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Priyanka Lekhi; Trish Varao-Sousa – Chemistry Education Research and Practice, 2024
Team-based learning (TBL) is an instructional strategy where students participate in a set of activities including, applying course concepts to real-life case studies in instructor-selected teams. Here, we describe how TBL has been incorporated into a 3rd year, large, environmental chemistry course and investigate the benefits of using this…
Descriptors: Cooperative Learning, Chemistry, Environmental Education, Student Attitudes
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Andrew Jackson – Journal of Technology Education, 2025
The design process is full of judgment, especially around successes and failures that occur through each iteration. Decisions about how to proceed when ideas do not work can be especially challenging for beginning designers. Yet, experts are able to demonstrate more natural regulation of the process. This research focused on the experiences of…
Descriptors: Design, Thinking Skills, Protocol Analysis, Introductory Courses
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Denise C. Flanders – Teaching Theology & Religion, 2023
This article provides a brief overview of the instructional strategy known as team-based learning (TBL). It then focuses specifically on the use of one of its integral components in a biblical studies classroom--namely, the "4S application task." The 4S application task, which is one of the fundamental pieces of the learning experience…
Descriptors: Biblical Literature, Religious Education, Teaching Methods, Teamwork
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Anna Suorsa – Democracy & Education, 2023
This study examines young people's (ages 13-18) perceptions of their own opportunities to influence the development of their own environment through an experiment aimed at developing civic democracy in Finland in 2020-2021. The purpose of the experiment was to try out new ways of participating and influencing meaningfully for young people at…
Descriptors: Democracy, Teaching Methods, Foreign Countries, Student Attitudes
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Seth Ketron; Kristina Schatz; Darin Sullwold; Aaron Sackett; Kyle Goldschmidt – Marketing Education Review, 2025
Virtual reality (VR) learning is believed to increase focus, engagement, and emotional connection. To that end, we developed an immersive business case study in VR to teach essential business concepts. This paper outlines the process we followed to develop and launch the case in the hope that other institutions can use our process as a blueprint…
Descriptors: Computer Simulation, Business Education, Case Method (Teaching Technique), Usability
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Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
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Bhatti, Muhammad; Alyahya, Mansour; Alshiha, Ahmed Abdulaziz; Qureshi, Madeeha Gohar; Juhari, Ariff Syah; Aldossary, Mohammed – Innovations in Education and Teaching International, 2023
The purpose of this study is to identify a set of employability skills required for business graduates. The study also sets to determine teaching/learning techniques that are effective in acquiring these employability skills. Data were collected using a questionnaire consisting of 5-point Likert-scale questions. Respondents are from 43 industry…
Descriptors: College Graduates, Business Administration Education, Employment Potential, Job Skills
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Lavrentyeva, Z. I. – Russian Education & Society, 2019
The article provides a theoretical grounding for the use of resources that can support educational activities at inclusive schools. We designate those techniques that help include students in the decision-making process, teach the principles of cooperation, and develop teamwork skills. We outline the features of the third space approach, which can…
Descriptors: Educational Resources, Inclusion, Foreign Countries, Decision Making
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Godbout, Paul; Gréhaigne, Jean-Francis – Physical Education and Sport Pedagogy, 2022
Background: Several student-centred and game-based approaches have developed in the last 40 years. Publications intended to describe the underlying theory and/or mechanics of each particular teaching/learning model have usually focused on modalities related to teacher-student interactions, taking into account the particular pedagogical content…
Descriptors: Team Sports, Teaching Methods, Student Centered Learning, Athletics
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Raelin, Joseph A. – Action Learning: Research and Practice, 2019
Is there a viable pedagogical method to prepare people, as they engage together in their practice, for the assumption of collective leadership? In this article the author makes the case that such a method is already available via action learning but for its adoption as a collective leadership development approach. The author's agenda is twofold:…
Descriptors: Active Learning, Teaching Methods, Leadership Qualities, Teamwork
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Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach
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Ericksen, Kirsten S.; Williamson-Ashe, Sandra – Journal of Effective Teaching in Higher Education, 2021
This research examines the impact of various high-impact educational practices integrated in different group elements (groups course, in-class group activities, and a learning community) on student perceived group work experience related to the Emerging Values model. The Emerging Values model found academic group work to be beneficial for…
Descriptors: Educational Practices, Group Activities, College Students, Instructional Effectiveness
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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Robin Jocius; Jennifer Albert; Deepti Joshi; Melanie Blanton; Ian O'Byrne – Journal of Technology and Teacher Education, 2023
There is growing attention to the potential for developing professional learning experiences for content area teachers to infuse computational thinking (CT), which refers to the set of problem-solving practices related to the computer science discipline, into their classrooms. Although research has begun to document professional learning models…
Descriptors: Decision Making, Teaching Experience, Research Projects, Teacher Researchers
Simonsen, Brandi; Freeman, Jen; Swain-Bradway, Jessica; George, Heather Peshak; Putnam, Robert; Lane, Kathleen Lynne; Sprague, Jeffrey; Hershfeldt, Patti – Education and Treatment of Children, 2019
Research suggests (a) students benefit when educators implement positive and proactive classroom behavior support practices (e.g., maximizing structure, teaching expected behaviors, delivering engaging instruction) and (b) educators benefit when school leadership teams invest in positive and proactive professional development support systems…
Descriptors: Positive Behavior Supports, Student Behavior, Teaching Methods, Classroom Techniques
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