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Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods
Gezgin, Deniz Mertkan – International Journal of Distance Education Technologies, 2019
This article investigates the effect of mobile learning support on students' academic success on a database management systems (DBMS) course. The research was carried out with 36 students attending a state university in Turkey. In this study, a mixed method was used, which includes both quantitative and qualitative data collection techniques. For…
Descriptors: Management Systems, Databases, Academic Achievement, Pretests Posttests
Hochberg, Katrin; Kuhn, Jochen; Müller, Andreas – Journal of Science Education and Technology, 2018
Smartphones as experimental tools (SETs) offer inspiring possibilities for science education, as their built-in sensors allow many different measurements, but until now, there has been little research that studies this approach. Due to current interest in their development, it seems necessary to provide empirical evidence about potential effects…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
Wallace, Duane Edward – ProQuest LLC, 2018
STEM education reform and climate change awareness are two of the United States' most challenging educational issues. When integrated into curricula, citizen science projects have shown the ability to increase STEM interest and enhance climate change understandings in high school students. This quasi-experimental study investigated the approach of…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Educational Technology
Egüz, Sule; Öztürk, Cemil; Kesten, Alper – Pegem Journal of Education and Instruction, 2019
The purpose of this study was to investigate the effects of using communication technologies in teaching of attainments related to global education in social studies course on students' academic success, knowledge retention and their opinions on teaching practice. The research was carried out on the 6th grade students in a secondary school in the…
Descriptors: Technology Uses in Education, Telecommunications, Information Technology, Global Education
Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
Asmali, Mehmet – Teaching English with Technology, 2018
This paper presented the results of an experimental study investigating the impact of clicker use through a smart phone application called "Kahoot!." Despite positive results of clicker use in the existing General English literature, the impact of clicker use has not been examined in the field of ESP. To address this issue, this study…
Descriptors: Technology Integration, English for Special Purposes, Second Language Learning, Second Language Instruction
Nikou, S. A.; Economides, A. A. – Journal of Computer Assisted Learning, 2018
Mobile-based micro-learning has gained a lot of attention lately, especially for work-based and corporate training. It combines features of mobile learning and micro-learning to deliver small learning units and short-term learning activities. The current study uses the lens of the Self-Determination Theory of motivation and proposes a series of…
Descriptors: High School Students, Learning Motivation, Personal Autonomy, Psychological Needs
Tezer, Murat; Çimsir, Burcu Turan – Interactive Learning Environments, 2018
This research aimed to examine the impact of using mobile-supported learning management systems (LMS) in teaching web design on the academic success of students and their opinion on the course; and it was conducted on 70 volunteer students (35 experimental, 35 control) enrolled at Giresun University, Technical Sciences Vocational School, Computer…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Integrated Learning Systems
Klubal, Libor; Kostolanyova, Katerina; Gybas, Vojtech – International Association for Development of the Information Society, 2017
The paper is aimed at the possibilities of the implementation of individualized instruction in a regular classroom using a tablet and the iTunesU tool. It compares the course of collective frontal instruction and individualized instruction. The results show that the tools make instruction more effective and help increase the students' motivation.…
Descriptors: Individualized Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
Amry, Aicha – Turkish Online Journal of Educational Technology - TOJET, 2018
Purpose: This research paper explores the effect of using Twitter activities to support a blended learning course (75% in-class and 25% Twitter activities) on the achievement and attitudes of female students compared to 100% in-class learning. Design/methodology/approach: In the 2016 academic year, the researcher compared an experimental group (34…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Social Media
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Su, Chung-Ho – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The advancement of mobile game-based learning has encouraged many related studies, which has enabled students to learn more and faster. To enhance the clinical path of cardiac catheterization learning, this paper has developed a mobile 3D-CCGBLS (3D Cardiac Catheterization Game-Based Learning System) with a learning assessment for cardiac…
Descriptors: Educational Games, Handheld Devices, Telecommunications, Technology Uses in Education
Chung, Chih-Chao; Dzan, Wei-Yuan; Cheng, Yuh-Ming; Lou, Shi-Jer – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the learning effects and attitudes of students in the course electric welding practice in a university of science and technology to which the push-pull technology-based mobile learning system is applied. In this study, the push-pull technology is adopted to establish a mobile learning system and develop the Push-pull…
Descriptors: Welding, Telecommunications, Handheld Devices, Educational Technology