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Negron, Gregory P. – ProQuest LLC, 2017
Purpose: The purpose of this quantitative study was to determine the degree of effectiveness and preferences as it related to various computer-based training (CBT) and instructor-based training (IBT) types as perceived by baby boomer, Generation X, and millennial generational Space and Naval Warfare Systems Center Pacific (SSC Pacific) employees…
Descriptors: Generational Differences, Public Agencies, Statistical Analysis, Computer Assisted Instruction
Cilliers, Elizelle Juaneé; Pekelharing, Ruan – Australian Association for Research in Education, 2015
We are living in a time of incredible technology changes and technology is bringing all spatial elements closer together. In this sense, the increasing technological changes are impacting on our approach to society, to planning and to breaking new ground in terms of research and education. There is a rise of a new generation that is…
Descriptors: Higher Education, Foreign Countries, Educational Technology, Technology Uses in Education
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Tornabene, Ladona; Nowak, Amy Versnik; Vogelsang, Lisa – Journal of Effective Teaching, 2012
This current generation of students, known as the Millennial Generation, has a propensity toward multi-tasking and a history of structured and tightly filled days. Reflection may not be viewed as productive and as conducive to learning as other "tasks" and thus may be neglected. However, by employing a methodology (photography) that…
Descriptors: Photography, Reflection, Age Groups, Generational Differences
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Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games
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Worley, Karen – Adult Learning, 2011
Faculty and administrators of higher education today face a challenge with their student populations, many of whom are part of what is known as the net generation. As students become more technologically advanced, faculty must be technologically ready to meet the needs of students. Many college faculty and administrators are from earlier…
Descriptors: Teaching Styles, College Faculty, Teaching Methods, Technological Advancement
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Fannon, Kate – International Journal of Training Research, 2004
This article presents a rationale for why role-play simulation is an effective and socially dynamic learning strategy for VET or HE. The factors of generational change, work world demands due to global economics and rapid technological developments are drivers for educationalists to focus more on the process of learning rather than the content.…
Descriptors: Interpersonal Communication, Learning Strategies, Transformative Learning, Learning Processes