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Kershnee Sevnarayan – Journal of Pedagogical Research, 2024
This study explores the dynamics of ChatGPT on perceptions and challenges encountered by students and lecturers in a South African open distance e-learning [ODeL] university. It investigates whether ChatGPT disrupts traditional perceptions of online distance education held by students and lecturers and identifies specific functions and features of…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Open Education
Liangyong Xue; Abdullah Mat Rashid; Sha Ouyang – SAGE Open, 2024
This systematic review evaluates the application of the Unified Theory of Acceptance and Use of Technology (UTAUT) model in higher education, analyzing 162 SSCI/SCI-E articles from 2008 to 2022. It reveals a predominant focus on student participants from Asia and North America. Mobile learning tools are the most studied technologies. Surveys…
Descriptors: Research Reports, Technology Uses in Education, Structural Equation Models, Foreign Countries
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Charles Buabeng-Andoh – International Journal of Education and Development using Information and Communication Technology, 2024
The rapid growth of technology worldwide has affected all spheres of life and business. Mobile learning technology has become affordable and easily accessible. Despite the numerous benefits of mobile learning technology in education, the problem of its implementation in teaching and learning still exists. Evidence suggests that teachers and…
Descriptors: Electronic Learning, Technology Uses in Education, Learning Processes, Teaching Methods
Andreas de Barros – Annenberg Institute for School Reform at Brown University, 2023
Explaining the productivity paradox--the phenomenon where an introduction of information and communication technology (ICT) does not lead to improvements in labor productivity--is difficult, as changes in technology often coincide with adjustments to working hours and substitution of labor. I conduct a cluster-randomized trial in India to…
Descriptors: Productivity, Educational Technology, Technology Uses in Education, Information Technology
Louisa Kulke; Laura Pasqualette – Cogent Education, 2024
Online teaching has drastically increased over recent years. Although presentation of teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive than 2D videos, it is under debate whether people learn better from immersive 360-degree videos or 2D videos. The current preregistered study aimed to compare students'…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Teaching Methods
Muhammed Özcan; Serdar Yavuz – International Journal of Contemporary Educational Research, 2024
The course of development of technology, its speed in the recent period and the point it has reached have led our relationship with technology to become a necessity rather than a choice. In this respect, teaching activities that are not intertwined with technology and do not include digital elements will remain as practices that will not go beyond…
Descriptors: Listening Skills, Foreign Countries, Middle School Students, Grade 7
Karen Sutherland; Ginna Brock; Margarietha. J. de Villiers Scheepers; Prudence M. Millear; Sherelle Norman; Tim Strohfeldt; Terri Downer; Nicole Masters; Alison. L. Black – Journal of Computing in Higher Education, 2024
Blended Learning (BL) as a pedagogical approach has increased in significance during the COVID-19 pandemic, with blended and online learning environments becoming the new digital norm for higher educational institutions around the globe. While BL has been discussed in the literature for thirty years, a common approach has been to categorise…
Descriptors: Blended Learning, COVID-19, Pandemics, Online Courses
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Savita Yadav; Pinaki Chakraborty – Education and Information Technologies, 2024
Schools operated mostly in online mode in the last two years because of the COVID-19 pandemic and many teachers are now using digital tools in physical classrooms after the reopening of schools. We conducted an experiment on how smartphones can be used to reinforce biology lessons of seventh standard students (mean age = 12.22 years) in a private…
Descriptors: Biology, Handheld Devices, Telecommunications, COVID-19
Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
Meina Zhu – Open Learning, 2024
Self-directed learning (SDL) is necessary for successful learning in MOOCs. Motivation is one of the critical elements of SDL. This mixed-method study examined the design and delivery of MOOCs to motivate learners for SDL. The data collection methods included semi-structured interviews with 22 MOOC instructors, a document review of 22 MOOCs, and…
Descriptors: MOOCs, Distance Education, Student Motivation, Learner Engagement
Adane Sifer Besir; Getachew Sime Feyissa; Mulugeta Yayeh Worku; Girma Tilahun Yimer – Science Education International, 2025
The use of information and communication technologies (ICTs) for teaching and learning is widely acknowledged. However, there is limited research focusing on prospective teachers' (PTs) perceptions regarding its usage within specific subject areas, notably biology. This study is intended to explore PTs perceptions of using ICT in biology.…
Descriptors: Biology, Science Education, Gender Differences, Pedagogical Content Knowledge
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Okan Yeti?sensoy; Hidir Karaduman – Education and Information Technologies, 2024
The aim of this research is to investigate the educational potential of AI-powered chatbots in Social Studies learning-teaching processes. The study was conducted using embedded design, evaluated within the framework of mixed methods research. The study group consists of 78 6th-grade students studying in three different classes, along with one…
Descriptors: Artificial Intelligence, Grade 6, Social Studies, Middle School Students