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Jorge N. Tendeiro; Rink Hoekstra; Tsz Keung Wong; Henk A. L. Kiers – Teaching Statistics: An International Journal for Teachers, 2025
Most researchers receive formal training in frequentist statistics during their undergraduate studies. In particular, hypothesis testing is usually rooted on the null hypothesis significance testing paradigm and its p-value. Null hypothesis Bayesian testing and its so-called Bayes factor are now becoming increasingly popular. Although the Bayes…
Descriptors: Statistics Education, Teaching Methods, Programming Languages, Bayesian Statistics
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Dennis Tay – Journal of Statistics and Data Science Education, 2024
Data analytics and programming skills are increasingly important in the humanities, especially in disciplines like linguistics due to the rapid growth of natural language processing (NLP) technologies. However, attitudes and perceptions of students as novice learners, and the attendant pedagogical implications, remain underexplored. This article…
Descriptors: Data Analysis, Programming, Linguistics, Graduate Students
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Berssanette, Joao Henrique; de Francisco, Antonio Carlos – IEEE Transactions on Education, 2022
Contribution: This article features a systematic literature review with the objective of presenting a study that reflects the current scenario of research on the cognitive load theory (CLT) in the domain of teaching and learning computer programming. Background: Computer programming is a highly cognitive skill, requiring mastering multiple…
Descriptors: Cognitive Ability, Programming, Computer Science Education, Mastery Learning
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Uluyol, Çelebi; Orak, Esma; Gökçearslan, Sahin; Ramazanoglu, Mehmet – Participatory Educational Research, 2023
This study is designed to reveal the research trends of graduate theses published in the field of computer programming in K-12 between 2018 and 2022. Document analysis was used for data collection in this study. The data was divided into 9 categories, and the results demonstrated that the scholars in the Departments of Computer Educational and…
Descriptors: Computer Science Education, Programming, Kindergarten, Elementary Secondary Education
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Savonen, Candace; Wright, Carrie; Hoffman, Ava M.; Muschelli, John; Cox, Katherine; Tan, Frederick J.; Leek, Jeffrey T. – Journal of Statistics and Data Science Education, 2023
Data science and informatics tools are developing at a blistering rate, but their users often lack the educational background or resources to efficiently apply the methods to their research. Training resources and vignettes that accompany these tools often deprecate because their maintenance is not prioritized by funding, giving teams little time…
Descriptors: Open Source Technology, Multiple Choice Tests, Summative Evaluation, Formative Evaluation
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Battal, Ali; Afacan Adanir, Gülgün; Gülbahar, Yasemin – Journal of Educational Technology Systems, 2021
The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure…
Descriptors: Computer Science Education, Programming, Teaching Methods, Concept Teaching
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Edwards, John; Hart, Kaden; Shrestha, Raj – Journal of Educational Data Mining, 2023
Analysis of programming process data has become popular in computing education research and educational data mining in the last decade. This type of data is quantitative, often of high temporal resolution, and it can be collected non-intrusively while the student is in a natural setting. Many levels of granularity can be obtained, such as…
Descriptors: Data Analysis, Computer Science Education, Learning Analytics, Research Methodology
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Çiftçi, Serdar – Turkish Online Journal of Educational Technology - TOJET, 2018
The aim of this research is to investigate, through data analysis, the studies conducted on the use of educational digital games by children. As part of this study, a search of the Science Direct, Web of Science, and ERIC databases was performed to identify the studies on this topic published within the last decade (2007 and 2017). From this…
Descriptors: Educational Games, Computer Games, Databases, Programming Languages
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Rolandsson, Lennart; Skogh, Inga-Britt; Männikkö Barbutiu, Sirkku – International Journal of Technology and Design Education, 2017
Computing and computers are introduced in school as important examples of technology, sometimes as a subject matter of their own, and sometimes they are used as tools for other subjects. All in all, one might even say that "learning about" computing and computers is part of "learning about" technology. Lately, many countries…
Descriptors: Teacher Attitudes, Reflective Teaching, Computer Science Education, Programming
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Sorva, Juha – ACM Transactions on Computing Education, 2013
This article brings together, summarizes, and comments on several threads of research that have contributed to our understanding of the challenges that novice programmers face when learning about the runtime dynamics of programs and the role of the computer in program execution. More specifically, the review covers the literature on programming…
Descriptors: Computer Science Education, Programming, Introductory Courses, Misconceptions
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Richter-Gebert, Jürgen; Kortenkamp, Ulrich – Acta Didactica Napocensia, 2010
In this article we demonstrate how the combination of a system for dynamic geometry with a freely programmable scripting environment can be advantageously used in teaching and research. We explain the reasons behind various design decisions that were made by us when designing the language "CindyScript" and give examples that proof how…
Descriptors: Geometry, Programming Languages, Programming, Teaching Methods
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Henderson, Patricia C. – Perspectives in Education, 2011
The paper suggests that phenomenology, the anthropology of the senses and of embodiment, performance theory and multi-modal pedagogies offer a rich set of theoretical ideas with which to consider children's expressive repertoires as overlooked forms of social participation and critique. Four case studies in relation to children's photography,…
Descriptors: Creative Activities, Programming (Broadcast), Phenomenology, Case Studies
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Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
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Levy, Ronit Ben-Bassat; Ben-Ari, Mordechai – Computer Science Education, 2009
This article describes how research methodologies were modified and integrated during the doctoral research conducted by the first author under the supervision of the second author. The research project concerned trying to understand why teachers do or don't use "Jeliot", a program animation system designed to facilitate teaching and learning of…
Descriptors: Animation, Behavior Theories, Research Methodology, Social Psychology
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Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
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