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Kroeze, Karel A.; van den Berg, Stephanie M.; Veldkamp, Bernard P.; de Jong, Ton – IEEE Transactions on Learning Technologies, 2021
A tool is presented that can automatically assess the quality of students' concept maps and provide feedback based on a reference concept map. It is shown that this tool can effectively assess the quality of concept maps, and that it can provide accurate and helpful feedback on a number of specific shortcomings often evident in students' concept…
Descriptors: Feedback (Response), Concept Mapping, Student Evaluation, Teaching Methods
Ünal Çakiroglu – Learning: Research and Practice, 2024
This quasi-experimental study aims to compare the effects of using combinations of written text, animation and narration in multimedia courseware. 114 sixth grade students assigned in three conditions were participated in the study. Three versions of the courseware with combinations of animation, text and narration were developed taking modality…
Descriptors: Courseware, Computer Assisted Instruction, Multimedia Instruction, Comparative Analysis
Lu-Ho Hsia; Gwo-Jen Hwang; Jan-Pan Hwang – Interactive Learning Environments, 2024
To improve students' sports skills performance, it is important to engage them in reflective practice. However, in physical classes, a teacher generally needs to face a number of students, and hence it is almost impossible to provide detailed guidance or feedback to individual students. Scholars have been trying to use Artificial Intelligence (AI)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Physical Education, Feedback (Response)
Dolu, Gamze; Ürek, Handan; Sarioglan, Ayberk Bostan – Journal of Science Learning, 2022
The present study aims to investigate university students' conceptions of liquids with the help of the scientific story writing technique, which is one of the alternative assessment techniques. The study group comprised students studying science (n=50) and biology teaching departments (n=20) in Turkey. Thus, the study carries within two groups. In…
Descriptors: Alternative Assessment, Story Telling, Misconceptions, Undergraduate Students
Daniel Kania – ProQuest LLC, 2021
This study was conducted to compare the impact of technology-centered instructional methods on student performance in literacy to the impact of non-digital instructional practices. Additionally, this research was designed to identify specific program implementation measures used during the implementation of the prevailing instructional method and…
Descriptors: Computer Assisted Instruction, Teaching Methods, Technology Integration, Academic Achievement
Asmaa Falah Theiyab Alazemi – Language Testing in Asia, 2024
This paper investigates the effects of formative assessment (FA) via artificial intelligence (AI) on EFL students' reading comprehension development, online academic enjoyment, personal best goals (PBGs), and academic mindfulness. To achieve this, 80 Kuwaiti students were selected through convenience sampling and divided into the experimental…
Descriptors: Formative Evaluation, Artificial Intelligence, Reading Comprehension, Electronic Learning
Ying Zhang; Yuqin Yang; Yongkang Chu; Daner Sun; Jiazhen Xu; Yuhui Zheng – Journal of Baltic Science Education, 2024
Virtual laboratories are transformative tools in science education, yet comprehensive reviews of their prospects are limited. This study addresses this gap through a bibliometric analysis of 218 articles published between 2013 and 2023. Key findings included: (1) research has evolved from initial exploration to rapid expansion; (2) virtual labs…
Descriptors: Science Education, Laboratory Experiments, Science Laboratories, Computer Assisted Instruction
Pilar Rodríguez-Arancón; María Bobadilla-Pérez; Alberto Fernández-Costales – Journal for Multicultural Education, 2024
Purpose: This study aims to delve into the interplay between didactic audiovisual translation (DAT) and computer-assisted language learning (CALL), exploring their combined impact on the development of intercultural competence (IC) among learners of English as a foreign language (EFL). Design/methodology/approach: Using a quasi-experimental…
Descriptors: Translation, Teaching Methods, Second Language Learning, Second Language Instruction
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games
Tretter, Thomas; McFadden, Justin – Science and Children, 2018
A key instructional change recommended by the "Next Generation Science Standards" ("NGSS") is for teachers to be more explicit and systematic in teaching students science and engineering practices in addition to crosscutting concepts because the NGSS include a stronger focus on seamless teaching in three integrated dimensions…
Descriptors: Science Instruction, Standards, Teaching Methods, Engineering Education
Magana, Alejandra J.; Chiu, Jennifer; Ying Seah, Ying; Bywater, James P.; Schimpf, Corey; Karabiyik, Tugba; Rebello, Sanjay; Xie, Charles – International Journal of Science Education, 2021
This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that adopted the same learning design and adapted it to three different populations, settings, and classroom contexts: at the…
Descriptors: Case Studies, Computer Simulation, Engineering Education, Design
Fugate, James – Journal of Problem Based Learning in Higher Education, 2018
A project-based course is where students engage in a series of projects, which help lead students to a defined level of skill as specified in the course goals. Unlike a traditional lecture course where students are given examinations to assess the level of student knowledge and understanding, a project-based course may not include any formal…
Descriptors: Student Projects, Active Learning, Teaching Methods, Student Evaluation
Ashirbayev, Nurgali K.; Torebek, Yerlan Z.; Madiyarov, Nurlibay K.; Abdualiyeva, Marzhan A. – European Journal of Contemporary Education, 2018
In the context of rapid technological changes and modernization of society, the issue of ensuring adequacy of content in secondary education based on the use of advanced information technologies (ICT) is being updated. The necessity of an appropriate level of primary intellectual activity development in a person in terms of the current trends in…
Descriptors: Foreign Countries, Mathematics Instruction, Teaching Methods, Geometry