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Showing 1 to 15 of 52 results Save | Export
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Bettin, Briana; Jarvie-Eggart, Michelle; Steelman, Kelly S.; Wallace, Charles – IEEE Transactions on Education, 2022
In the wake of the so-called fourth industrial revolution, computer programming has become a foundational competency across engineering disciplines. Yet engineering students often resist the notion that computer programming is a skill relevant to their future profession. Here are presented two activities aimed at supporting the early development…
Descriptors: College Freshmen, Engineering Education, Programming, Coding
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Fuhai An; Jiawei Guo – Education and Information Technologies, 2024
Peer relationships play important roles in middle-school students' individual development. Peer support is indispensable in computer-supported learning contexts. This study is designed to explore the connection between perceived peer support and deeper learning, while examining the mediating role of computer self-efficacy and perceived classroom…
Descriptors: Peer Relationship, Goal Orientation, Mastery Learning, Prediction
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Chisango, Grasia; Marongwe, Newlin; Mtsi, Nomxolisi; Matyedi, Thembisile E. – Africa Education Review, 2020
There is an increasing global call to adopt information and communication technologies (ICTs) in teaching and learning. ICTs have become so essential that the South African government has introduced the e-education policy. ICTs are powerful enabling tools that play a significant role in the teaching and learning process. This article reports on a…
Descriptors: Teacher Attitudes, Technology Integration, Rural Schools, Secondary School Teachers
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Ohadugha, Rosemary Ogechi; Chukwuemeka, Emeka Joshua; Babatunde, Abdullateef Eyitayo – Contemporary Educational Technology, 2020
The study examined the Impact of Peer-Mediated Learning on achievement and motivation in computer science among senior secondary school students in Minna metropolis, Niger state. The study adopted a randomized pre-test, post-test control group design. Two hypotheses were formulated to guide the study. Purposive sampling technique was used to…
Descriptors: Peer Teaching, Peer Influence, Instructional Effectiveness, Academic Achievement
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Pachis, Jacqueline A.; Zonneveld, Kimberley L. M. – Journal of Applied Behavior Analysis, 2019
The Internet and information and communications technologies (ICTs) have been found to produce meaningful social interactions and greater social support among older adults (White et al., [White, H., 2002]). Despite these benefits, the Internet and ICTs are not widely used among the older-adult population (Cresci, Yarandi, & Morrell, [Cresci,…
Descriptors: Prompting, Internet, Computer Literacy, Older Adults
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Jimenez, Bree A.; Alamer, Khulod – Journal of Special Education Technology, 2018
Advances in and the decreased cost of technology has resulted in a significant increase in educational programming that incorporates technology into the school curriculum. Specifically, the use of iPads has become quite common to support students social, communication, and academic outcomes in recent years; however, many students with moderate to…
Descriptors: High School Students, Handheld Devices, Educational Technology, Technology Integration
Mallios, Nikolaos; Vassilakopoulos, Michael Gr. – International Association for Development of the Information Society, 2015
One of the most intriguing objectives when teaching computer science in mid-adolescence high school students is attracting and mainly maintaining their concentration within the limits of the class. A number of theories have been proposed and numerous methodologies have been applied, aiming to assist in the implementation of a personalized learning…
Descriptors: Programming, Computer Science Education, Computer Literacy, Skill Development
Bui, Hong T. M., Ed.; Nguyen, Hoa T. M., Ed.; Cole, Doug, Ed. – Routledge, Taylor & Francis Group, 2019
The worldwide marketization of higher education has resulted in a growing pressure on universities' accountability, particularly in terms of more tangible learning outcomes directly related to paying higher tuition fees. Covering globally diverse perspectives, "Innovate Higher Education to Enhance Graduate Employability" uses a range of…
Descriptors: Marketing, Higher Education, Accountability, Universities
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Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
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Pollard, Joy S.; Higbee, Thomas S.; Akers, Jessica S.; Brodhead, Matthew T. – Journal of Applied Behavior Analysis, 2014
Discrete-trial instruction (DTI) is a teaching strategy that is often incorporated into early intensive behavioral interventions for children with autism. Researchers have investigated time- and cost-effective methods to train staff to implement DTI, including self-instruction manuals, video modeling, and interactive computer training (ICT). ICT…
Descriptors: Teaching Methods, Behavior Modification, Early Intervention, Autism
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
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Kim, Dongil; Son, Jiyoung; Vance, Mary Lee – Journal of Postsecondary Education and Disability, 2012
The purpose of the study was to identify the perceptions and needs of students with disabilities with respect to Information Technology (IT) training. Results emerged from a survey of 324 college students with disabilities from 17 universities in South Korea. Survey questions were divided into two sections: (a) perceptions about the relevance and…
Descriptors: Disabilities, Information Technology, Student Attitudes, Foreign Countries
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Guzzetti, Barbara J.; Stokrocki, Mary – E-Learning and Digital Media, 2013
Although virtual worlds offer teachers the potential to enhance the K-12 curriculum in novel ways, there have been few systematic attempts to instruct teachers about virtual worlds, research their reactions, or track their explorations of these three-dimensional environments. Therefore, this study was designed to respond to the call to help…
Descriptors: Educational Technology, Technology Uses in Education, Teacher Attitudes, Ethnography
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