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David M. Woods; Andrea Hulshult – Information Systems Education Journal, 2025
IT/IS educators continue to work to develop content and activities for teaching Agile practices, processes, and methodologies to their courses to ensure students have the skills expected by businesses. Given the wide range of tools and technologies that fall under the umbrella of Agile and the wide range of places where Agile is applied, educators…
Descriptors: Information Technology, Information Science Education, Computer Science Education, Teaching Methods
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Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
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Toker, Sacip – Education and Information Technologies, 2022
This study investigates the association between instructional design projects and 21st-Century skills. A causal-comparative design was utilised. The participants were 85 computer education and instructional technology department students who registered for a core instructional design course. The participants are divided into two groups: Rapid…
Descriptors: 21st Century Skills, Instructional Design, Teaching Methods, Computer Science Education
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Wilson Libardo Pantoja Yépez; Julio Ariel Hurtado Alegría; Ajay Bandi; Arvind W. Kiwelekar – Education and Information Technologies, 2024
The ability to define, evaluate, and implement software architectures is a fundamental skill for software engineers. However, teaching software architecture can be challenging as it requires students to be involved in real-context projects with high degrees of complexity. This involves making trade-off decisions among several quality attributes.…
Descriptors: Computer Software, Training, Computer Science Education, Teaching Methods
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Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
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Jiahong Su; Kai Guo; Xinyu Chen; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
The teaching of artificial intelligence (AI) has increasingly become a topic of investigation among educational researchers. Studies of AI education have predominantly focused on the university level; less attention has been paid to teaching AI in K-12 classrooms. This study synthesised empirical studies on K-12 AI education, with the aims of…
Descriptors: Artificial Intelligence, Computer Science Education, Elementary Secondary Education, Teaching Methods
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Mikko Kokkoniemi; Ville Isomöttönen – Informatics in Education, 2025
This study builds on a recent systematic mapping of computing education literature by conducting an in-depth qualitative analysis of selected studies on group work in Project-Based Learning (PjBL), published between 2010 and 2021. We examined how prominent theoretical frameworks are used in this context. We found that frameworks were often applied…
Descriptors: Computer Science Education, Instructional Design, Teaching Methods, Student Projects
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Money, William H.; Mew, Lionel Q. – Information Systems Education Journal, 2023
This paper proposes a Project-based team instruction methodology with open-ended projects to teach students critical analysis, design and implementation steps of developing Robotic Process Automation (RPA) for information systems. The use of project-based learning is appropriate for teaching RPA analysis and design with lean Six Sigma tools…
Descriptors: Student Projects, Active Learning, Teaching Methods, Robotics
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Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
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Yang, Fan; Akanbi, Temitope; Chong, Oscar Wong; Zhang, Jiansong; Debs, Luciana; Chen, Yunfeng; Hubbard, Bryan J. – Journal of Civil Engineering Education, 2024
Computing technology is reshaping the way in which professionals in the architecture, engineering, and construction industries conduct their business. The execution of construction tasks is changing from traditional 2D to 3D building information modeling (BIM)-based concepts. The use of BIM is expanded and enriched by the introduction of advanced…
Descriptors: Civil Engineering, Engineering Education, Programming Languages, Construction Management
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Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
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Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
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Qing Yu; Kun Yu; Baomin Li – Journal of Educational Computing Research, 2025
Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects…
Descriptors: Programming, Computer Science Education, Visual Aids, Outcomes of Education
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Shao-Chen Chang; Charoenchai Wongwatkit – Education and Information Technologies, 2024
As computational thinking becomes increasingly essential, the challenge of designing effective teaching approaches to foster students' abilities in this area persists, especially for higher order thinking skills. This study addresses this challenge by proposing and implementing a peer assessment-based Scrum project (PA-SP) learning approach in…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Mental Computation
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