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Azaz, Mahmoud – Foreign Language Annals, 2017
This study examined to what extent English-speaking learners of Arabic demonstrated varied metalinguistic knowledge of a salient feature (head-direction) vs. an unsalient feature (definiteness) in the Arabic construct state. In addition, it examined whether this knowledge was utilized in form-focused task performance. In the target construction,…
Descriptors: Metalinguistics, Semitic Languages, Second Language Learning, Morphemes
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Palmer, Kara K.; Matsuyama, Abigail L.; Irwin, J. Megan; Porter, Jared M.; Robinson, Leah E. – Physical Education and Sport Pedagogy, 2017
Background and purpose: Attentional focus cues have been shown to impact motor performance of adults and children. Specifically, an external focus of attention results in improved motor learning and performance as compared to adopting an internal focus of attention. The purpose of this study was to determine the effects of an internal and external…
Descriptors: Physical Education, Attention Control, Motor Reactions, Psychomotor Skills
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Kay, Robin; Benzimra, Daniel; Li, Jia – Journal of Educational Computing Research, 2017
Previous research on distractions and the use of mobile devices (personal digital assistants, tablet personal computers, or laptops) have been conducted almost exclusively in higher education. The purpose of the current study was to examine the frequency and influence of distracting behaviors in Bring Your Own Device secondary school classrooms.…
Descriptors: Foreign Countries, Influence of Technology, Attention Control, Handheld Devices
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Ma, Min-Yuan; Wei, Chun-Chun – Interactive Learning Environments, 2016
The reading development of children depends on various sensory stimuli, which help them construct reading contexts and facilitate active learning and exploration. This study uses sensory stimuli provided by picture books using various forms of media to improve children's concentration performance. We employ picture books using four forms of media:…
Descriptors: Comparative Analysis, Attention Control, Elementary School Students, Grade 6
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Jansen, Dorien; Petry, Katja; Ceulemans, Eva; Noens, Ilse; Baeyens, Dieter – European Journal of Special Needs Education, 2017
Students with autism spectrum disorder (ASD) experience various functioning and participation problems in higher education, which may cause difficulties such as drop out or low grade point averages. However, it remains unclear how often and during which teaching and evaluation methods the functioning and participation problems occur and which…
Descriptors: Foreign Countries, College Students, Autism, Pervasive Developmental Disorders
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Shin, Dong-Hee; An, Hyeri; Kim, Jang Hyun – Interactive Learning Environments, 2016
The use of a second screen can enhance information processing and the execution of search tasks within a given period. In this study, we examined the learner's attentional shift (AS) between two screens and controlled secondary tasks (STs) in the media multitasking setting and its effect on the learning process. In particular, we analyzed how…
Descriptors: Cognitive Processes, Search Strategies, Attention Control, Learning Processes
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Jeffrey J. Froh; Giacomo Bono; Jinyan Fan; Robert A. Emmons; Katherine Henderson; Cheray Harris; Heather Leggio; Alex M. Wood – School Psychology Review, 2014
Gratitude is essential to social life and well-being. Although research with youth populations has gained momentum recently, only two gratitude interventions have been conducted in youth, targeting mostly adolescents. In the current research, we tested a new intervention for promoting gratitude among the youngest children targeted to date.…
Descriptors: Teaching Methods, Psychological Patterns, Elementary School Students, Randomized Controlled Trials
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games