Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 76 |
Since 2006 (last 20 years) | 215 |
Descriptor
Questionnaires | 228 |
Teaching Methods | 228 |
Computer Software | 220 |
Foreign Countries | 160 |
Student Attitudes | 107 |
Educational Technology | 88 |
College Students | 57 |
Statistical Analysis | 54 |
Computer Assisted Instruction | 48 |
Second Language Learning | 48 |
Comparative Analysis | 45 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 5 |
Researchers | 4 |
Administrators | 1 |
Location
Taiwan | 18 |
Turkey | 9 |
Australia | 8 |
China | 7 |
Spain | 6 |
United Kingdom | 6 |
Brazil | 5 |
Canada | 5 |
Greece | 4 |
Hungary | 4 |
India | 4 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 5 |
Computer Attitude Scale | 2 |
Foreign Language Classroom… | 2 |
California Critical Thinking… | 1 |
California Critical Thinking… | 1 |
Minnesota Satisfaction… | 1 |
What Works Clearinghouse Rating
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Chang, Yu-shan – Australasian Journal of Educational Technology, 2019
The purpose of this study was to investigate the predictability of cloud-based m-learning for creative performance, and the mediating effect of motivation. The participants were 116 college students, who participated in the pre-test and post-test of a teaching experiment. The conclusions of this study are as follows: (1) cloud-based m-learning has…
Descriptors: Computer Software, Creativity, Student Motivation, Telecommunications
Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
Khan, Bibi Rabia – Journal of Mathematics Education at Teachers College, 2020
Improving students' performance in Calculus is a challenge for many colleges and universities. One way of improving students' performance as well as their metacognition and study skills is to provide opportunities for them to receive support outside of the lecture. A modified version of the Motivated Strategies for Learning Questionnaire (MSLQ)…
Descriptors: Metacognition, Mathematics Instruction, Homework, Calculus
Linden, Tanya – Journal of Information Systems Education, 2018
Academics teaching software development courses are experimenting with teaching methods aiming to improve students' learning experience and learning outcomes. Since Agile software development is gaining popularity in industry due to positive effects on managing projects, academics implement similar Agile approaches in student-centered learning…
Descriptors: Computer Software, Teaching Methods, Program Administration, Student Centered Learning
Schmitz, Kurt – Journal of Information Systems Education, 2018
Agile Project Management methods and processes that emphasize action and feedback over planning continue to gain prominence for Information Systems projects. This topic is an ideal candidate to lead the evolution of project management instruction from teaching "about" to learning "how to." This paper describes a role-play…
Descriptors: Computer Software, Program Administration, Information Systems, Teaching Methods
Ferdiánová, Vera – Electronic Journal of e-Learning, 2017
"The use of e-learning and modern technologies is an integral part of teaching descriptive geometry" (Rankowski and Minaruth, 1979). Teachers often create Flash animations, websites and other interactive materials for their students using special tools and software; e.g. Cabri, GeoGebra or Construct 3D (García et al, 2007). There is an…
Descriptors: Integrated Learning Systems, Geometry, Educational Technology, Technology Uses in Education
Coskun, Abdullah – PROFILE: Issues in Teachers' Professional Development, 2017
The objective of this study is to investigate the effect of the Pecha Kucha presentation format on English as foreign language learners' public speaking anxiety. The participants were 49 students in the English Translation and Interpretation Department of a state university in Turkey. A pre- and post-test experimental research design was used in…
Descriptors: Visual Aids, Teaching Methods, Public Speaking, Anxiety
Parong, Jocelyn; Mayer, Richard E. – Journal of Educational Psychology, 2018
The goals of the study were (a) to compare the instructional effectiveness of immersive virtual reality (VR) versus a desktop slideshow as media for teaching scientific knowledge, and (b) to examine the efficacy of adding a generative learning strategy to a VR lesson. In Experiment 1, college students viewed a biology lesson about how the human…
Descriptors: Science Instruction, Simulated Environment, Computer Simulation, Educational Technology
Muchlas – Turkish Online Journal of Educational Technology - TOJET, 2018
This research is aimed to prepare a desktop-based learning media that can be used to support an online lab activities using android smartphones in Electrical Machinery Course at the Department of Electrical Engineering for the undergraduate level. This work uses a conceptual development model which integrates some sub systems of internet…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
Hajjej, Fahima; Hlaoui, Yousra Bendaly; Ben Ayed, Leila Jemni – International Journal of Information and Communication Technology Education, 2017
The e-assessment, as an important part of any e-learning system, faces the same challenges and problems such as problems related to portability, reusability, adaptability, integration and interoperability. Therefore, we need an approach aiming to generate a general process of the e-assessment. The present study consists of the development of a…
Descriptors: Electronic Learning, Computer Assisted Testing, Management Systems, Computer Software
Maher, Pamela A. – ProQuest LLC, 2017
Technology in college classrooms has gone from being an enhancement to the learning experience to being something expected by both instructors and students. This design-based research investigation takes technology one step further, putting the tools used to teach directly in the hands of students. The study examined the affordances and…
Descriptors: Teaching Methods, Astronomy, Science Instruction, Introductory Courses
Konca, Ahmet Sami; Tasdemir, Adem – Malaysian Online Journal of Educational Technology, 2018
This study describes a faculty technology mentoring project intended at providing support and mentoring a faculty member. The project took place in Ahi Evran University from February to June 2015. The mentor and mentee weekly met and explored new technologies which were suitable to the mentee's courses and discussed potential benefits and barriers…
Descriptors: Case Studies, Mentors, Cooperative Learning, Teaching Methods
Zengin, Yilmaz – Educational Technology & Society, 2017
The purpose of this study was to determine the effect of the flipped classroom approach designed by using Khan Academy and free open source software on students' academic achievement and to examine students' views about this approach. The research was evaluated in the light of both qualitative and quantitative data. Twenty-eight students studying…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework