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Ramos Marroquin, Alexandra; Sommer Henao, Karen; Sandoval Albarracín, Javier; Parra, Carlos; Carrillo-Ramos, Angela; Arenas, Juan Jesus; Brijaldo, Mónica; Curiel H., Mariela J.; Pavlich-Mariscal, Jaime A.; Gómez-Morantes, Juan E.; Sabogal, Martha – Technology, Knowledge and Learning, 2021
Geometry teaching in elementary schools in Colombia is a challenging task. Students' problems with this topic have led to below-average performances in the Program of International Student Assessment. To face this challenge, this paper presents Akasha, a personalized software application to reinforce geometry teaching to elementary school children…
Descriptors: Foreign Countries, Geometry, Mathematics Instruction, Elementary School Mathematics
Liu, Ming-Chi; Huang, Yueh-Min; Chien, Yu-Cheng – Journal of Educational Computing Research, 2019
The recording of words in a vocabulary notebook is regarded as a plausible and efficient method for learners, since they can organize and manage the individual words they wish to acquire. The wide appeal of portable computers has resulted in a rapid increase in taking notes via computers across college campuses. Although computers can increase…
Descriptors: Vocabulary Development, Teaching Methods, Notetaking, Computer Uses in Education
Mary Rice; Joaquín T. Argüello de Jesús – Learning, Media and Technology, 2024
The purpose of this essay is to conceptualize accessibility in digital education for school children through a minimal computing perspective. This perspective prioritizes the contextual, social, and relational as part of the ethic of minimal computing mantra to consider "What." "We." "Need." To achieve our goals, we…
Descriptors: Rural Schools, Accessibility (for Disabled), Access to Computers, Decolonization
Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Burgiel, Heidi; Sadler, Philip M.; Sonnert, Gerhard – ACM Transactions on Computing Education, 2020
The number of computer science (CS) courses has been dramatically expanding in U.S. high schools (HS). In comparison with well-established courses in mathematics and science, little is known about how the decisions made by HS CS teachers regarding how and what to teach impact student performance later in introductory college CS courses. Drawing on…
Descriptors: Computer Science Education, High School Students, College Students, High School Teachers
Zajic, Matthew; Dunn, Michael; Berninger, Virginia – Topics in Language Disorders, 2019
This study investigated literacy learning in students with specific kinds of language challenges at a specific stage of schooling--transition to high school--when the language requirements of the curriculum can be especially challenging. For this exploratory research, a case study approach was adopted that compared 2 adolescent boys both with…
Descriptors: Autism, Pervasive Developmental Disorders, Oral Language, Written Language
Canadian Teachers' Federation, 2021
The impact of the coronavirus (COVID-19) pandemic on public education systems around the world has been both rapid and profound. The global onset of the COVID-19 pandemic, and ensuing cancellation of face-to-face kindergarten to grade 12 (K-12) classes across Canada, has created the need to document and research its immediate impacts by means of a…
Descriptors: COVID-19, Pandemics, Elementary Secondary Education, Foreign Countries
Morrison, Jennifer R.; Risman, K. L.; Ross, Steven M.; Latham, Gavin; Reid, Alan J.; Cook, Michael – Center for Research and Reform in Education, 2019
The purpose of the present study was to gather formative and summative data related to the FCPSOn initiative during its third year of implementation in the 2018-19 school year within Fairfax County Public Schools (FCPS). The present study documents program implementation in 15 Phase One schools and stakeholder feedback for future FCPSOn schools.…
Descriptors: Program Implementation, Laptop Computers, Access to Computers, Computer Uses in Education
Renzulli, Joe; Reis, Sally; Shaughnessy, Michael F – Gifted Education International, 2014
In this reflective conversation, Dr. Joe Renzulli and Dr. Sally Reis respond to questions about the newly developed Renzulli Learning System. They discuss the system in light of the Schoolwide Enrichment Model (SEM) and provide information regarding its use with curriculum compacting and Renzulli's "Three Ring Conceptualization of…
Descriptors: Teaching Methods, Academically Gifted, Curriculum Development, Internet
Cheong, Christopher; Filippou, Justin; Cheong, France – Journal of Information Systems Education, 2014
Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "gamification." Improving engagement and motivation in a learning environment is desired by many educators as traditional approaches do not seem to be as engaging as they…
Descriptors: Educational Technology, Educational Games, Student Surveys, Undergraduate Students
Fisher, Douglas; Lapp, Diane; Frey, Nancy – Journal of Adolescent & Adult Literacy, 2011
In this article, the authors focus on homework as an adjunct for learning in secondary school classrooms. Four types of students are profiled, with detail on how the students respond to homework assignments when they do not understand the content. The authors then review three changes in homework practices that can engage students, including…
Descriptors: Homework, Secondary School Students, Student Characteristics, Computer Uses in Education
Raes, Annelies; Schellens, Tammy; De Wever, Bram; Vanderhoven, Ellen – Computers & Education, 2012
This study investigated the impact of different modes of scaffolding on students who are learning science through a web-based collaborative inquiry project in authentic classroom settings and explored the interaction effects with students' characteristics. The intervention study aimed to improve "domain-specific knowledge" and "metacognitive…
Descriptors: Quasiexperimental Design, Student Attitudes, Prior Learning, Problem Solving
Bennett, S.; Maton, K. – Journal of Computer Assisted Learning, 2010
The idea of the "digital natives", a generation of tech-savvy young people immersed in digital technologies for which current education systems cannot cater, has gained widespread popularity on the basis of claims rather than evidence. Recent research has shown flaws in the argument that there is an identifiable generation or even a single type of…
Descriptors: Educational Researchers, Teaching Methods, Educational Research, Research Methodology
Richardson, Jennifer C.; Ice, Phil – Internet and Higher Education, 2010
Online discussion questions, which reflect differing instructional strategies, can take many forms and it is important for designers and instructors to understand how the various strategies can impact students' critical thinking levels. For the purpose of the study three instructional strategies used in the development and implementation of online…
Descriptors: Teaching Methods, Discussion (Teaching Technique), Critical Thinking, Computer Mediated Communication
Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games