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Showing 1 to 15 of 118 results Save | Export
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Maik Beege; Rolf Ploetzner – Instructional Science: An International Journal of the Learning Sciences, 2025
Recent research has shown that enhancing instructional videos with questions, such as self-explanation prompts, and thus shifting the process from receptive to constructive learning, is beneficial to learning. However, the inclusion of questions is often confounded with the implementation of learner pacing through navigation features. Furthermore,…
Descriptors: Interactive Video, Constructivism (Learning), Difficulty Level, Cognitive Processes
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Tian, Feng; Zou, Jiahui; Li, Keying; Li, Yuzhi – IEEE Transactions on Learning Technologies, 2023
There are a large number of Chinese Kung Fu enthusiasts worldwide. Offline learning has been the primary method for teaching and learning Chinese Kung Fu due to the inability of online 2-D videos to convey spatial information and provide feedback. To address the issues of the high cost of offline teaching, fixed perspectives in 2-D videos, lack of…
Descriptors: Computer Simulation, Computer Uses in Education, Athletics, Physical Activities
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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
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Estefan, Michel; Seim, Josh – Teaching Sociology, 2022
There has been a growing number of calls to improve theory instruction in sociology. These conversations have focused on what instructors should teach (with a renewed emphasis on racism and sexism) and whom to teach (with calls to diversify the reading list), but comparatively little attention has been placed on how social theory should be taught.…
Descriptors: Social Theories, Sociology, Student Centered Learning, Concept Mapping
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Luca Botturi; Loredana Addimando; Martin Hermida; Azza Bouleimen; Chiara Beretta; Silvia Giordano – Journal of Media Literacy Education, 2025
Information Literacy education is challenged by an ever-changing and complex environment. The design and development of current and effective Information Literacy education requires a thorough understanding of how young people search information online, which mainly happens with generalist search engines. The present study involved a voluntary…
Descriptors: Online Searching, Information Literacy, Information Retrieval, Search Strategies
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Bale, Shivkumar; Singh, Ramesh – Interactive Learning Environments, 2023
This paper introduces a novel virtual method to conduct continuous distillation experiment in an undergraduate unit operation laboratory with the help of SPM 700 Distillation Column, one of the modules available in Simtronics, a commercial process operation simulator. Simtronics simulator is a powerful tool to teach process industry skills and it…
Descriptors: Engineering Education, Teaching Methods, Undergraduate Students, Laboratory Experiments
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Czerniewicz, Laura; Mogliacci, Rada; Walji, Sukaina; Cliff, Alan; Swinnerton, Bronwen; Morris, Neil – Teaching in Higher Education, 2023
This paper explores how academics navigate the Higher Education (HE) landscape being reshaped by the convergence of unbundling, marketisation and digitisation processes. Social Realism distinguishes three layers of social reality (in this case higher education): the empirical, the actual and the real. The empirical layer is presented by the…
Descriptors: College Faculty, Navigation, Commercialization, Technology Uses in Education
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Miliou, Ourania; Angeli, Charoula – International Association for Development of the Information Society, 2023
In recent decades, the research community has focused on younger generations' technology readiness, known as The Digital Natives Debate. At the higher education level, this debate led to studies on the quality of digital technology use among undergraduate students. However, empirical investigations on how digital literacy programs can support…
Descriptors: Student Projects, Active Learning, Digital Literacy, Educational Quality
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Loynes, Chris – Journal of Outdoor and Environmental Education, 2020
Embedded in all outdoor activities, are a set of values that reflect the cultural conditions of the time in which the activity was first developed for educational purposes. Using Bernstein's curriculum constructs, this paper examines what, in relation to navigation, these values are, from where they arose and whether and in what way these values…
Descriptors: Maps, Outdoor Education, Navigation, Place Based Education
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Vroutsis, Nikolaos; Psycharis, Giorgos; Triantafillou, Chrissavgi – For the Learning of Mathematics, 2022
In this article we address the 'educationalization' of authentic marine navigation tasks for upper secondary mathematics classrooms and their potential for students' learning. Our approach is based on boundary crossing and as well as on the distinction between realistic tasks (targeting students' familiarization with the marine navigation…
Descriptors: Navigation, Secondary School Students, Grade 10, Mathematics Instruction
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Decuypere, Mathias – Learning, Media and Technology, 2019
Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one 'learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical…
Descriptors: Computer Software, Educational Technology, Coding, Web Sites
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
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Lee, Rebecca K. Y.; Ng, Bernard Y. N.; Chen, Daisy M. H. – Biochemistry and Molecular Biology Education, 2019
Students always encounter difficulties in studying biochemical pathways. They are especially weak in understanding the relationships between metabolic pathways and their integration because these pathways are always taught one-by-one in class. In the past, various online resources have been developed to facilitate students' understanding toward…
Descriptors: Metabolism, Science Instruction, Biochemistry, Concept Formation
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Benvenuti, Martina; Mazzoni, Elvis – British Journal of Educational Technology, 2020
Wayfinding is one of the most important skills that children have to learn in order to safely move in the environment. One problem that 5-year-old children encounter with wayfinding is changing their point of view to that of another person in different position in the same environment, such as that of a person opposite them whose perspective is…
Descriptors: Robotics, Child Development, Skill Development, Navigation
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