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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
Shi, Yang; Schmucker, Robin; Chi, Min; Barnes, Tiffany; Price, Thomas – International Educational Data Mining Society, 2023
Knowledge components (KCs) have many applications. In computing education, knowing the demonstration of specific KCs has been challenging. This paper introduces an entirely data-driven approach for: (1) discovering KCs; and (2) demonstrating KCs, using students' actual code submissions. Our system is based on two expected properties of KCs: (1)…
Descriptors: Computer Science Education, Data Analysis, Programming, Coding
El Asame, Maryam; Wakrim, Mohamed; Battou, Amal – Education and Information Technologies, 2022
E-Assessment, which is a key element in the instructional design process, plays a major role in supporting and enhancing learning. However, the current e-assessment design does not achieve the desired pedagogical objectives in the e-learning environments. In this paper, we propose a hybrid pedagogical framework for e-learning environments, that…
Descriptors: Computer Assisted Testing, Student Evaluation, Teaching Methods, Instructional Design
Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
Chen, Peggy P. – New Directions for Teaching and Learning, 2023
Many introductory computer science (CS) courses are intended to address the increased demand for computer literacy and the development of cross-cutting concepts and practices of computational thinking (CT). Colleges and universities offer introductory CS courses every semester toward this end. The issue is centered on how to support CT learning in…
Descriptors: Introductory Courses, Computer Science Education, Computer Literacy, Thinking Skills
Çetinkaya-Rundel, Mine; Dogucu, Mine; Rummerfield, Wendy – Statistics Education Research Journal, 2022
Many data science applications involve generating questions, acquiring data and preparing it for analysis--be it exploratory, inferential, or modeling focused--and communicating findings. Most data science curricula address each of these steps as separate units in a course or as separate courses. Open-ended term projects, however, allow students…
Descriptors: Introductory Courses, Data Analysis, Statistics Education, Units of Study
Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
Haijun Zeng Ed.; Jiahao Liu Ed.; Di Wu Ed.; Lijie Yue Ed. – Lecture Notes in Educational Technology, 2023
This book presents 28 practical case studies in detail and 49 case studies in brief. The collection of these case studies focuses on one or more aspects of exploration and practice on the following topics: smart campus and smart classroom, resource construction and sharing, new teaching mode, comprehensive quality evaluation of students, teacher…
Descriptors: Foreign Countries, Best Practices, Educational Technology, Technology Uses in Education
Troy, Jesse D.; Neely, Megan L.; Pomann, Gina-Maria; Grambow, Steven C.; Samsa, Gregory P. – Journal of Curriculum and Teaching, 2022
Student evaluation is a key consideration for educational program administrators because program success depends on students' ability to demonstrate successful development of core competencies. Student evaluations must therefore be aligned with learning objectives and overall program goals. Graduate level educational programs typically incorporate…
Descriptors: Student Evaluation, Evaluation Methods, Statistics Education, Alignment (Education)
Kunkle, Wanda M.; Allen, Robert B. – ACM Transactions on Computing Education, 2016
Learning to program, especially in the object-oriented paradigm, is a difficult undertaking for many students. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting with different introductory…
Descriptors: Teaching Methods, Programming, Programming Languages, Computer Science Education
Vosinakis, Spyros; Anastassakis, George; Koutsabasis, Panayiotis – British Journal of Educational Technology, 2018
Logic Programming (LP) follows the declarative programming paradigm, which novice students often find hard to grasp. The limited availability of visual teaching aids for LP can lead to low motivation for learning. In this paper, we present a platform for teaching and learning Prolog in Virtual Worlds, which enables the visual interpretation and…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Simulated Environment
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Ueno, Maomi; Miyazawa, Yoshimitsu – IEEE Transactions on Learning Technologies, 2018
Over the past few decades, many studies conducted in the field of learning science have described that scaffolding plays an important role in human learning. To scaffold a learner efficiently, a teacher should predict how much support a learner must have to complete tasks and then decide the optimal degree of assistance to support the learner's…
Descriptors: Scaffolding (Teaching Technique), Prediction, Probability, Comparative Analysis