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Anass Bayaga – Education and Information Technologies, 2025
This study examines the influence of AI-powered and emerging technologies on pedagogical practices in higher education, focusing on their role on behavioural intention (BI) and actual usage among educators and students. The research hypothesises that the relationship between each Unified Theory of Acceptance and Use of Technology (UTAUT)…
Descriptors: Artificial Intelligence, Educational Technology, Teaching Methods, Educational Innovation
Lijuan Huang; Adiza A. Musah – Journal of Pedagogical Research, 2024
In the ever-changing sector of education, the use of technology has become critical to innovation and increased learning opportunities. This research illustrates the intricate connections that exist between augmented reality [AR] and tremendous educational attributes, thinking about how AR might modify conventional teaching approaches. The…
Descriptors: Computer Simulation, Creativity, Student Behavior, Teaching Methods
Aron Truss; Karen McBride; Hannah Porter; Valerie Anderson; Geraldine Stilwell; Christina Philippou; Andy Taggart – British Journal of Educational Technology, 2024
Effective video resources are assumed to promote learner engagement, but the extent to which this occurs is unclear. This study examines learners' engagement with instructor-generated video. It contributes an analytical synthesis of qualitative and quantitative data that provides the basis for investigating the extent to which, and how, learners…
Descriptors: Learner Engagement, Video Technology, Technology Uses in Education, Educational Technology
Ruby S. Chanda; Vanishree Pabalkar; Sarika Sharma – Journal of Applied Research in Higher Education, 2024
Purpose: This study aims to understand and analyze the aspects influencing students' attitudes and behavior toward the use of metaverse in education. The metaverse is currently viewed as technology with immense prospects. However, the practice of the metaverse for educational motives is rarely deliberated. Design/methodology/approach: To assess…
Descriptors: Undergraduate Students, Graduate Students, Artificial Intelligence, Computer Simulation
Valasmo, Verneri; Paakkari, Antti; Sahlström, Fritjof – Learning, Media and Technology, 2023
This study analysed how students' mobile phones and Snapchat are adapted to and participate in the classroom. Insights from the actor network theory were used to discuss the interconnections between students, mobile phones, Snapchat, desks, and plenary teaching. We applied video analysis to examine the minute details of unfolding sociomaterial…
Descriptors: Handheld Devices, Social Media, Video Technology, Secondary School Students
Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
Charles Buabeng-Andoh – International Journal of Education and Development using Information and Communication Technology, 2024
The rapid growth of technology worldwide has affected all spheres of life and business. Mobile learning technology has become affordable and easily accessible. Despite the numerous benefits of mobile learning technology in education, the problem of its implementation in teaching and learning still exists. Evidence suggests that teachers and…
Descriptors: Electronic Learning, Technology Uses in Education, Learning Processes, Teaching Methods
Lauren Golubtchik – Journal of Education and Learning, 2024
Pre-service teacher preparation programs are often ineffective in preparing new teachers to use classroom management skills and strategies. This contributes to high teacher-turnover rates for new teachers and ultimately influences principal retention and student outcomes. The crisis of teacher retention in the aftermath of the pandemic threatens…
Descriptors: Preservice Teachers, Teacher Persistence, Self Efficacy, Classroom Techniques
Ching-Huei Chen; Ching-Ling Chang – Education and Information Technologies, 2024
This study aimed to investigate the effectiveness of using AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior. A total of 202 seventh graders were recruited and randomly assigned to the following three groups: (1) Game only (N = 70), (2) GameGPT (N = 63), and (3)…
Descriptors: Artificial Intelligence, Game Based Learning, Technology Uses in Education, Science Instruction
Bin Shen; Zhijie Wang; Xiaowen Zhong; Michael Yi-Chao Jiang; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2024
Although research into the educational benefits of Spherical Video-based Virtual Reality (SVVR) has gained popularity in traditional face-to-face English-as-a-Foreign-Language (EFL) class, little is known about whether this immersive, interactive, and imaginative teaching-assisted technology could facilitate learning in online EFL settings in the…
Descriptors: Learner Engagement, Electronic Learning, English (Second Language), Second Language Learning
Heera Lee – ProQuest LLC, 2022
Delivering a presentation has been found to be one of the most anxiety-inducing tasks faced by English language learners (ELLs). Researchers suggest that instructors should be more aware of the emotional state of ELLs to provide the appropriate level of emotional and instructional scaffolding support needed to improve presentation performance.…
Descriptors: Scaffolding (Teaching Technique), English Language Learners, English (Second Language), Social Emotional Learning
Chelsea Marelle; Claire Donehower Paul – Journal of Special Education Preparation, 2022
Of all the tasks that special education teachers are charged with completing, managing classroom behaviors has been reported as one of the most challenging and one of the top reasons the teachers are leaving the field. The task of providing effective support in classroom management is also daunting for leadership personnel in school systems. This…
Descriptors: Special Education Teachers, Faculty Development, Behavior Modification, Skill Development
Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods
Abdallah, Asma; Ismail, Osama; Abdallah, Rasha Khalil; Alkaabi, Ahmed M. – International Journal of Information and Communication Technology Education, 2023
This paper investigates the use of webinars among students at a university in Abu Dhabi using UTAUT model. Cross-sectional research design was used, and 134 participants were involved through a purposive criterion sampling technique. Data were collected through a survey based on a questionnaire. Findings revealed a significant relationship among…
Descriptors: Foreign Countries, Internet, Seminars, Web Based Instruction