the design of VR-based…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Models
Al-Haija, Qasem Abu; Al-Amri, Hasan; Al-Nashri, Mohamed; Al-Muhaisen, Sultan – International Education Studies, 2013
Project-Based Curriculum (PBC) is considered one of the most powerful methods in the engineering education where each course or courses-cluster is assigned a design project which considers a series of inter-related concepts that have been shown theoretically for the students. Using this approach, the student will gain the required knowledge in an…
Descriptors: Foreign Countries, Engineering Education, Design, Computer Software
Adamo-Villani, Nicoletta; Dib, Hazar – Journal of Educational Technology Systems, 2013
The article discusses current evaluation methodologies used to assess the usability, user enjoyment, and pedagogical efficacy of virtual learning environments (VLEs) and serious games. It also describes the evaluations of two recently developed projects: a virtual learning environment that employs a fantasy 3D world to engage deaf and hearing…
Descriptors: Program Evaluation, Educational Technology, Evaluation Methods, Usability
Cash, Paul E. – ProQuest LLC, 2013
In a North Texas school district, students taking online courses in a variety of subject areas were not successfully completing courses at the district's expected levels. The district pays for courses and student support while remaining financially responsible to the community and programmatically to students' online success. Students'…
Descriptors: Program Evaluation, Qualitative Research, High School Students, Computer Simulation
Shea, Timothy P.; Sherer, Pamela D.; Quilling, Rosemary D.; Blewett, Craig N. – Journal of Teaching in International Business, 2011
Virtual teams are becoming commonplace in business today so our business school students should have experience in effectively working in virtual teams. Based on a month-long virtual team project conducted by the authors between classes in South Africa and the United States, this paper discusses the opportunities and challenges of using global…
Descriptors: Business Administration Education, Foreign Countries, College Faculty, Teamwork