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Mirjana Maricic; Branko Andic; Soeharto Soeharto; Filiz Mumcu; Stanko Cvjeticanin; Zsolt Lavicza – Education and Information Technologies, 2025
According to the theoretical frameworks and teaching practice, the constructs of the Technology acceptance model - TAM and the Cognitive load theory - CLT are in a close cause-and-effect relationship, and gaining insights into this issue is essential for educators. Our study aimed to examine continuous teaching intention (CTI) with emerging…
Descriptors: Teacher Attitudes, Intention, Technology Uses in Education, Elementary School Teachers
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Frank Reinhold; Timo Leuders; Katharina Loibl; Matthias Nückles; Maik Beege; Jan M. Boelmann – Educational Psychology Review, 2024
To explain successful subject matter learning with digital tools, the specification of mediating cognitive processes is crucial for any empirical investigation. We introduce a cognitive process framework for the mechanisms of learning with digital tools (CoDiL) that combines core ideas from the psychology of instruction…
Descriptors: Cognitive Processes, Intellectual Disciplines, Learning Activities, Technology Uses in Education
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Unggi Lee; Yeil Jeong; Junbo Koh; Gyuri Byun; Yunseo Lee; Hyunwoong Lee; Seunmin Eun; Jewoong Moon; Cheolil Lim; Hyeoncheol Kim – Smart Learning Environments, 2024
This preliminary study explores how GPT-4 Vision (GPT-4V) technology can be integrated into teacher analytics through observational assessment, aiming to improve reflective teaching practice. Our study develops a Video-based Automatic Assessment System (VidAAS) powered by GPT-4V. This approach uses Generative Artificial Intelligence (GenAI) to…
Descriptors: Observation, Teaching Methods, Artificial Intelligence, Behavior
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Aron Truss; Karen McBride; Hannah Porter; Valerie Anderson; Geraldine Stilwell; Christina Philippou; Andy Taggart – British Journal of Educational Technology, 2024
Effective video resources are assumed to promote learner engagement, but the extent to which this occurs is unclear. This study examines learners' engagement with instructor-generated video. It contributes an analytical synthesis of qualitative and quantitative data that provides the basis for investigating the extent to which, and how, learners…
Descriptors: Learner Engagement, Video Technology, Technology Uses in Education, Educational Technology
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Buchner, Josef; Buntins, Katja; Kerres, Michael – Journal of Computer Assisted Learning, 2022
Background: Previous studies on augmented reality-enriched learning and training indicated conflicting results regarding the cognitive load involved: some authors report that AR can reduce cognitive load, others have shown that AR is perceived as cognitively demanding and can lead to poorer performance. Objectives: The aim of this study is to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Difficulty Level
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Piera Biccard – Open Learning, 2025
This conceptual paper sets out the community-of-inquiry framework from a distributed perspective. It proposes that considering teaching presence, social presence and cognitive presence from a distributed perspective allows the broadening of the presences to consider the way in which participants, content and tools maintain and advance these…
Descriptors: Distance Education, Teaching Styles, Computer Assisted Instruction, Internet
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Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Pedro Isaias, Editor; Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor – Cognition and Exploratory Learning in the Digital Age, 2024
The Cognition and Exploratory Learning in the Digital Age (CELDA) conference focuses on discussing and addressing the challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age. In each edition, CELDA, gathers researchers and…
Descriptors: Artificial Intelligence, Cognitive Processes, Discovery Learning, Teaching Methods
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Wang, Sufen; Du, Ming; Yu, Rong; Wang, Zhijun; Sun, Jingjing; Wang, Ling – Interactive Learning Environments, 2023
It has been controversial whether the matching of learning styles with teaching environment has improved the teaching effects. This paper constructs matching modes by choosing Sternberg's three learning styles (liberal leaning, internal scope and global level) and adopts curriculum comprehensiveness and instructing modes. The research, based on…
Descriptors: Foreign Countries, Cognitive Style, Cognitive Processes, Information Processing
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Bian Wu; Xinyu Chang; Yiling Hu – Interactive Learning Environments, 2024
Recent years have seen an increase number of studies on spherical video-based virtual reality (SVVR) in education.However, the impact of SVVR on learning performance remains unclear and cannot be simply generalized from traditional VR-based education. The purpose of this study was to examine the overall effects of SVVR on cognitive and…
Descriptors: Video Technology, Computer Simulation, Cognitive Processes, Outcomes of Education
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Estapa, Anne; Davis, Jeni – International Journal of Science and Mathematics Education, 2023
The work of teaching includes many in-the-moment decisions for teachers to make. In this study, we focused on the decisions prospective teachers made within the elementary context specific to shared teaching practice in mathematics and science instruction -- elicit and use evidence of student thinking. Within a qualitative multisite case study, we…
Descriptors: Preservice Teachers, Teaching Methods, Elementary School Mathematics, Elementary School Science
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Wang, Tingting; Li, Shan; Lajoie, Susanne – Educational Technology & Society, 2023
Cognitive load can be induced by both learning tasks and self-regulated learning (SRL) activities, which compete for limited working memory capacity. However, there is little research on the relationship between cognitive load and SRL. This study explored how cognitive load interplayed with SRL behaviors and their joint effects on task performance…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Technology Uses in Education
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