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Badruliman Batni; Syahrul Nizam Junaini – Education and Information Technologies, 2025
In the dynamic educational context of Malaysia, this study examines the impact of integrating Unplugged Activities (UA) with Block-Based Programming (BBP) on improving the computational thinking (CT) skills of secondary students in full boarding schools in Northern Peninsular Malaysia. Using a quasi-experimental design and mixed-methods analysis,…
Descriptors: Computation, Thinking Skills, Programming, Secondary School Students
Hadwen-Bennett, Alex; Sentance, Sue; Morrison, Cecily – International Journal of Computer Science Education in Schools, 2018
Programming can be challenging to learn, and for visually impaired (VI) learners, there are numerous additional barriers to the learning process. Many modern programming environments are inaccessible to VI learners, being difficult or impossible to interface with using a screen reader. A review of the literature has identified a number of…
Descriptors: Programming, Accessibility (for Disabled), Visual Impairments, Auditory Stimuli
Howard, A. M.; Park, Chung Hyuk; Remy, S. – IEEE Transactions on Learning Technologies, 2012
The robotics field represents the integration of multiple facets of computer science and engineering. Robotics-based activities have been shown to encourage K-12 students to consider careers in computing and have even been adopted as part of core computer-science curriculum at a number of universities. Unfortunately, for students with visual…
Descriptors: Robotics, Computer Interfaces, Federal Aid, Pilot Projects

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