Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Graphics | 3 |
| Teaching Methods | 3 |
| Technological Literacy | 3 |
| Achievement Gains | 1 |
| Adolescent Literature | 1 |
| Advertising | 1 |
| Art | 1 |
| Artificial Intelligence | 1 |
| Change | 1 |
| Computer Interfaces | 1 |
| Computer Mediated… | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
Education Level
| Early Childhood Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Iowa | 1 |
| Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lee, Sang Yeal – Journal of Advertising Education, 2019
The changes in the advertising industry are rapid and dizzying. The advertising industry is going through structural change and advertising education faces a daunting challenge in keeping up with the real world. Advertising educators must recognize the urgency of revising the curriculum to address this challenge. If not, while the industry…
Descriptors: Advertising, Change, Teaching Methods, Educational Change
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Haynes-Moore, Stacy – Journal of Language and Literacy Education, 2015
In this work, the author examines a digital role-play in which participants composed an alternate version of "The Hunger Games" (Collins, 2008). Participants imagined characters and posted more than 400 scenes in the online collaboration. The author draws upon ethnographic methods (Merriam, 2009) to describe her participant-observer…
Descriptors: Ethnography, Role Playing, Computer Mediated Communication, Researchers

Peer reviewed
Direct link
