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Brittany Devies; Lauren Bullock; Daniel M. Jenkins; Scott J. Allen; Joanna Stanberry – New Directions for Student Leadership, 2025
This article explores the pedagogical considerations of using pop-culture podcasts as an instructional strategy in leadership development. We clarify key concepts, evaluate podcasts as an instructional tool, and provide recommendations and implications for their integration into leadership learning experiences. While an important consideration for…
Descriptors: Leadership Training, Popular Culture, Audio Equipment, Telecommunications
Moritz M. Botts – Marketing Education Review, 2024
To provide the current student generation with an innovative online learning method, podcasts with science fiction short stories are introduced to marketing education. Findings from neurology and psychology point to positive effects of storytelling for gaining knowledge and developing interpersonal skills. Science fiction stories challenge common…
Descriptors: Business Administration Education, Marketing, Science Fiction, Literary Genres
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
Balaton, Mariana; Cavadas, Jorge; Carvalho, Paulo Simeão; Lima, J. J. G. – Physics Education, 2021
Experimental teaching is essential for a good understanding of science, especially on Physics. Practical activities play an important role for engaging students with science, mainly when they interact directly with equipment, collect experimental data with computers and/or use interactive software for data analysis. In this work, we present the…
Descriptors: Science Instruction, Physics, Robotics, Programming
Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
Ortiz, Octavio Ortiz; Pastor Franco, Juan Ángel; Alcover Garau, Pedro María; Herrero Martín, Ruth – IEEE Transactions on Education, 2017
This paper describes a study of teaching a programming language in a C programming course by having students assemble and program a low-cost mobile robot. Writing their own programs to define the robot's behavior raised students' motivation. Working in small groups, students programmed the robots by using the control structures of structured…
Descriptors: Robotics, Telecommunications, Handheld Devices, Programming
Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students
Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
Bers, Marina Umaschi – European Journal of STEM Education, 2018
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. With over 9.5 million iPhone Operating System (iOS) downloads, ScratchJr is the most popular freely…
Descriptors: Thinking Skills, Early Childhood Education, Programming, Telecommunications
Ennouamani, Soukaina; Mahani, Zouhir; Akharraz, Laila – Education and Information Technologies, 2020
To date, the growth usage of mobile technologies and devices as well as the ubiquitous wireless communication have led to the development of new systems and applications in many fields and areas including education. This technological progress can be used to facilitate the students' lives by creating smart and personalized solutions considering…
Descriptors: Management Systems, Telecommunications, Handheld Devices, Computer Software
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects