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Showing 1 to 15 of 90 results Save | Export
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Jelena Ilic; Mirjana Ivanovic; Aleksandra Klašnja-Milicevic – Journal of Baltic Science Education, 2024
STEM education, which includes science, technology, engineering and mathematics, has been expanding for the past two decades. This study aimed to map new trends and the possibility of implementing digital game-based learning (DGBL) in STEM education. For this purpose, a systematic literature review was conducted. The resulting sample was further…
Descriptors: Game Based Learning, STEM Education, Student Motivation, Video Games
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Briitta Ollonen; Marjaana Kangas – Early Childhood Education Journal, 2025
This research focuses on exploring teacher motivational scaffolding and preschoolers motivational triggers in a playful learning project conducted in a Finnish preschool context. The aim of playful learning was to promote preschoolers' multiliteracy and digital skills in a news-making project. The participants were 17 preschoolers and their…
Descriptors: Scaffolding (Teaching Technique), Preschool Teachers, Preschool Children, Student Motivation
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Agustyaningrum, Nina; Sari, Riska Novia; Abadi, Agus Maman; Mahmudi, Ali – International Journal of Instruction, 2021
This study aims to find out the dominant factors that cause students' difficulties in learning abstract algebra. The factors investigated in this study focused on attitude, motivation, prior knowledge, lecturer performance, learning methods, as well as teaching materials. This study is a descriptive research using a survey method. We involved 30…
Descriptors: Algebra, Foreign Countries, College Students, Student Problems
Octavia Thorns-Jackson – ProQuest LLC, 2022
A midwestern community college utilized a corequisite model to accelerate students' developmental education that allows adult learners to take developmental writing and English composition simultaneously. First-year composition instructors had no formal training at the college on andragogical methods and teaching strategies to foster successful…
Descriptors: Andragogy, Teaching Methods, Community Colleges, Writing (Composition)
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Coralie Portier-Charneau; Mylene Sanchiz – Information and Learning Sciences, 2024
Purpose: This paper aims to examine whether the instructional message used to introduce game-based learning (GBL), prior knowledge, flow and prior gaming experience have an impact on secondary students' learning outcomes, perceived game utility and motivation to use the game. Design/methodology/approach: Fifty-four 9th grades students enrolled in…
Descriptors: Foreign Countries, Secondary School Mathematics, Secondary School Students, Secondary School Teachers
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Conway, Patrick Filipe – Adult Education Quarterly: A Journal of Research and Theory, 2022
This article synthesizes literatures relating to the fields of andragogy and prison education. It is a key moment to reflect on teaching practices inside carceral settings. As Pell Grant availability for incarcerated students is set to expand dramatically, many college and university faculty are soon likely to be entering prisons as instructors…
Descriptors: Correctional Education, Correctional Institutions, Institutionalized Persons, Andragogy
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Yeo, Jun-Hui; Cho, I.-Hsuan; Hwang, Gwo-Haur; Yang, Hsi-Hsun – Educational Technology Research and Development, 2022
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for…
Descriptors: Gender Differences, Prior Learning, Food, Biology
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Calalb, Mihail – Athens Journal of Education, 2023
A detailed characteristic of teaching and learning approaches used within the new concept of Learning by Being (LBB) is given. The evolution of educational paradigms from Learning by Doing (LBD) and Learning by Understanding (LBU) toward LBB is analyzed. The basic idea of LBB is students' ownership on cognitive goals, or the assumption of learning…
Descriptors: Constructivism (Learning), Physics, Science Instruction, Student Participation
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Rey, Günter Daniel; Beege, Maik; Nebel, Steve; Wirzberger, Maria; Schmitt, Tobias H.; Schneider, Sascha – Educational Psychology Review, 2019
The segmenting effect states that people learn better when multimedia instructions are presented in (meaningful and coherent) learner-paced segments, rather than as continuous units. This meta-analysis contains 56 investigations including 88 pairwise comparisons and reveals a significant segmenting effect with small to medium effects for retention…
Descriptors: Learning Processes, Multimedia Instruction, Teaching Methods, Recall (Psychology)
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Aizawa, Ikuya; Rose, Heath; Thompson, Gene; Curle, Samantha – Language Teaching Research, 2023
This article examines the relationship between Japanese undergraduate students' English language proficiency and English language-related challenges faced when studying an international business course through English. It also examines English language proficiency thresholds students need to reach in each academic skill (i.e. reading, listening,…
Descriptors: Japanese, Language of Instruction, English (Second Language), Second Language Learning
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Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
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Nagy, Emese K. – Acta Educationis Generalis, 2020
Introduction: The goal of this paper is to show how the undergraduate students are able to differentiate among learning-centered, learner-centered, feedback-centered and community-centered knowledge acquisitions. We wanted them to recognize which method is used by the teacher and how each method influences the primary school pupils' knowledge…
Descriptors: Undergraduate Students, Teacher Competencies, Preservice Teachers, Teacher Education Programs
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Sun, Chia-Ho – English Language Teaching, 2020
The current study investigated the effects of interactive picture-book read-alouds on middle school EFL students' word inference ability and attitudes toward reading in English. To this end, two classes of seventh-grade students from a public middle school in Taiwan participated and were randomly divided into two groups: an interactive…
Descriptors: Middle School Students, English Language Learners, Grade 7, Picture Books
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Wei, Yan; Spear-Swerling, Louise; Mercurio, Mia – Intervention in School and Clinic, 2021
Students may lack the motivation to read for many reasons, including inadequate access to interesting texts, limited encouragement to read for pleasure from adults, instructional practices that do not foster engagement in learning, or a history of reading failure. This article focuses on students with reading disabilities who may have a…
Descriptors: Student Motivation, Learning Disabilities, Reading Motivation, Reading Difficulties
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McCord, Rachel; Jeldes, Isaac – Computer Science Education, 2019
Background and Context: Flipped classrooms are becoming more widely adopted across engineering higher education contexts. In degree programs where enrollment is increasing and undergraduate curricula are packed with content, pedagogies that allow more time for actively participate in classroom activities are being highly sought after to aid in…
Descriptors: Computer Software, Computer Science Education, Blended Learning, Intervention
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