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Showing 1 to 15 of 79 results Save | Export
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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
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Cynthia Bansak; Julie K. Smith; Christine L. Storrie – Journal of Economic Education, 2025
The authors of this article describe three student-driven learning modules developed from their respective College Fed Challenge courses. These activities are ready-to-apply in a wide range of courses to facilitate adoption without a large time commitment. In the "Pick a Policy Maker" module, students gain an understanding of the…
Descriptors: Macroeconomics, Economics Education, Teamwork, Graphs
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Smart, Steven; Wahl-Alexander, Zachary – Journal of Physical Education, Recreation & Dance, 2020
Although fitness can be used as the content for any season, research suggests this rarely occurs. Nonetheless, even when implementing a sport-based season, there are many instructional approaches teachers can employ to further increase activity levels. Therefore, the purpose of this article is to provide physical educators with practical…
Descriptors: Physical Fitness, Physical Education, Athletics, Teaching Methods
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Martin, Thomas N. – Management Teaching Review, 2021
Six classroom interventions designed to continuously teach and acclimate our management students about their eventual realistic reward/punishment contingencies and managerial performance expectations can be established using the classroom's grading system and the class syllabus. Interventions include (1) using points rather than grades for student…
Descriptors: Intervention, Management Development, Teaching Methods, Rewards
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McCauley, Kelly Davis – Management Teaching Review, 2021
The Arena activity is an in-class, experiential learning exercise that requires student teams to navigate and assist a blindfolded team member through a maze-like setting. The goal of the activity is to seek and find all of the team's assigned objects. However, only the blindfolded team member can collect these objects in The Arena. This activity…
Descriptors: Teamwork, Communication Skills, Teaching Methods, Management Development
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Hrubes?, Jan; Tywoniak, Adam; Balouch, Martin; Chvi´la, Stanislav; Hrabovsky´, Jan – Journal of Chemical Education, 2021
Identification and further motivation of gifted students are widely discussed among the science education community. In the context of the educational system of the Czech Republic, competitions serve as one of the main ways to identify those gifted in precollege education. In this article, we report the foundation of a team-based open-book…
Descriptors: Gifted Education, Science Instruction, Teaching Methods, Teamwork
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Lin, Cheng-Ta – Turkish Online Journal of Educational Technology - TOJET, 2023
A purposive sampling was conducted with 109 students from Anding elementary school, Taiwan. First, we found perceived ease of learning, enjoyment, self-efficacy, social interaction and learning attitude have significant differences between integrated teaching approach and Spoon-feeding instruction in this study. Second, the research framework has…
Descriptors: Computer Assisted Instruction, Elementary School Students, Difficulty Level, Student Attitudes
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Kammerer, Edward F., Jr. – Journal of Political Science Education, 2020
Student participation in undergraduate intercollegiate moot court tournaments is steadily increasing. The research on this activity, however, remains limited. This study examines the perspectives of a small sample of faculty to determine how they structure their moot court teams, the courses related to the competition, and the challenges they…
Descriptors: Student Participation, Undergraduate Students, Court Litigation, College Faculty
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Lynch, Makena R.; Lower-Hoppe, Leeann M.; Brgoch, Shea M.; Evans, James O.; Bailey, Richard L.; Beattie, Mark; Samad, Moetiz; Ryder, Ashley – Sport Management Education Journal, 2022
Mock trials serve as useful experiential learning tools for undergraduate kinesiology students. In the current study, Kolb's experiential learning cycle was employed over the course of a semester through a comprehensive mock trial project that aimed to provide undergraduate students with an interactive learning experience as a means to achieve…
Descriptors: Experiential Learning, Legal Problems, College Instruction, Undergraduate Students
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Smith, Hayden J.; Michelsen, Niall – Journal of Political Science Education, 2021
The Statecraft IR simulation has received a significant amount of attention in the pedagogical literature. Some instructors have asserted that Statecraft is biased toward the behavior and learning goals of realism, calling into question the utility of the simulation as a teaching tool. Using thirteen iterations of the simulation we empirically…
Descriptors: International Relations, Political Science, Teaching Methods, Teamwork
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Wahl-Alexander, Zachary; Hastie, Peter A.; Johnson, Nate – Journal of Physical Education, Recreation & Dance, 2018
This article will provide a detailed account of a fishing sport education season focusing on the six key features of the model. Five specialty roles were created for this season, specifically for the fishing content. With this fishing content, teams participated in a variety of skill challenges, and fishing derbies that were staggered throughout…
Descriptors: Recreational Activities, Models, Teamwork, Athletics
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Baydar, Askin – International Education Studies, 2021
The aim of this study is to determine pre-service primary teachers' opinions regarding the implementation of teams-games-tournaments (TGT). For this purpose, the action research method, which is one of the qualitative research methods, was employed. The study group in the research consisted of 30 students who attended Artvin Çoruh University…
Descriptors: Foreign Countries, Preservice Teachers, Elementary School Teachers, Student Attitudes
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Capinding, Andie Tangonan – International Journal of Game-Based Learning, 2021
The study focused on the effect of teams-games-tournament (TGT) on mathematics performance, behavioral engagement, cognitive engagement, and motivation to learn mathematics of Grade 8 students. Experimental and descriptive methods of research were utilized. Findings revealed that there was no significant difference in the pre-test results of the…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Teaching Methods
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chi-Ruei; Tai, Kai-Hsin; Wu, Yu-Feng – International Journal of Science and Mathematics Education, 2020
According to social dilemma theory, students may be characterized as being indifferent to reciprocal behavior and disengaged from interacting with the board gaming process. Given a common goal, students' prosociality can affect the collective efficacy and goal achievement motivation that reflects their flow experience in a cooperative-competitive…
Descriptors: Prosocial Behavior, Goal Orientation, Structural Equation Models, Computer Games
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