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Shaffer, Justin Franklin – Chemical Engineering Education, 2020
Two-stage exams, in which students first complete an exam individually and then again as a group, have been used successfully in many disciplines to promote collaboration, learning, and retention of learning. However, it is unknown what the impacts of two-stage exams would be with chemical engineering students. In this study, two-stage exams were…
Descriptors: Energy, Science Tests, Chemical Engineering, Engineering Education
Brown, Shane; Lutz, Ben; Perova-Mello, Natasha; Ha, Oai – Journal of Engineering Education, 2019
Background: Conceptual understanding is critical to both engineering education and practice. In fact, many undergraduate courses focus on developing students' knowledge and understanding of core engineering concepts. At the same time, a growing body of literature points to substantial gaps across educational and professional practice contexts,…
Descriptors: Scores, Concept Formation, Engineering Education, Undergraduate Students
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Llanos, J.; Ferna´ndez-Marchante, C. M.; Garci´a-Vargas, J. M.; Lacasa, E.; de la Osa, A. R.; Sanchez-Silva, M. L.; De Lucas-Consuegra, A.; Garcia, M. T.; Borreguero, A. M. – Journal of Chemical Education, 2021
Serious game-based learning coupled with just-in-time teaching strategies was applied by offering six different questionnaires to evaluate student knowledge about the safety issues and theoretical concepts and protocols of laboratory exercises. The questionnaires were presented with an appearance similar to that of computer games by means of the…
Descriptors: Game Based Learning, Educational Games, Teaching Methods, Safety Education
Jin, Tonje – European Journal of Engineering Education, 2023
Online teaching has come to play an increasingly important role in higher education, especially during the COVID-19 pandemic. Being unable to be on campus with face-to-face teaching can be challenging. This article provides a possible option of how first-year engineering students at NTNU (Norwegian University of Science and Technology) adapt to…
Descriptors: Videoconferencing, Electronic Learning, Mathematics Education, Engineering Education
David James Woo; Deliang Wang; Kai Guo; Hengky Susanto – Education and Information Technologies, 2024
This mixed methods study explores EFL students' experiences and perceptions as they learn to write a composition with ChatGPT's support in a classroom instructional context. Students' perceptions are explored in terms of their motivation to learn about ChatGPT, cognitive load and satisfaction with the learning process. In a workshop format,…
Descriptors: Foreign Countries, Secondary School Students, Second Language Instruction, English (Second Language)
Eaton, Sarah Elaine; Crossman, Katherine; Behjat, Laleh; Yates, Robin Michael; Fear, Elise; Trifkovic, Milana – Journal of Academic Ethics, 2020
This institutional self-study investigated the use of text-matching software (TMS) to prevent plagiarism by students in a Canadian university that did not have an institutional license for TMS at the time of the study. Assignments from a graduate-level engineering course were analyzed using iThenticate®. During the initial phase of the study,…
Descriptors: Computer Software, Plagiarism, College Students, Engineering Education
Ladachart, Luecha; Radchanet, Visit; Phothong, Wilawan – Journal of Experiential Education, 2023
Background: In countries that endorse science, technology, engineering, and mathematics (STEM) education as an educational movement, design-based learning is deemed a pedagogical approach. Purpose: Because the integration of the engineering design process and scientific investigation has been an issue in science education, this study examined the…
Descriptors: STEM Education, Teaching Methods, Comparative Analysis, Scientific Concepts
Lei, Zhongcheng; Zhou, Hong; Hu, Wenshan; Deng, Qijun; Zhou, Dongguo; Liu, Zhi-Wei; Gao, Xingran – IEEE Transactions on Education, 2021
Contribution: A 3-D interactive learning environment, from which students of different levels in the control engineering background can benefit regarding classroom demonstration and online experimentation, is present. The findings support that students can benefit from the application of the online laboratory. Background: Control system design is…
Descriptors: Teaching Methods, Engineering Education, Educational Technology, Computer Assisted Instruction
Dutta, Rubina; Mantri, Archana; Singh, Gurjinder – Smart Learning Environments, 2022
The education system evolves and transforms towards interactive and immersive learning tools in this digital age. Augmented reality has also evolved as a ubiquitous, robust, and effective technology for providing innovative educational tools. In engineering education, many abstract concepts require technological intervention for conceptual…
Descriptors: Usability, Computer Simulation, Engineering Education, Intervention
Long, Chua Yaw; Balakrishnan, Balamuralithara; Ying, Choong Pooi; Yan, Koh Yit – International Journal of Higher Education, 2020
This research paper presents the outcome of research conducted to improve and enhance the creativity level of engineering undergraduates at a private institution of higher learning in Malaysia. A Creative Thinking Module that features six proposed creative thinking tools was developed and administered to a group of 3rd Year Mechanical Engineering…
Descriptors: Engineering Education, Undergraduate Students, Creative Thinking, Creativity Tests
Huffman, Tanner J.; Mentzer, Nathan – International Journal of Technology and Design Education, 2021
Modeling allows students to become more effective designers. High school technology and engineering students engage in engineering design challenges as part of traditional instructional practices. Model-eliciting activities (MEA) present students with opportunities to elicit mathematical thinking that facilitates modeling. Students (n = 266) from…
Descriptors: Design, High School Students, Comparative Analysis, Scoring Rubrics
Khan, Kaisar R.; Haque, Muhammad M.; Alshemary, Ashraf; AbouArkoub, Ahmed – IEEE Transactions on Education, 2020
Contribution: A project-based active learning approach with the collaborative pedagogical environment is used to train electrical engineers, focusing on loading characteristic of motors where extrapolated knowledge from advanced classes and feedback from the industry professionals are used to engage fellow students to improve their conceptual and…
Descriptors: Undergraduate Students, Engineering Education, Machine Tools, Student Projects
Bui, T. T. Hang; Kaur, Amrita; Trang Vu, Minh – European Journal of Engineering Education, 2022
The goal of this study is to explore the impact of a technology-integrated project-based learning intervention (ReaLabs) on students' learning attitudes, behaviours and self-regulated learning (SRL). A group of 49 mechanical engineering students was taught using this intervention and a group of 50 students in the same specialty was taught using…
Descriptors: Foreign Countries, College Students, Engineering Education, Technology Integration
Karim, M. A. – European Journal of STEM Education, 2021
Hybrid and online synchronous delivery of courses is a time-demanding approach to teaching and learning systems that is designed to engage students in investigations of authentic concepts or problems without coming to the pre-assigned classrooms two or three times a week. This study presents perceptions and attitudes of students that attended a…
Descriptors: COVID-19, Pandemics, Online Courses, Blended Learning