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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
Amani Binmahfooz – ProQuest LLC, 2019
Graphics in the form of video have been shown to be useful in presenting information to students. When designing graphic videos to optimize student learning, designers must take into consideration which elements will enhance student learning and which ones will hinder the process. In this study, the researcher presented two groups of engineering…
Descriptors: Video Technology, Engineering Education, Student Motivation, Academic Achievement
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Benacka, Jan – Informatics in Education, 2015
The article presents the results of an experiment in which Excel applications that depict rotatable and sizable orthographic projection of simple 3D figures with face overlapping were developed with thirty gymnasium (high school) students of age 17-19 as an introduction to 3D computer graphics. A questionnaire survey was conducted to find out…
Descriptors: Spreadsheets, High School Students, Secondary School Mathematics, Algebra
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Bryant, Courtney – Art Education, 2010
This article describes the author's innovative approach to facilitating students' imaginations and critical thinking through a computer animation project. The author conducted a qualitative case study in a computer animation unit and explored urban high school students' use of creative problem-solving strategies, defined as techniques that offer…
Descriptors: Creativity, Problem Solving, Studio Art, Animation
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Planchard, Marie – Engineering Design Graphics Journal, 2007
At some point in their education, pre-engineering students will take physics and/or calculus. For many freshmen who aren't certain about their career paths, taking these courses is a litmus test to determine whether they have the aptitude or desire to pursue an engineering degree. Therein lies the challenge for many students in the U.S. Science,…
Descriptors: Engineering Education, Student Interests, Physics, Computer Software
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Chao, Teng-Mei; Cennamo, Katherine S.; Bruanlich, Elizabeth A. – International Journal of Instructional Media, 1996
Study (35 international students) of the effects of graphics within a computer-assisted instructional program about the rules of American football. Subjects receiving lessons with supplemental graphics received higher post-test scores, completed the test in less time, and reported higher motivation with computer-assisted instruction than those…
Descriptors: Academic Achievement, Athletics, Computer Assisted Instruction, Computer Graphics
Porec, Carol J. – Writing Notebook, 1989
Describes how "The Children's Writing and Publishing Center" (a desktop publishing program for elementary students) combines word processing with computer graphics and motivates students to write letters. (MM)
Descriptors: Class Activities, Computer Graphics, Computer Software, Computer Uses in Education
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Jamieson, Douglas – Computers & Education, 1994
Reports on the first stage of a British phonetic training project in foreign language learning that used a repurposed videodisc developed by using the editing capabilities of an authoring tool. Topics discussed include student motivation; content issues; teaching strategies; questioning/feedback techniques; text and graphic screens; and manuals…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics, Content Analysis