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Showing 1 to 15 of 18 results Save | Export
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Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
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Rita Garcia; Michelle Craig – ACM Transactions on Computing Education, 2025
Introduction: Computer Science Education does not have a universally defined set of concepts consistently covered in all introductory courses (CS1). One approach to understanding the concepts covered in CS1 is to ask educators. In 2004, Nell Dale did just this. She also collected their perceptions on challenging topics to teach. Dale mused how the…
Descriptors: Replication (Evaluation), Teaching Methods, Computer Science Education, Introductory Courses
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W. Brian Lane; Terrie M. Galanti; X. L. Rozas – Journal for STEM Education Research, 2023
Integrating computational thinking (CT) into STEM disciplines requires secondary teachers to develop their pedagogical content knowledge of computing and content integration. Experienced teachers who choose to integrate CT in their secondary STEM courses may struggle in the same ways as novice teachers as they learn about programming and its…
Descriptors: Physics, Teaching Methods, Grounded Theory, Capacity Building
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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García, José Manuel García-Vandewalle; García-Carmona, Marina; Trujillo Torres, Juan Manuel; Moya-Fernández, Pablo – Contemporary Educational Technology, 2022
Digital competence has become a new type of literacy that significantly impacts on people's lives, as it is paramount to their social and occupational integration. In educational institutions, teachers play a major role in developing the digital skills of their students. This study aims to determine the key elements of teacher training in the use…
Descriptors: Teacher Education Programs, Educational Change, Technological Literacy, Pedagogical Content Knowledge
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Valentina Dagiene; Gintautas Grigas; Tatjana Jevsikova – Informatics in Education, 2024
The work of Niklaus Wirth, designer of the Pascal programming language, has led to the introduction of programming in schools in many countries often leading to a transformation in the way of thinking. In this article, we provide a retrospective analysis of the Lithuanian experience driven by Pascal and discuss the main ideas about teaching…
Descriptors: Programming Languages, Computer Science Education, Foreign Countries, Programming
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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Beckman, Matthew D.; Çetinkaya-Rundel, Mine; Horton, Nicholas J.; Rundel, Colin W.; Sullivan, Adam J.; Tackett, Maria – Journal of Statistics and Data Science Education, 2021
A version control system records changes to a file or set of files over time so that changes can be tracked and specific versions of a file can be recalled later. As such, it is an essential element of a reproducible workflow that deserves due consideration among the learning objectives of statistics courses. This article describes experiences and…
Descriptors: Statistics Education, Data Analysis, Teaching Methods, Graduate Students
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Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
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Wulandari, Stepani Sisca; Ali, Syaiful – Accounting Education, 2019
Although the eXtensible Business Reporting Language (XBRL) can improve the utilization of accounting information, the acceptance of this technology has been slower than anticipated. Some studies suggest that education can raise awareness of XBRL, thus improving its adoption in a country. This study describes the perspectives of accounting…
Descriptors: Accounting, Computer Software, Foreign Countries, Technology Integration
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Sharp, Jason H. – Information Systems Education Journal, 2019
With the recent renewed interest in programming, online learning environments like Codecademy have become quite popular, boasting some 25 million members worldwide. The purpose of this paper is to describe the author's experience using Codecademy Interactive Lessons as an instructional supplement in an introductory Python programming course. The…
Descriptors: Programming Languages, Teaching Methods, Outcomes of Education, Introductory Courses
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Suters, Leslie; Suters, Henry; Anderson, Adam – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This paper describes a 54-hour summer institute for grades 6-12 mathematics and science teachers (N = 19) with a comprehensive approach to preparing teachers to use computational thinking (CT) in their classrooms, including training in Python computer programming with Lego® Mindstorms® robotics, mathematics content sessions, and opportunities to…
Descriptors: Algebra, Mathematics Instruction, Pedagogical Content Knowledge, Programming
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van Zyl, Sukie; Mentz, Elsa; Havenga, Marietjie – African Journal of Research in Mathematics, Science and Technology Education, 2016
As part of curriculum changes in South Africa, an introductory programming language, Scratch, must first be taught before switching to the well-established teaching of Delphi. The nature of programming in Scratch is considerably different from that in Delphi. It was assumed that the teaching of Scratch as introductory programming language could…
Descriptors: Foreign Countries, Programming Languages, Teaching Methods, Guidelines
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Alkaria, Ahmed; Alhassan, Riyadh – Journal of Education and Training Studies, 2017
This study was conducted to examine the effect of in-service training of computer science teachers in Scratch language using an electronic learning platform on acquiring programming skills and attitudes towards teaching programming. The sample of this study consisted of 40 middle school computer science teachers. They were assigned into two…
Descriptors: Programming Languages, Programming, Electronic Learning, Inservice Teacher Education
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