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Giulia Polverini; Bor Gregorcic – Physical Review Physics Education Research, 2024
The well-known artificial intelligence-based chatbot ChatGPT-4 has become able to process image data as input in October 2023. We investigated its performance on the test of understanding graphs in kinematics to inform the physics education community of the current potential of using ChatGPT in the education process, particularly on tasks that…
Descriptors: Computer Software, Artificial Intelligence, Visual Impairments, Graphs
Lukovic, Milentije; Lukovic, Vanja; Bozic, Milos; Vujicic, Vojislav – Physics Teacher, 2021
One of the contemporary trends in the development of physics teaching is its integration with computers. Introducing computers and microcontrollers into the teaching of physics opens up completely new possibilities for explaining different physical phenomena. Microcontrollers allow the experiment to be brought back to the focus of physics teaching…
Descriptors: Science Instruction, Physics, Educational Technology, Technology Uses in Education
Çoban, A.; Erol, M. – Physics Teacher, 2022
Ever increasing technological progress opens novel opportunities concerning educational activities, and the ability to use the technology effectively is one of the 21st century's most demanding skills. The Partnership Forum for 21st-Century Skills (P21) states that no organization can achieve satisfying results without using technology and…
Descriptors: STEM Education, Motion, Technology Uses in Education, Science Instruction
Turcotte, Nate; Hollett, Ty; Merrell, Dan; Wager, Steve; Handley, Eric – Learning, Media and Technology, 2022
Data capture technologies are increasingly incorporated into teaching and learning settings in an effort to offer personalized learning opportunities. Despite the general enthusiasm for these initiatives, concerns persist as to the effective and ethical collection and use of that data. In response, this article offers a complimentary account of…
Descriptors: Athletics, College Faculty, Athletic Coaches, College Students
Anggi Datiatur Rahmat; Insih Wilujeng; Heru Kuswanto – Journal of Science Learning, 2023
Integrating traditional games into science learning can reconstruct local knowledge into scientific knowledge. One of the most popular technologies today is the mobile phone, which almost everyone uses. This study investigates the effect of mobile learning integrated with traditional games Egrang on students' multiple representation skills. This…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Telecommunications
El Idrissi, Abdallah; Calabrese, Dominic; Hickox, Tyler – Physics Teacher, 2020
For many years, Atwood's machine has been used to demonstrate, illustrate, or verify Newton's laws in introductory physics courses. It consists of two objects of different mass that are fastened to the ends of a string that hangs over a pulley. In an idealized situation, one assumes that pulley friction, the string's mass, and changes in the…
Descriptors: Science Instruction, Physics, Teaching Methods, Equipment
Balaton, Mariana; Cavadas, Jorge; Carvalho, Paulo Simeão; Lima, J. J. G. – Physics Education, 2021
Experimental teaching is essential for a good understanding of science, especially on Physics. Practical activities play an important role for engaging students with science, mainly when they interact directly with equipment, collect experimental data with computers and/or use interactive software for data analysis. In this work, we present the…
Descriptors: Science Instruction, Physics, Robotics, Programming
Tripp Harris; Tracey Birdwell – Issues and Trends in Learning Technologies, 2022
This classroom technology pilot explored the ways in which three different tools yielded insights into instructors' and students' use of physical classroom space in a higher education environment. The tools of interest were a ceiling heatmap camera from Panasonic, small ultrawideband movement trackers from Pozyx, and an audio sensor from TSI. The…
Descriptors: Higher Education, College Faculty, Classroom Design, Classroom Techniques
Dumar, John – Physics Teacher, 2021
When our school implemented AP Physics 1, I wanted to include a project that would extend over time, use more advanced data analysis, and teach students about handling experimental error. Using a donated 5-inch Newtonian telescope and an entry-level digital camera, the students gathered data from digital images of the four Galilean moons, Io,…
Descriptors: Science Instruction, Physics, Advanced Placement Programs, Laboratory Equipment
McKevett, Nicole M.; Kromminga, Kourtney R.; Ruedy, Amelia; Roesslein, Rachel; Running, Kristin; Codding, Robin S. – Learning Disabilities Research & Practice, 2020
National assessments suggest that many students do not display proficiency with fractions. Considering that time and materials are precious resources, many educators are looking to use technology to provide supplemental instruction with low demand on the instructor. The current study utilized a multiple-baseline design to examine the effects of…
Descriptors: Motion, Mathematics Instruction, Teaching Methods, Grade 5
Ferrara, Francesca; Ferrari, Giulia – International Journal of Mathematical Education in Science and Technology, 2020
In this paper, we pursue a materialist approach to tool use to account for the material dimensions of learning mathematics with technology while decentralizing the human body from activity. We root this vision in theoretical advances on embodied mathematics learning and tool use that have been recently offered as alternatives to traditional…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Grade 9
Kaur, Harpreet – International Journal of Mathematical Education in Science and Technology, 2020
This paper examines the effect of the use of dynamic geometry environments on young children's (ages 5-6, kindergarten/grade 1) thinking about angle. It provides a detailed description of introductory sessions of a geometry unit about angle, during which children worked in a whole classroom setting in which they could interact directly with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Geometry
Cruzeiro, Vinícius Wilian D.; Gao, Xiang; Kleiman, Valeria D. – Journal of Chemical Education, 2019
The ready availability of interactive platforms has produced a new generation of students able to utilize computer-based learning tools with ease and comfort. The potential to better "explore by yourself" the lecture material permits students to have an enhanced learning experience and stimulates them to tinker with equation parameters…
Descriptors: Science Instruction, Quantum Mechanics, Chemistry, College Science
de Aldama, Carlos; Pozo, Juan-Ignacio – Journal of Educational Computing Research, 2020
For some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to…
Descriptors: Physics, Science Instruction, Video Games, Educational Technology
Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education