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Showing 1 to 15 of 202 results Save | Export
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Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
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David James Woo; Deliang Wang; Kai Guo; Hengky Susanto – Education and Information Technologies, 2024
This mixed methods study explores EFL students' experiences and perceptions as they learn to write a composition with ChatGPT's support in a classroom instructional context. Students' perceptions are explored in terms of their motivation to learn about ChatGPT, cognitive load and satisfaction with the learning process. In a workshop format,…
Descriptors: Foreign Countries, Secondary School Students, Second Language Instruction, English (Second Language)
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Roanes-Lozano, Eugenio; Solin, Pavel – International Journal for Technology in Mathematics Education, 2020
This experience has taken place at the School of Education of the Universidad Complutense de Madrid. The goals of the subjects considered are to show how the computer can help in the teaching-learning process in Primary and/or Secondary Education and to clarify and strengthen the mathematical concepts of our students. Mastering a specific…
Descriptors: Foreign Countries, Teaching Methods, Elementary Secondary Education, Mathematics Education
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Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
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Kutluca, Tamer; Yalman, Murat; Tum, Ali – Discourse and Communication for Sustainable Education, 2019
As interactive whiteboards have been used recently in secondary schools for sustainability, this study on use of interactive whiteboards is considered to be very important in terms of knowing the effects of interactive whiteboards on mathematics lessons, determining the perspectives of teachers as users of the system and increasing the efficiency…
Descriptors: Foreign Countries, Secondary School Teachers, Mathematics Teachers, Teacher Role
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Wang, Sheng-Yuan; Chang, Shao-Chen; Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2018
In traditional teacher-centered mathematics instruction, students might show low learning motivation owing to the lack of applied contexts. Game-based learning has been recognized as a potential approach to addressing this issue; however, without proper alignment between the gaming and math-applied contexts, the benefits of game-based learning…
Descriptors: Mathematics Instruction, Role Playing, Teaching Methods, Educational Games
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Benacka, Jan – Informatics in Education, 2015
The article presents the results of an experiment in which Excel applications that depict rotatable and sizable orthographic projection of simple 3D figures with face overlapping were developed with thirty gymnasium (high school) students of age 17-19 as an introduction to 3D computer graphics. A questionnaire survey was conducted to find out…
Descriptors: Spreadsheets, High School Students, Secondary School Mathematics, Algebra
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Mohottala, Hashini E. – Physics Teacher, 2013
The general student population enrolled in today's physics classrooms is diverse. They come from a variety of different educational backgrounds. Some demonstrate a good knowledge of natural laws of physics with a better understanding of mathematical concepts, while others show a fair knowledge in fundamentals of physics with a minimum knowledge in…
Descriptors: Physics, Science Instruction, College Science, Teaching Methods
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Towndrow, Phillip; Fareed, Wan – Asia Pacific Journal of Education, 2015
Using data collected through two focus group interviews with 14- to 16-year-olds involved in a one-to-one laptop academic programme in a Singapore secondary school, this paper shows some student disengagement and dissatisfaction in class, and this poses questions about the relevance of the school's laptop programme. Our findings illustrate low…
Descriptors: Laptop Computers, Student Attitudes, Educational Policy, Focus Groups
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Asad, Khaled; Tibi, Moanis; Raiyn, Jamal – World Journal of Education, 2016
New generations are using and playing with mobile and computer applications extensively. These applications are the outcomes of programming work that involves skills, such as computational and algorithmic thinking. Learning programming is not easy for students children. In recent years, academic institutions like the Massachusetts Institute of…
Descriptors: Programming, Elementary School Students, Student Attitudes, Visual Aids
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Hildebrandt, Martha E.; Biglan, Barbara; Budd, Lisa – Teaching Children Mathematics, 2013
In this article, the authors describe activities that can keep math and science skills sharp over summer breaks. A fourth-grade class was encouraged to talk about their coming summer break. The class brainstormed about what one might see on the road--"Observing landscapes, vehicles, and highway signage were quick replies." The children…
Descriptors: Mathematics Instruction, Grade 4, Elementary School Mathematics, Teaching Methods
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Chen, Zhi-Hong – Computers & Education, 2012
Although different educational agents have been proposed to facilitate student learning, most of them operate from a "smart" (i.e., intelligent and autonomous) perspective. Recently, a so-called "non-smart" perspective is also attracting increasing interest, and is now regarded as a topic worthwhile of researching. To this end,…
Descriptors: Academic Achievement, Caring, Elementary School Students, Foreign Countries
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Rahman, Mohd. Jasmy Abd; Ismail, Mohd. Arif. Hj.; Nasir, Muhammad – International Education Studies, 2014
This study aims to design and develop an interactive software for teaching and learning physics about motion and vectors analysis. This study also assesses its effectiveness in classroom and assesses the learning motivation of SMA Pekanbaru's students. The software is developed using ADDIE Model design and Life Cycle Model and built using the…
Descriptors: Computer Assisted Instruction, Physics, Computer Software, Teaching Methods
Renaud, Christian; Wagoner, Bridgette – Principal Leadership, 2011
The use of computer-based gaming in education is not a new phenomenon. Many educators nostalgically remember green Apple II monitors displaying the games Lemonade Stand and Oregon Trail in the early 1980s. Technology in schools has evolved considerably since then, and gaming has become pervasive within all demographic subgroups. Gaming within…
Descriptors: Video Games, Educational Games, Educational Technology, Computer Uses in Education
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Phirangee, Krystle – Journal of Educational Multimedia and Hypermedia, 2013
This paper is a report on the findings of a study involving four full-time elementary teachers, who incorporated technology into their teaching to various degrees. The study was guided by the overarching question: How is participation within Web 2.0 spaces reshaping teaching and learning in the elementary classroom? To explore this question, a…
Descriptors: Elementary School Teachers, Technology Integration, Educational Technology, Web 2.0 Technologies
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