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Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
GuoRong Huang; Xing Liu; Hui Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
This research evaluates the efficacy of a basketball-based teaching and training system supported by 5G technology in a wireless network environment. Initially are information about the Chinese basketball students is first gathered and then divided into a Control Group (CG) and an Experimental Group (EG). The control group uses the standard method…
Descriptors: Curriculum Development, Team Sports, Internet, Computer Networks
James P. Miller – ProQuest LLC, 2020
Simulation-based medical education (SBME) is a proven instructional method for increasing knowledge gains in medical learners. However, it is difficulty to implement because of cost, technical considerations, and issues of accessibility. This experimental, mixed-methods study of senior-level nursing students sought to understand what impact an…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Nursing Students
Aljaraideh, Yousef Ahmad – Turkish Online Journal of Distance Education, 2020
This study aims to identify the impact of digital storytelling (DST) on academic achievement of sixth grade students in English language and their motivation towards it in Jordan. DST plays an important role in the maintenance and progress of English language. The research uses a quasi- experimental method. The sample of the study consists of (50)…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Story Telling
Aldhafiri, Mohammad D. – Education and Information Technologies, 2020
This study sought to investigate the effectiveness of interactive whiteboards (IWB) on students' Arabic listening skills at Kuwaiti universities during the second semester of the 2018/2019 academic year. A review of the literature indicates that interactive whiteboards support the language learning, as well as to improve students' achievement…
Descriptors: Foreign Countries, Visual Aids, Educational Equipment, Interactive Video
van Riesen, Siswa; Gijlers, Hannie; Anjewierden, Anjo; de Jong, Ton – Educational Technology Research and Development, 2018
Inquiry learning is an educational approach in which learners actively construct knowledge and in which performing investigations and conducting experiments is central. To support learners in designing informative experiments we created a scaffold, the Experiment Design Tool (EDT), that provided learners with a step-by-step structure to select…
Descriptors: Inquiry, Teaching Methods, Experiments, Scaffolding (Teaching Technique)
Hochberg, Katrin; Kuhn, Jochen; Müller, Andreas – Journal of Science Education and Technology, 2018
Smartphones as experimental tools (SETs) offer inspiring possibilities for science education, as their built-in sensors allow many different measurements, but until now, there has been little research that studies this approach. Due to current interest in their development, it seems necessary to provide empirical evidence about potential effects…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Wallace, Duane Edward – ProQuest LLC, 2018
STEM education reform and climate change awareness are two of the United States' most challenging educational issues. When integrated into curricula, citizen science projects have shown the ability to increase STEM interest and enhance climate change understandings in high school students. This quasi-experimental study investigated the approach of…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Educational Technology
Maciejewski, Wes – Teaching Mathematics and Its Applications, 2016
Classroom flipping is the practice of moving new content instruction out of class time, usually packaging it as online videos and reading assignments for students to cover on their own, and devoting in-class time to interactive engagement activities. Flipping has garnered a large amount of hype from the popular education media and has been adopted…
Descriptors: Mathematics Instruction, Calculus, Teaching Methods, Video Technology
Egüz, Sule; Öztürk, Cemil; Kesten, Alper – Pegem Journal of Education and Instruction, 2019
The purpose of this study was to investigate the effects of using communication technologies in teaching of attainments related to global education in social studies course on students' academic success, knowledge retention and their opinions on teaching practice. The research was carried out on the 6th grade students in a secondary school in the…
Descriptors: Technology Uses in Education, Telecommunications, Information Technology, Global Education
Heindl, Manuela; Nader, Michael – Journal of Computers in Mathematics and Science Teaching, 2018
The motivation to engage in a task is directly related to its perceived value according to Deci & Ryan (1985). Increasing motivation can lead to a higher enhanced learning achievement for the student. The question is if using digital technologies in inquiry-based learning lessons influences the learners' situationally perceived value of the…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Student Surveys
Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2018
The purpose of this study is to investigate if information and communications technology (ICT) helps to improve first grade and kindergarten students' basic geometry achievement. The author's research compares the level of geometrical competence of the first grade students and kindergarten students taught using an ICT-oriented learning method…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Kindergarten