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North Carolina End of Course…1
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Stephen L. Caviness; Crystal Wallen; Lorraine Stewart – Mathematics Teacher: Learning and Teaching PK-12, 2024
These educators share the "how" and "why" behind their use of open middle tasks in the classroom. In this article, the authors share a type of mathematics task, called Open Middle, that exhibits the characteristics outlined above. The authors frequently use Open Middle tasks in their classrooms because they teach students that…
Descriptors: Problem Solving, Computer Software, Mathematics Education, Mathematics Activities
Anthony G. Picciano – Routledge, Taylor & Francis Group, 2025
"Online Education" is a comprehensive exploration of fully online and blended teaching platforms, addressing history, theory, research, planning, and practice. As colleges, universities, and schools around the world accelerate their adoption of large-scale technologies and traditional class models shift into seamless, digitally…
Descriptors: Electronic Learning, Online Courses, Educational Planning, Educational Practices
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Andic, Branko; Ulbrich, Eva; Dana-Picard, Thierry; Cvjeticanin, Stanko; Petrovic, Filip; Lavicza, Zsolt; Maricic, Mirjana – Journal of Science Education and Technology, 2023
There is a large amount of research that indicates that the use of 3DMP in STEM education improves students' knowledge, motivation, and participation in the learning process. Nevertheless, despite the existing attempts to market 3DMP in education, its adoption in schools remains low. A number of studies with teachers in secondary schools and…
Descriptors: STEM Education, Teacher Attitudes, Teaching Methods, Technology Uses in Education
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Adeli Ynostroza-Ochoa; Sylvia Celedón-Pattichis; Marios S. Pattichis; Irán Tovar; Melissa Ibarra – International Journal of Multicultural Education, 2025
Although there have been efforts to broaden the participation of underrepresented students in Science, Technology, Engineering, and Mathematics (STEM), few studies have focused on how Latine bilingual students in rural contexts can access computer programming. The purpose of this case study is to examine how translanguaging facilitates…
Descriptors: Computer Science Education, Code Switching (Language), Second Language Learning, Native Language
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Lysenko, Larysa; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2022
This paper explores factors to increase the likelihood that the implementation of ABRACADABRA, a technology-based approach to teaching and learning literacy, endures and expands beyond the initial research. Started as a pilot study in 12 classrooms, the implementation spread to more than 500 primary classrooms over six years in five areas of…
Descriptors: Sustainability, Intervention, Computer Software, Educational Technology
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Veynbender, Tatyana; Vershinina, Svetlana – International Journal of Environmental and Science Education, 2016
The article contains analysis software products used in the preparation of professionals through which they can realize themselves in this industry. The aim of the study is the analysis of personnel petroleum education in specialized university. The result is a sociological study on the question of the need and importance of personnel support…
Descriptors: Foreign Countries, Program Implementation, Student Personnel Services, Universities
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Nurwijayanti, Ani; Budiyono; Fitriana, Laila – Journal on Mathematics Education, 2019
This study aims to develop geometry learning media on curved-solid objects using Ispring Suite 8 with 3D effects supported by Google SketchUp. It also aims to find the effectiveness of the media towards the basic geometry skills and the learning result of 9th -grade students of junior high school. This study is a development study which refers to…
Descriptors: Educational Media, Geometry, Mathematics Instruction, Foreign Countries
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Thibaut, Patricia; Carvalho, Lucila – E-Learning and Digital Media, 2021
Young people are increasingly connected in a digital and globalized world, but technology-mediated interactions alone do not necessarily lead to a culture of meaningful participation and meaning making processes. Students from disadvantaged contexts are especially vulnerable to this. Drawing on the "Activity-Centred Analysis and Design"…
Descriptors: Disadvantaged Schools, Cultural Capital, Case Studies, High School Students
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dos Santos, Simone C. – IEEE Transactions on Education, 2017
The problem-based learning (PBL) approach has been successfully applied to teaching software engineering thanks to its principles of group work, learning by solving real problems, and learning environments that match the market realities. However, the lack of well-defined methodologies and processes for implementing the PBL approach represents a…
Descriptors: Performance Based Assessment, Engineering Education, Problem Based Learning, Computer Software
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Frolova, Elena V.; Ryabova, Tatyana M.; Rogach, Olga V. – European Journal of Contemporary Education, 2019
The dynamic development of information and communication technologies, the strengthening of the public demand for digitalization of various spheres of life, orient the Moscow education system towards the active introduction of digital technologies and high-tech educational environment development. The purpose of this article is to analyze the…
Descriptors: Information Technology, Technology Integration, Program Implementation, Barriers
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Dew, Robert; Goscinski, Andrzej; Coldwell-Neilson, Jo – Education and Information Technologies, 2016
Although Australian students spend three or more years studying they can seem quite unaware of any of the expected learning outcomes of their course. They are often single unit focused, paying most attention to individual assessment items thus not developing a holistic view of their course. This paper presents a theoretical framework to support…
Descriptors: Models, Outcomes of Education, Foreign Countries, Case Studies
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Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Frankel, Lois; Brownstein, Beth; Soiffer, Neil; Hansen, Eric – Educational Testing Service, 2016
The work described in this report is the first phase of a project to provide easy-to-use tools for authoring and rendering secondary-school algebra-level math expressions in synthesized speech that is useful for students with blindness or low vision. This report describes the initial development, software implementation, and evaluation of the…
Descriptors: Secondary School Mathematics, Algebra, Audio Equipment, Blindness
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