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Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
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Huanhui Chen; Clinton Chidiebere Anyanwu – Education and Information Technologies, 2025
This study assesses the impact of Moodle AI-powered chatbots and metacognitive teaching approaches on the academic performance of tertiary Business education students. Using a quasi-experimental pre-test/post-test control design and Activity theory, 83 final-year Business education students were sampled from a total of 324. Data were collected…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Management Systems, Computer Mediated Communication
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Xinyue Ren – Teaching in Higher Education, 2024
With the growth of online programs in higher education, students are more likely to experience various barriers and challenges while taking online courses, such as social isolation, low motivation, distraction, and mental health issues. Mindfulness-informed pedagogy, such as contemplative pedagogy, showed its promise in decreasing students'…
Descriptors: Electronic Learning, Positive Attitudes, Higher Education, Metacognition
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Evrim Baran; Dana AlZoubi – Journal of Research on Technology in Education, 2024
Design thinking has received considerable global attention in the education community given its focus on creative problem solving, human-centered design, and empathetic understanding. In response to the need for exemplary practices for teacher educators, we designed and implemented a design thinking module in a college-level learning technologies…
Descriptors: Preservice Teachers, Thinking Skills, Design, Preservice Teacher Education
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Li-Mei Chen; Chunlei Liu – TESOL Journal, 2025
The conventional perspective of learner autonomy aims to cultivate second and foreign language (L2) learners with self-regulated learning strategies they can use to achieve native-like communicative competence. While the perspective can equip L2 learners with certain linguistic coding and decoding skills to take charge of their own learning, it…
Descriptors: Personal Autonomy, Second Language Learning, Second Language Instruction, Writing Instruction
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Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
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Nicole Mills; Hannah Hok; Arnaud Dressen; Quentin Veillas – Foreign Language Annals, 2025
The Modern Language Association (MLA) published a writing and artificial intelligence (AI) working paper that provided an overview of key issues, concerns, and recommendations to help language educators make principle-driven pedagogical decisions to support critical AI literacy. To address the MLA's recommendations, a collaborative AI writing…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Artificial Intelligence
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Phuong-Anh Nguyen – IAFOR Journal of Education, 2024
Strategic competence, the ability to use communication strategies (CS) to overcome challenges and enhance communication effectiveness, is crucial in language learning. However, the coverage of these strategies as well as target models to teach them remain scarce in current instructional materials. This paper represents the first attempt to examine…
Descriptors: Artificial Intelligence, Computer Software, Metacognition, Technology Uses in Education
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Gürbüzer, Sümeyra; Çite, Hakan; Alkis Küçükaydin, Mensure – International Journal of Modern Education Studies, 2022
The role and importance of technology applications in increasing the cognitive and affective learning of students have been accepted. For this reason, it has been considered important to use different materials and various educational technologies in the preparation of active learning environments. In this context, the effect of the use of the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Student Attitudes
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Amy Price; Alex Beckey; Dave Collins – Physical Education and Sport Pedagogy, 2024
Background: In recent years there has been a growing interest in potential pedagogical tools to be used in Physical Education (PE), and specifically in games. This has involved the exploration of both Gamification and Digital Video Games Approach (DVGA). Both are viable pedagogical tools for any teacher, and each have clearly different intentions…
Descriptors: Video Games, Gamification, Physical Education, Technology Uses in Education
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Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
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Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement
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Yasemin Karal; Rabia Özdemir Sarialioglu – International Journal of Technology in Education, 2025
The transformative impact of generative artificial intelligence (GenAI) on educational environments has led higher education institutions to make radical changes in their curricula and teaching approaches. By integrating GenAI technologies into the educational process, students will be able to have rich learning experiences. However, students'…
Descriptors: Metacognition, Anxiety, Student Attitudes, Rating Scales
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Henriikka Vartiainen; Teemu Valtonen; Juho Kahila; Matti Tedre – Information and Learning Sciences, 2025
Purpose: In 2022 generative AI took the Internet world by storm. Free access to tools that can generate text and images that pass for human creations triggered fiery debates about the potential uses and misuses of generative AI in education. There has risen a need to check the popular utopian and dystopian narratives about AI against the diversity…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
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Chen-Chen Liu; Yu Guo; Gwo-Jen Hwang; Yun-Fang Tu; Zhiqiang Wang – Interactive Learning Environments, 2024
Reading comprehension is critical and challenging for the English learning process. EFL (English as Foreign Language) learners often do not understand the meaning of the text due to the lack of an authentic learning context. This easily leads learners to read literally without deeply understanding. To address this issue, an article-structure…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Reading Comprehension
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