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Showing all 9 results Save | Export
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W. Monty Jones; Katherine Hansen; Douglas Lusa Krug; Michael L. Schad; Nakisha Whittington; Xun Liu – Computer Science Education, 2025
Background and Context: Efforts to engage adult learners in computer science in the United States have been largely unsuccessful. While research examining the use of music for teaching computer programming with K-12 learners is emerging, little research with adult learners exists. Objective: This study evaluates the effect of computer coding…
Descriptors: Musical Composition, Computer Software, Adult Students, Student Attitudes
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Pörn, Ray; Hemmi, Kirsti; Kallio-Kujala, Paula – LUMAT: International Journal on Math, Science and Technology Education, 2021
There is limited research on teaching and learning of programming in primary school and even less about aspects concerning teaching programming from teachers' viewpoint. In this study, we explore how Finnish 1-6 primary school teachers (N=91), teaching at schools with Swedish as the language of instruction, relate to programming and teaching of…
Descriptors: Foreign Countries, Computer Science Education, Programming, Elementary School Teachers
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Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
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Kjällander, Susanne; Mannila, Linda; Åkerfeldt, Anna; Heintz, Fredrik – Education Sciences, 2021
Digital competence and programming are actively highlighted areas in education worldwide. They are becoming part of curricula all over the world, including the Swedish elementary school curriculum, Children are expected to develop "computational thinking" through programming activities, mainly in mathematics--which are supposed to be…
Descriptors: Elementary School Students, National Curriculum, Computer Science Education, Programming
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Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
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Vojinovic, Oliver; Simic, Vladimir; Milentijevic, Ivan; Ciric, Vladimir – IEEE Transactions on Education, 2020
Contribution: A model of tiered in-lab, compulsory lab programming sessions suitable for use in flipped learning environments. This article also addresses the scarcity of research that explores the effects of in-class activity organization. Background: When facing a subject they perceive as dry or difficult, some students may feel discouraged from…
Descriptors: Assignments, Teaching Methods, Flipped Classroom, Class Activities
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Aksu, Fatma Nur; Durak, Gürhan – Journal of Education and e-Learning Research, 2019
This study examining the robotic codings and robotic tournaments from the perspectives of Information Technology (IT) teachers was carried out using the qualitative case study method. In the study, a total of 20 teachers from private schools and state schools were asked for their views. The research data collected from the IT teachers helped…
Descriptors: Robotics, Information Technology, Teacher Attitudes, Private Schools
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
Ahmad, Khuloud Nasser – ProQuest LLC, 2012
A reexamination of the traditional instruction of introductory computer science (CS) courses is becoming a necessity. Introductory CS courses tend to have high attrition rates and low success rates. In many universities, the CS department suffered from low enrollment for several years compared to other majors. Multiple studies have linked these…
Descriptors: Computer Oriented Programs, Computer Science Education, Introductory Courses, Nonmajors