Publication Date
In 2025 | 0 |
Since 2024 | 5 |
Since 2021 (last 5 years) | 15 |
Since 2016 (last 10 years) | 33 |
Since 2006 (last 20 years) | 48 |
Descriptor
Computer Mediated… | 55 |
Student Behavior | 55 |
Teaching Methods | 55 |
Foreign Countries | 21 |
Student Attitudes | 19 |
Online Courses | 16 |
Educational Technology | 15 |
College Students | 12 |
Internet | 11 |
Case Studies | 10 |
Cooperative Learning | 10 |
More ▼ |
Source
Author
Botelho, Anthony | 2 |
Chan, Jenny Yun-Chen | 2 |
Lee, Ji-Eun | 2 |
Ottmar, Erin | 2 |
Wu, Sheng-Yi | 2 |
Aborishade, Ayodele P. | 1 |
Alvarez-Torres, Maria Jose | 1 |
Amos Jeng | 1 |
Anjewierden, Anjo | 1 |
Barendregt, Wolmet | 1 |
Bekker, Tilde M. | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 3 |
Administrators | 1 |
Researchers | 1 |
Location
Australia | 4 |
Taiwan | 4 |
China | 3 |
Hong Kong | 3 |
Turkey | 3 |
Greece | 2 |
Philippines | 2 |
Singapore | 2 |
South Korea | 2 |
Spain | 2 |
United States | 2 |
More ▼ |
Laws, Policies, & Programs
Jeanne Clery Disclosure of… | 1 |
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Brown, Lynn – ProQuest LLC, 2023
Students need academic tools and digital skills for proper social interactions in a digital society. Researchers Ribble and Park (2019) designed the S3 Framework which stresses the importance of developing safe, savvy, and social digital citizens. Using this framework, a series of interventions were developed for students and staff to increase the…
Descriptors: Computer Security, Information Security, Safety, Citizenship
Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
Waynele Emi Yu – ProQuest LLC, 2024
Place-based educators recognize the importance of place in shaping learning, as our sense of place serves as a lens through which we interpret our experiences. Despite the growing prevalence of online environments in education, their impact on our sense of place remains largely unexplored. This case study employed critical case sampling to explore…
Descriptors: Place Based Education, Teaching Methods, Online Courses, Safety
Tessa Consoli – Frontline Learning Research, 2024
Based on a national survey of 8,915 students, this study examines the prevalence of different types of media education practices in Swiss upper secondary schools and their relationship with students' online civic engagement and respectful online behavior. Descriptive statistics reveal that schools place little emphasis on media education and that…
Descriptors: Media Education, Teaching Methods, Differences, Citizen Participation
Zohre Mohammadi Zenouzagh; Wilfried Admiraal; Nadira Saab – Journal of Computer Assisted Learning, 2024
Background study: Although the number of computer-based instruction has increased drastically, the understanding of how design features of learning modality can affect learning remains incomplete. This partly stems from studies' heavy focus on modified output. Therefore, how interactive nature of computer-mediated learning feeds into learning is…
Descriptors: Computer Mediated Communication, Communication Skills, Self Control, Learner Engagement
Ouyang, Fan; Chen, Zixuan; Cheng, Mengting; Tang, Zifan; Su, Chien-Yuan – International Journal of Educational Technology in Higher Education, 2021
Collaborative problem-solving (CPS) engages students in solving ill-structured problems, creating group knowledge, and developing self-regulation and collaboration skills. Different scaffoldings, such as minimal-guided, task-oriented, and idea-oriented, can be used to facilitate students' CPS activities, but their effects have not been…
Descriptors: Cooperative Learning, Problem Solving, Scaffolding (Teaching Technique), Metacognition
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Amos Jeng; Hannah Valdiviejas; Michelle Perry – Grantee Submission, 2022
"Online social presence" -- the degree to which individuals project their identities and personalities into a web-based community -- plays an essential role in fostering a connected and satisfying learning environment. The present study's aim was to explore gender differences in behaviors related to social presence in an online course.…
Descriptors: Path Analysis, Gender Differences, Online Courses, Computer Mediated Communication
Hongying Peng; Sake Jager; Wander Lowie – Language Learning Journal, 2024
Digital storytelling (DS) has increasingly been incorporated as a pedagogical tool to engage EFL learners for active language learning. However, little is known about how EFL learners make self-initiated use of multifarious resources available to them for engaging in the DS practice behaviourally, cognitively, affectively and socially. This…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
Zhang, Ying – International Journal of Computer-Assisted Language Learning and Teaching, 2022
The adoption of computer-mediated communication (CMC) has been growing as an effective approach to facilitating second language (L2) and foreign language (FL) acquisition. Existing literature implementing CMC has investigated the efficacy of various devices, including video conferencing, emails, and virtual worlds. Nevertheless, few studies have…
Descriptors: Pragmatics, Computer Mediated Communication, English (Second Language), Second Language Learning
Matute-Chavarria, Monique; Cuba, Melissa J.; Lavin, Carlos E.; Katz, Sarah; Brown, Monica R.; Aborishade, Ayodele P. – Journal of Special Education Technology, 2023
The COVID-19 pandemic made the use of technology across K-12 schools mandatory and ubiquitous. This sudden shift in teaching and learning highlighted educational disparities and created service disruptions for culturally and linguistically diverse (CLD) students with disabilities. One disruption, in particular, is the provision of behavioral…
Descriptors: Cultural Differences, Coaching (Performance), Intervention, Family Environment
Wood, Eileen; Mirza, Amna; Shaw, Lindsay – Journal of Computing in Higher Education, 2018
Media multitasking is a common artifact of the increasing presence of technologies in classrooms. However, research indicates learning decrements when students engage in inappropriate or "off-task" media multitasking during class time. This is a concern as many innovative teaching practices call for the use of technologies. The present…
Descriptors: Educational Technology, Technology Uses in Education, Time on Task, Student Behavior
Karimi, Hamid; Derr, Tyler; Huang, Jiangtao; Tang, Jiliang – International Educational Data Mining Society, 2020
Online learning has attracted a large number of participants and is increasingly becoming very popular. However, the completion rates for online learning are notoriously low. Further, unlike traditional education systems, teachers, if any, are unable to comprehensively evaluate the learning gain of each student through the online learning…
Descriptors: Online Courses, Academic Achievement, Prediction, Teaching Methods
Julie Rosenthal; Emily Carlisle-Johnston; Timothy Turriff – OTESSA Conference Proceedings, 2021
Social annotation and role-play are two pedagogical approaches that promote active, student-centred learning. In this paper, we report on how the two approaches were combined in a senior-level university course that aimed to reveal the multiple dimensions and complexity of policy development and decision-making for natural resource management. We…
Descriptors: Role Playing, Teaching Methods, Student Centered Learning, Active Learning