NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Giménez-Dasí, Marta; Fernández-Sánchez, Marta; Quintanilla, Laura – Early Education and Development, 2015
Research Findings: The goal of this study was to determine the efficacy of an educational intervention program to improve emotion knowledge, emotion regulation, and social competence in 2-year-old Spanish children. This study makes two original contributions because there are no validated education programs for such young children and because it…
Descriptors: Interpersonal Competence, Experimental Groups, Self Control, Emotional Development
Peer reviewed Peer reviewed
Direct linkDirect link
Yan, Zi; Finn, Kevin; Cardinal, Bradley J.; Bent, Lauren – American Journal of Health Education, 2014
Background: Peer education has the potential to promote health behaviors and cultural competence for both international and domestic college students. Purpose: The present study examined a peer education program aimed at promoting cultural competence and health behaviors among international and American students in a university setting. Methods:…
Descriptors: Health Behavior, Intervention, Nutrition, Smoking
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Záhorec, Ján; Hašková, Alena; Munk, Michal – Informatics in Education, 2012
The paper presents the results of an international research on a comparative assessment of the current status of computer science education at the secondary level (ISCED 3A) in Slovakia, the Czech Republic, and Belgium. Evaluation was carried out based on 14 specific factors gauging the students' point of view. The authors present qualitative…
Descriptors: Computer Science Education, Qualitative Research, Information Science, Course Content
Peer reviewed Peer reviewed
Direct linkDirect link
Young, Mark; Killen, Melanie; Lee-Kim, Jennie; Park, Yoonjung – International Journal of Game-Based Learning, 2012
The need to play is primeval in human beings, at least as strong as the urge to fight. While the larger gaming community has traditionally focused on the fairly lucrative potential of exploiting the urge to fight in the form of violent and destructive war games, the "Serious Games" segment has become aware of the power of applying this…
Descriptors: Teaching Methods, Peace, Conflict Resolution, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Tanner, Dawn; Ernst, Julie – Journal of Experiential Education, 2013
Taking Action Opportunities (TAO) is a curriculum that combines guided reflection, a focus on the local environment, and innovative use of wildlife technology to empower student action toward improving the environment. TAO is experientially based and uses remote cameras as a tool for schoolyard exploration. Through TAO, students engage in research…
Descriptors: Science Instruction, Teaching Methods, Photography, Outdoor Education