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Y. Vijaya Lakshmi; Ishfaq Majid – Online Submission, 2025
Games play a very important role in promoting incidental learning and help in exploring both the conscious and subconscious processes such as insight of a learner. Digital Game-Based Learning and assessments are now an integral part of educational practices. When designed effectively digital games can take the learners from the stage of…
Descriptors: Game Based Learning, Computer Games, Teaching Methods, Thinking Skills
Matthew Mauntel; Michelle Zandieh – International Journal of Research in Undergraduate Mathematics Education, 2024
In this article we analyze how students reason about linear combinations across multiple digital environments. We present the work of three groups of undergraduate students in the Southeast United States (US) who were considered ready to take linear algebra. The students played the game "Vector Unknown," reflected upon aspects of their…
Descriptors: Video Games, Algebra, Mathematics Instruction, Teaching Methods
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Youqin Pan; Jian Gu – International Journal of Technology in Teaching and Learning, 2023
This paper explores the potential of using Chat Generative PreTrained Transformer (ChatGPT), a powerful language model, as an innovative tool to enhance education in the classroom. Drawing from firsthand experience, this paper demonstrates how ChatGPT can be integrated into the teaching and learning process of statistics and data analytics…
Descriptors: Teaching Methods, Learning Processes, Artificial Intelligence, Computer Software
Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
Kathleen Ryan Jackson; Megan Bookhout; Gina Lakes; Steve Case; Jeff Gau – State Implementation and Scaling-up of Evidence-based Practices Center, 2025
Leading by doing takes an unwavering and visible commitment to an intentional, continuous improvement process. Teams at every system level distribute leadership to support effective practice so outcomes improve. Using a practice-based approach to improving mathematics outcomes, the Kentucky Department of Education (KDE) facilitated a continuous…
Descriptors: Mathematics Education, Teaching Methods, Students with Disabilities, Thinking Skills
Kalinec-Craig, Crystal; Bonner, Emily P.; Kelley, Traci – Mathematics Teacher Educator, 2021
This article describes an innovation in an elementary mathematics education course called SEE Math (Support and Enrichment Experiences in Mathematics), which aims to support teacher candidates (TCs) as they learn to teach mathematics through problem solving while promoting equity during multiple experiences with a child. During this 8-week…
Descriptors: Mathematics Instruction, Elementary School Students, Educational Innovation, Enrichment Activities
Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress…
Descriptors: Teaching Methods, Educational Innovation, Educational Technology, Technology Uses in Education
Saad, Ahmad Fuad – Online Submission, 2021
There are always challenges in teaching K-12 students Science, Technology, Engineering and Mathematics which is called STEM subjects due to the scientific nature of these disciplines that require strong and higher order thinking along with the ability to connect abstract concepts and relate to them. Additionally, there is a decrease in number of…
Descriptors: STEM Education, Elementary Secondary Education, Teaching Methods, Learner Engagement
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Thomas G. Calderon, Editor – Advances in Accounting Education: Teaching and Curriculum Innovations, 2019
"Advances in Accounting Education" is a refereed, academic research publication whose purpose is to help meet the needs of faculty members and administrators who are interested in ways to improve teaching, learning and curriculum development in the accounting area at the college and university level. We publish thoughtful, well-developed…
Descriptors: Accounting, Business Administration Education, Gender Differences, Capacity Building