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Belén Ramírez de Arellano Falcón; Javier del Olmo-Muñoz; Ramón Cózar-Gutiérrez; José Antonio González-Calero – Asia Pacific Education Review, 2025
Computational thinking is becoming an essential skill in educational systems. There is, however, still a great deal to learn about it. This research aims to evaluate whether the inclusion of a specific material (Junior School Bebras Cards) favors the development of primary students' computational thinking skills. For this purpose, 37 fourth-grade…
Descriptors: Thinking Skills, Computer Science Education, Game Based Learning, Outcomes of Education
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Vasconcelos, André; Monsores, Jomar; Almeida, Tania; Quadros, Laura; Ogasawara, Eduardo; Quadros, João – Education and Information Technologies, 2023
The use of information technology in the academic environment has grown. Building different didactic techniques to help students learn and practice with Information Technology (IT) resources is common. However, applying these techniques does not necessarily mean that students may acquire knowledge. The differential idea of this work is to create…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Computer Science Education
Mary Conyers Tucker – ProQuest LLC, 2022
Learning to program is increasingly important. Yet, it is becoming clear that most students struggle when learning to program (McCracken et al., 2001). This is leading to a divide where some people can program but many others can't. Prior research has traced poor student outcomes to their early experiences learning programming. Still, little is…
Descriptors: Teaching Methods, Programming, Computer Science Education, Student Motivation
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Shonn Cheng; Hsuan-Pu Chang; Sheng-Shiang Tseng – European Journal of Psychology of Education, 2024
The goal of the present study was to explore the relations among perceived psychosocial learning environments, instructional modality, motivation, self-regulated learning, and academic achievement in blended computer science education. The participants were 207 undergraduate students enrolled in a blended online and face-to-face design course. We…
Descriptors: Undergraduate Students, Computer Science Education, Blended Learning, Student Motivation
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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
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Mingli Han – International Society for Technology, Education, and Science, 2023
Teaching robotics courses online is challenging due to the complexity of the interdisciplinary topics involved. One of the most challenging topics is 3D coordinate transformations. Students often struggle to grasp the concept of 3D coordinate transformations and their relevance to real-world robotic applications. This paper applies the Scholarship…
Descriptors: Self Evaluation (Individuals), Robotics, Assignments, Computer Software
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Quadir, Benazir; Mostafa, Kazi; Yang, Jie Chi; Shen, Juming; Akter, Rokaya – Education and Information Technologies, 2023
This study used the ARCS approach to investigate the effects of university students' motivation, including attention, relevance, confidence, and satisfaction, to use the Programming Teaching Assistant (PTA) on their Programming Problem-Solving Skills (PPSS). Previous studies have shown that PTA features enhance learners' programming performance,…
Descriptors: Programming Languages, Computer Science Education, Problem Solving, Student Motivation
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Regina Célia Coelho; Matheus F. P. Marques; Tiago de Oliveira – Informatics in Education, 2023
Learning programming logic remains an obstacle for students from different academic fields. Considered one of the essential disciplines in the field of Science and Technology, it is vital to investigate the new tools or techniques used in the teaching and learning of Programming Language. This work presents a systematic literature review (SLR) on…
Descriptors: Electronic Learning, Programming, Computer Science Education, Logical Thinking
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Kim, Brian; Henke, Graham – Journal of Statistics and Data Science Education, 2021
One of the biggest hurdles of teaching data science and programming techniques to beginners is simply getting started with the technology. With multiple versions of the same coding language available (e.g., Python 2 and Python 3), various additional libraries and packages to install, as well as integrated development environments to navigate, the…
Descriptors: Computer Software, Data Analysis, Programming Languages, Computer Science Education
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Indriasari, Theresia Devi; Denny, Paul; Lottridge, Danielle; Luxton-Reilly, Andrew – Computer Science Education, 2023
Background and Context: Peer code review activities provide well-documented benefits to students in programming courses. Students develop relevant skills through exposure to alternative coding solutions, producing and receiving feedback, and collaboration with peers. Despite these benefits, low student motivation has been identified as one of the…
Descriptors: Peer Evaluation, Student Motivation, Cooperative Learning, Programming
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Hawlitschek, Anja; Dietrich, André; Zug, Sebastian – Computer Science Education, 2023
Background and Context: During online learning, it is essential to provide instructional guidance to support learning. However, guidance can be given in different forms and quantities. Thus, one important challenge is to provide the right amount and type of instructional guidance. Objective: The aim of the study is to investigate types of guidance…
Descriptors: Computer Science Education, Electronic Learning, Distance Education, Teaching Methods
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dos Santos, Simone C.; Reis, Priscila B. S.; Reis, Jacinto F. S.; Tavares, Fabio – IEEE Transactions on Education, 2021
Contribution: This article adds to the results of previous systematic mapping study by addressing a more ample context of problem-based learning (PBL) in computing education. Background: PBL is defined as an instructional method of constructivist teaching that uses real problems as a motivating element for learning. Although PBL was born in…
Descriptors: Computer Science Education, Problem Based Learning, Teaching Methods, Learner Engagement
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Mustafa Sat; Zafer Kadirhan – Education and Information Technologies, 2024
The significance of teachers' self-efficacy in coding education within K-12 settings has grown substantially. However, the literature lacks subject-specific measurement tools tailored to assess teachers' self-efficacy in coding instruction. This study adopted a mixed methods approach to develop a reliable and valid instrument for measuring…
Descriptors: Self Efficacy, Teacher Attitudes, Student Motivation, Pedagogical Content Knowledge
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Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
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Diego E. F. Pereira; Rodrigo D. Seabra – Informatics in Education, 2023
The teaching and learning of programming has proven to be a challenge for students of computer courses, since it presents challenges and requires complex skills for the good development of students. The traditional teaching model is not able to motivate students and arouse their interest in the topic. The tool proposed herein, the REA-LP, aims to…
Descriptors: Open Educational Resources, Algorithms, Programming, Computer Science Education
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