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Showing 1 to 15 of 72 results Save | Export
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Paul T. Sowden; Frances Warren; Marnie Seymour; Clare Martin; Anna Kauer; Ellen Spencer; Sandra Mansfield; Judy Waite – Journal of Creative Behavior, 2025
While creativity has traditionally been linked to arts education, the importance of developing the ability to think creatively across the school curriculum has grown in prominence (James et al. 2019), reflected by its inclusion in OECD PISA 2022 for the first time (OECD, 2024). Creativity enables learners to thrive in a rapidly evolving workplace,…
Descriptors: Creativity, Teaching Methods, Creative Thinking, Metacognition
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Yan Sun; Jamie Dyer; Jonathan Harris – Journal of Educational Computing Research, 2024
This study was grounded in the spatial computational thinking model developed by the "3D Weather" project funded by the NSF STEM+C program. The model reflects a discipline-based perspective towards computational thinking and captures the spatial nature of computational thinking in meteorology and the reliance of computational thinking on…
Descriptors: Teaching Methods, Science Instruction, Meteorology, Weather
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Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
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Anahid S. Modrek; Tania Lombrozo – Cognitive Science, 2024
How does the act of explaining influence learning? Prior work has studied effects of explaining through a predominantly proximal lens, measuring short-term outcomes or manipulations within lab settings. Here, we ask whether the benefits of explaining extend to academic performance over time. Specifically, does the quality and frequency of student…
Descriptors: Academic Achievement, Learning Processes, Cognitive Processes, Prediction
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David James Woo; Deliang Wang; Kai Guo; Hengky Susanto – Education and Information Technologies, 2024
This mixed methods study explores EFL students' experiences and perceptions as they learn to write a composition with ChatGPT's support in a classroom instructional context. Students' perceptions are explored in terms of their motivation to learn about ChatGPT, cognitive load and satisfaction with the learning process. In a workshop format,…
Descriptors: Foreign Countries, Secondary School Students, Second Language Instruction, English (Second Language)
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Ilma, Silfia; Al-Muhdhar, Mimien Henie Irawati; Rohman, Fatchur; Sari, Murni Sapta – International Journal of Evaluation and Research in Education, 2022
This research aimed to investigate the effect of project-based learning (PjBL), predict-observe-explain (POE), and predict-observe-explain based project (POEP) on metacognitive awareness and cognitive learning outcomes in biology learning. The research used a pretest-posttest nonequivalent control group design. The experiment was conducted from…
Descriptors: Science Education, Metacognition, Student Projects, Active Learning
Katherine I. Kang – ProQuest LLC, 2022
This study investigates the effects of four online vocabulary tasks on second language (L2) vocabulary acquisition among learners of different proficiency levels. While tasks are widely used to support L2 vocabulary learning, the efficacy of a task depends on the interplay between task and learner factors. Thus, choosing an appropriate task…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Language Proficiency
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Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
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Machimana, Petronella Nondumiso Nompilo; Genis, Gerhard – Journal on English Language Teaching, 2022
This paper explores and compares the language learning strategies of high and low performing second language (L2) learners participating in peer tutoring. The participating learners were grouped into high and low performing learners based on their scores in English second language. The classification of strategies by Griffiths into base, core and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Strategies
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Parong, Jocelyn; Mayer, Richard E. – Journal of Computer Assisted Learning, 2021
As immersive virtual reality (IVR) systems proliferate in classrooms, it is important to understand how they affect learning outcomes and the underlying affective and cognitive processes that may cause these outcomes. Proponents argue that IVR could improve learning by increasing positive affective and cognitive processing, thereby supporting…
Descriptors: Virtual Classrooms, Cognitive Processes, Affective Behavior, Comparative Analysis
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White, Holly A.; Highfill, Lauren E. – Teaching of Psychology, 2019
The present study piloted a cognitive exercise program in a college classroom to enhance learning of lecture material. Undergraduate students enrolled in introductory psychology (N = 68) completed variations of letter-number cancelation tasks with spoken instructions in 5-min sessions prior to lecture during four nonconsecutive class periods.…
Descriptors: Introductory Courses, Lecture Method, Feedback (Response), Program Descriptions
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Anwar, Yunita Arian Sani – Biochemistry and Molecular Biology Education, 2020
Biochemistry learning in higher education not only aims to allow students to remember the concepts learned, but also to achieve meaningful learning. This study examines the implementation of the multilevel inquiry approach in order to achieve meaningful biochemistry learning. Such as approach begins with a structured inquiry, leading to a guided…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Higher Education
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Maragha, Alexandra V. – Online Submission, 2021
The topic of instructional communication skills of educators is relevant to the learning process, yet the problem exists where many educators are not sufficiently trained in effective instructional communication skills. The outcomes of effective instructional communication skills of educators can enhance communicative cognitive processing,…
Descriptors: Teaching Methods, Communication Skills, Learning Processes, Cognitive Processes
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Brom, Cyril; Dobrovolný, Viktor; Dechterenko, Filip; Stárková, Tereza; Bromová, Edita – Frontline Learning Research, 2019
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect learning outcomes compared to motivation driven by interest in the very learning process? This is not known. In this study with a unique design and intervention, young adults (N = 128; a…
Descriptors: Teaching Methods, Educational Games, Motivation, Role Playing
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